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December Adventure Log

This will be my log for December Adventure

I'll be writing about Callisto, my programming language, and a game I'm working on called ZK

I will also post on my Mastodon about December Adventure

Callisto is nearly completed but ZK has only just started, so before December Adventure, I'll write a bit about both

Callisto

Callisto is a stack based, compiled programming language. It's nearly finished, but there's some stuff left to do. First of all, I need to replace the horrible struct syntax with something that looks nice. Then, I need to add modules, and then the language is pretty much finished. After that I will work on more backends and actual projects written in the language

ZK

ZK is a 3D space sandbox game. My current idea is that the player character lives far in the future, where there are trillions of ships manufactured, and people stopped buying new ships because they were abundant and cheaper second hand. So, the manufacturing companies died out and no more ships are produced. I'm not sure if there's a point to that part of the idea but maybe I'll figure that out this month. The main part is that the player committed some crime and the player could choose a sentence where they are sent out in an archaic broken ship into space to fend for themself with a new identity. The goal is to repair this ship and live a better life.

I'm making this game without an engine, which I'm sure will be fun. I'm using OpenGL 1.1 just because I like how simple it is, and I like the excuse that one of my old laptops (The Shitatron, a fujitsu siemens amilo li 2727) doesn't support modern standards like 3.3 and 4.6

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