#vector #physics #geometry

vec3D

A minimal 3D Vector library in Rust

3 releases (breaking)

0.3.0 Feb 2, 2019
0.2.0 Jan 27, 2019
0.1.0 Jan 25, 2019

#187 in #physics

50 downloads per month
Used in 8 crates (4 directly)

MIT license

33KB
657 lines

vec3D

Build Status Latest Version Documentation

A minimal 3D Vector library in Rust. Designed with a preference towards conventions from physics. Inspired by the CLHEP Hep3Vector class.

Conventions

This module uses the convention for describing spherical coordinates as used in the physics community as follows:

  • r - radial distance
  • theta - polar angle
  • phi - azimuthal angle

And cylindrical coordinates:

  • r - radial distance
  • phi - angle
  • z - height along z-axis

All angles are in radians.

Examples

use vec3D::Vec3D;

fn main() {
    // Simple initialisation
    let vec1 = Vec3D::new(1.0, 2.0, 3.0);
    println!("{}", vec1);               // Prints: "[1.0, 2.0, 3.0]"

    // Operator overloads for clean code
    let vec2 = Vec3D::new(3.0, 4.0, 5.0);
    let vec3 = vec1 + vec2;
    println!("{}", vec3);               // Prints: "[4.0, 6.0, 8.0]"

    let vec4 = vec3 * 2.0;
    println!("{}", vec4);               // Prints: "[8.0, 12.0, 16.0]"

    // Common vector operations
    let dot_product = vec3.dot(vec4);
    println!("{}", dot_product);        // Prints: "232"

    let vec5 = Vec3D::new(1.0, 0.0, 0.0);
    let vec6 = Vec3D::new(0.0, 1.0, 0.0);
    let cross_product = vec5.cross(vec6);
    println!("{}", cross_product);      // Prints: "[0.0, 0.0, 1.0]"

    // Plus initialisations from spherical/cylindrical coordinates, rotations and more
}

License

This project is licensed under the MIT license (LICENSE or http://opensource.org/licenses/MIT)

Dependencies

~220KB