8 releases (breaking)
0.7.0 | Jul 10, 2024 |
---|---|
0.6.1 | May 14, 2024 |
0.5.0 | Jul 15, 2023 |
0.4.0 | May 7, 2023 |
0.1.0 | Oct 8, 2022 |
#532 in Game dev
479 downloads per month
Used in seldom_pixel
45KB
607 lines
seldom_map_nav
seldom_map_nav
is a Bevy plugin that does navmesh generation, pathfinding, and navigation for
tilemaps. Navmesh generation is available without Bevy dependency. It is agnostic to the solution
you use for your tilemaps, but doesn't require much glue. It is also agnostic to your position type,
as long as it implements Position2
(ex. Transform
). It's compatible with
seldom_state
with the state
feature.
Features
- Navmesh generation for finite, square tilemaps
- Awareness of navigator physical size
- Bevy plugin for pathfinding and navigation
- Integration with
seldom_state
Future Work
This crate is currently in maintenance mode, so I'm not currently adding new features.
- Tiles that can be pathed over in certain situations, such as doors
- Tiles that cannot be pathed over, but do not need clearance generated, such as holes
The generated paths are not always optimal, even with the greatest quality settings, but I do not plan to fix this myself. If possible, I may switch dependencies to improve this, though.
seldom_state
Compatibility
If the state
feature is enabled, it will trigger the DoneTrigger
when it is done navigating (if
it reaches the destination or cannot find a path).
Also, see related example: cargo run --example state --features="state"
Usage
Add to your Cargo.toml
# Replace * with your desired version
[dependencies]
seldom_map_nav = "*"
To generate navmeshes without Bevy integration, disable the bevy
feature
and use Navmeshes::generate
or seldom_map_nav::mesh::generate_navmesh
.
See the no_bevy.rs
example.
To generate paths without using the built-in navigation, add the MapNavPlugin
to your app,
add the Navmeshes
component to your tilemap (or some other entity), and add
the Pathfind
component to your navigating entity. To use the built-in navigation, also add
the Nav
component to your navigating entity. See the nav.rs
example. If you are having trouble
getting it to generate a path, enable the log
feature, and it might tell you what's wrong.
If you need help, feel free to ping me
on the Bevy Discord server (@Seldom
)! If any of the docs
need improvement, feel free to submit an issue or pr!
Compatibility
Bevy | seldom_state |
seldom_map_nav |
---|---|---|
0.14 | 0.11 | 0.7 |
0.13 | 0.10 | 0.6 |
0.11 | 0.7 | 0.5 |
0.10 | 0.6 | 0.4 |
0.10 | 0.5 | 0.3 |
0.9 | 0.3 | 0.2 |
0.8 | 0.2 | 0.1 |
License
seldom_map_nav
is dual-licensed under MIT and Apache 2.0 at your option.
Contributing
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
Dependencies
~31MB
~578K SLoC