9 releases
0.2.1 | Oct 25, 2024 |
---|---|
0.2.0 | Oct 23, 2024 |
0.1.6 | Oct 22, 2024 |
#160 in Science
71KB
1.5K
SLoC
GPCA (General-Purpose Cellular Automata)
General-Purpose Cellular Automata (GPCA) is a Rust implementation of the computational model known as Async Hyper-Graph Cellular Automata. This library provides a framework for simulating and experimenting with complex systems through autómata cellular dynamics, utilizing parallel computing and GPU acceleration for enhanced performance.
Features
- Async Hyper-Graph Cellular Automata: Advanced cellular automata model that operates on hypergraphs asynchronously.
- Cyclic Cellular Automata: Simulation of cellular automata with cyclic states and customizable thresholds.
- Life-like Cellular Automata: Variants of Conway's Game of Life, with fully customizable birth and survival rules.
- Elementary Cellular Automata: Implementation of elementary 1D cellular automata with binary rules.
- GPU Acceleration: Utilizes
wgpu
for GPU-accelerated computations and simulations. - Parallel Processing: Leveraging
rayon
for parallel computation, ensuring efficient performance on multi-core systems. - Visualization: Easily create images of simulation states, with customizable color gradients and mapping.
- 2D and 3D support (upcoming): Current support for 2D automata with a planned extension to 3D models.
Example
cargo run --example latest --features=rand
Installation
To use GPCA in your Rust project, add the following dependency to your Cargo.toml
:
[dependencies]
gpca = { version = "0.1.0"}
Example
Below is an example that demonstrates how to simulate a 2D cyclic cellular automaton with 8 states:
use gpca::{
dynamics::implementations::cyclic::CyclicAutomaton,
spaces::implementations::basic::{DiscreteState, HyperGraphHeap},
system::{dynamical_system::DynamicalSystem, utils::save_space_as_image},
third::wgpu::create_gpu_device,
};
use kdam::tqdm;
#[tokio::main]
async fn main() {
const W: u32 = 512;
const H: u32 = 512;
const STATES: u32 = 4;
const THRESH: u32 = 2;
let _device = create_gpu_device();
let mem = DiscreteState::filled_vector(W * H, STATES);
let space = HyperGraphHeap::new_grid(&mem, W, H, ());
let dynamic = CyclicAutomaton::new(STATES, THRESH);
let mut system = DynamicalSystem::new(Box::new(space), Box::new(dynamic));
for _ in tqdm!(0..500) {
system.compute_sync_wgpu(&_device);
}
save_space_as_image(&system, colorous::PLASMA);
}
Project Structure
- dynamics/: Contains the implementations of various cellular automata models.
- cyclic.rs: Cyclic automaton implementation.
- life.rs: Life-like automaton implementation.
- eca.rs: Elementary cellular automata.
- spaces/: Defines the hypergraph space and the lattice structure for automata to operate in.
- system/: The dynamical system that governs the updates and evolution of the automata.
- third/: Contains GPU-related functionality, including shaders for computation.
Future Plans
- 3D Cellular Automata: Extend support for 3D hyper-graph cellular automata.
- Advanced Visualization: Introduce real-time interactive visualizations for cellular automata using WebGPU.
- Rule-based Cellular Automata: Support for custom rule definitions via user input.
Contributions
Contributions are welcome! Feel free to open an issue or submit a pull request with new features, bug fixes, or improvements.
License
This project is licensed under the MIT License.
Dependencies
~5–39MB
~623K SLoC