21 releases (11 breaking)

0.12.0 Nov 30, 2024
0.11.0 Jul 7, 2024
0.10.0 Feb 24, 2024
0.9.0 Dec 9, 2023
0.3.0 Nov 18, 2022

#46 in Rendering

Download history 6/week @ 2024-09-16 41/week @ 2024-09-23 19/week @ 2024-09-30 11/week @ 2024-10-14 14/week @ 2024-10-28 19/week @ 2024-11-04 2/week @ 2024-11-18 131/week @ 2024-11-25 22/week @ 2024-12-02

156 downloads per month
Used in bevy_minibuffer

MIT/Apache

44KB
328 lines

Bevy Image Export

Crates.io MIT/Apache 2.0

A Bevy plugin for rendering image sequences.

Compatibility

Bevy Version Crate Version
0.15 0.12
0.14 0.11
0.13 0.10
0.12 0.9
0.11 0.8
0.10 0.4 - 0.7
0.9 0.3
0.8 0.1, 0.2

Usage

const WIDTH: u32 = 768;
const HEIGHT: u32 = 768;

fn main() {
    let export_plugin = ImageExportPlugin::default();
    let export_threads = export_plugin.threads.clone();

    App::new()
        .add_plugins((
            DefaultPlugins
                .set(WindowPlugin {
                    primary_window: Some(Window {
                        resolution: (WIDTH as f32, HEIGHT as f32).into(),
                        ..default()
                    }),
                    ..default()
                })
                .set(RenderPlugin {
                    synchronous_pipeline_compilation: true,
                    ..default()
                }),
            export_plugin,
        ))
        .add_systems(Startup, setup)
        .run();

    // This line is optional but recommended.
    // It blocks the main thread until all image files have been saved successfully.
    export_threads.finish();
}

fn setup(
    mut commands: Commands,
    mut images: ResMut<Assets<Image>>,
    mut export_sources: ResMut<Assets<ImageExportSource>>,
) {
    // Create an output texture.
    let output_texture_handle = {
        let size = Extent3d {
            width: WIDTH,
            height: HEIGHT,
            ..default()
        };
        let mut export_texture = Image {
            texture_descriptor: TextureDescriptor {
                label: None,
                size,
                dimension: TextureDimension::D2,
                format: TextureFormat::Rgba8UnormSrgb,
                mip_level_count: 1,
                sample_count: 1,
                usage: TextureUsages::COPY_DST
                    | TextureUsages::COPY_SRC
                    | TextureUsages::RENDER_ATTACHMENT,
                view_formats: &[],
            },
            ..default()
        };
        export_texture.resize(size);

        images.add(export_texture)
    };

    commands
        .spawn((
            Camera3d::default(),
            Transform::from_translation(5.0 * Vec3::Z),
        ))
        .with_child((
            Camera3d::default(),
            Camera {
                // Connect the output texture to a camera as a RenderTarget.
                target: RenderTarget::Image(output_texture_handle.clone()),
                ..default()
            },
        ));

    // Spawn the ImageExport component to initiate the export of the output texture.
    commands.spawn((
        ImageExport(export_sources.add(output_texture_handle)),
        ImageExportSettings {
            // Frames will be saved to "./out/[#####].png".
            output_dir: "out".into(),
            // Choose "exr" for HDR renders.
            extension: "png".into(),
        },
    ));
}

Video file export

With FFmpeg installed, you can run the following command to convert your exported image sequence to an MP4 video file:

ffmpeg -r 60 -i out/%05d.png -vcodec libx264 -crf 25 -pix_fmt yuv420p out.mp4

Dependencies

~40–74MB
~1.5M SLoC