19 releases
new 0.15.0 | Dec 11, 2024 |
---|---|
0.3.0 | Jul 10, 2024 |
0.2.6-rc.2 | Jun 21, 2024 |
0.2.5 | Feb 25, 2024 |
0.1.4-dev | Nov 20, 2022 |
#388 in Game dev
44 downloads per month
1MB
475 lines
Bevy FPS Controller
Inspired from Source engine movement, this plugin implements movement suitable for FPS games.
Feel free to make issues/PRs!
Features
- Air strafing and bunny hopping (hold down jump key)
- Support for sloped ground
- Crouching (prevents falling off ledges), sprinting
- Noclip mode
- Configurable settings
Examples
See main.rs
cargo run --release --example minimal
use bevy::prelude::*;
use bevy_rapier3d::prelude::*;
use bevy_fps_controller::controller::*;
fn main() {
App::new()
...
.add_plugin(RapierPhysicsPlugin::<NoUserData>::default())
.add_plugin(FpsControllerPlugin)
.add_startup_system(setup)
...
}
fn setup(mut commands: Commands, ...) {
...
let logical_entity = commands
.spawn((
Collider::capsule_y(1.0, 0.5),
Friction {
coefficient: 0.0,
combine_rule: CoefficientCombineRule::Min,
},
Restitution {
coefficient: 0.0,
combine_rule: CoefficientCombineRule::Min,
},
ActiveEvents::COLLISION_EVENTS,
Velocity::zero(),
RigidBody::Dynamic,
Sleeping::disabled(),
LockedAxes::ROTATION_LOCKED,
AdditionalMassProperties::Mass(1.0),
GravityScale(0.0),
Ccd { enabled: true }, // Prevent clipping when going fast
TransformBundle::from_transform(Transform::from_xyz(0.0, 3.0, 0.0)),
LogicalPlayer,
FpsControllerInput {
pitch: -TAU / 12.0,
yaw: TAU * 5.0 / 8.0,
..default()
},
FpsController { ..default() }
))
.insert(CameraConfig {
height_offset: -0.5,
})
.id();
commands.spawn((
Camera3dBundle::default(),
RenderPlayer { logical_entity },
));
...
}
Demo
Used by my other project: https://github.com/qhdwight/voxel-game-rs
Dependencies
~27–39MB
~658K SLoC