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Fourth Stage of the Tournament[]

Ganman vs. Buffaloman[]

The fight takes place on the first ring of Yggdrasil. [1]

They begin by clashing horns in a rapid succession, before Ganman slams Buffaloman's head onto the corner-post with a bulldog headlock. [1] Ganman attempts to ram into Buffaloman, but Buffaloman counters with a preemptive kick, and attempts a body-press, which is caught by Ganman in turn. [2] He throws Buffaloman down, before they lock hands centre of the ring, and Ganman attempts a double over-hook suplex; which prompts Buffaloman to state that he cannot lose, as he must avenge Sneagator.

Buffaloman extends one horn, and uses it to pierce into Ganman's right shoulder. [2] This is followed by a Hurricane Devil Sword, as well as a Buffalo Hammer, until Ganman throws Buffaloman out of the ring and forces him to prevent his fall by drilling into the stone ring. [3] Buffaloman drills a tunnel under the ring, which allows him to pierce his horn through the surface for a Devil Shark manoeuvre. It is impossible for Ganman to "read" Buffaloman's moves while he is underground, and Buffaloman knocks him down by targeting his legs.

Ganman begins to dodge the horn by sensing Buffaloman's breathing, and catches the horn in his hands, which he uses to drag Buffaloman out of the ring, before using Elk Horn Scissors. He slams Buffaloman onto the ring, which reduces the size of his horn, and Ganman shines a light down on Buffaloman with his cyclops eye. [3] Buffaloman attempts a Hurricane Mixer, but Ganman catches him by his horns and proceeds to use a brain-buster. [4] It is revealed Buffaloman is holding back his power, and Kinnikuman and General Devil convince him to use his full power once more. [4] Buffaloman breaks out of a Canadian Back-Breaker. [5]

He uses a Reverse Suplex, before struggling evenly with Ganman in the middle of the ring. The two engage in a series of even blows, but the scars on Buffaloman start to reopen as he gains back the Friendship Power of the Justice Chojin, and - after an equal battle - Ganman breaks off one of Buffaloman's horns. [5] Ganman gains the upper-hand, after a series of carefully aimed blows, until Buffaloman punches his own eye so that he is left with one working eye (just like Ganman) in order to create a 'fair' fight. [6]

They lock together evenly again in the ring, until Buffaloman dares Ganman to use his eye power on Chojin Enma. [6] This provokes Ganman to use an Elk Horn Compressor, as he states he will not use his eye power on Chojin Enma due to having faith in him as a person. [7] He follows with an Elk Horn Tempest, but - as the throws Buffaloman - Buffaloman uses his one remaining horn to swing on the corner-post. Buffaloman builds up speed by moving post to post, and uses a new finishing move: Hurricane Giga Blaster. [7]

This completely destroys Ganman's horns. [8] Ganman reveals he has remembered Buffaloman's name, which proves he considers Buffaloman a worthy adversary due to how he forgets all other opponents' names, and hands him his dumbbell. This kills Ganman, who dies upon the canvas. [8]

Nemesis vs. Ramenman[]

Later on, during the "Unforgivable Yggdrasil" Showdown, Ramenman fought Nemesis in Kinnikuman's place, and after Nemesis explains his origins, Ramenman chips in to mention that he once planned to become a Perfect chojin after winning the 20th Chojin Olympics by journeying to Mont Saint Parfait.

It was his loss to Kinnikuman that kept him from going, after he decided to try and learn why he lost to him. Despite his best efforts, he couldn't beat Nemesis, as Nemesis managed to tap into the Friendship Power the Justice chojin use themselves. Left incapacitated by Nemesis's Muscle Spark, Ramenman was beaten and driven to the hospital, leaving him out of the arc.

Justiceman vs. Terryman[]

Justiceman fights Terryman on the 3rd floor of Yggdrasil. [9]

Terryman grabs Justiceman's head with a Texas Bulldozer, but Justiceman counters with a back-drop. While Terryman writhes in pain, Justiceman attacks again with a Moonsault Drop, and Terryman uses this as an opportunity for a knee-crusher. The attack fails and Justiceman knocks him back. [9] Justiceman announces that he will accept the Perfect Chojin are wrong, if Terryman can best him in battle. [10] He also states that he intended to fight to the death. Terryman accepts and attempts a series of blows, but none work.

Justiceman tries to stomp on a downed Terryman, but Terryman attempts to knock him down with a sliding kick. The kick misses, but Terryman manages to grab Justiceman's other leg and knock him to the canvas, before using a Spinning Toe Hold. [10] The crowd cheers for Terryman, but Justiceman kicks him away and counters with a triangle-hold. [11] He then uses a shoulder-throw to toss Terryman across the ring.

After flinging Terryman around the ring, but Terryman realises that Justiceman has a pattern to how he fights: he always uses "logical" movements. Terryman feigns a Condor Kick, which Justiceman raises his arms to counter, but Terryman changes to a double-somersault kick. He then uses a German Suplex, followed by a full-weight moonsault (aerial moves he would never usually move, so an opponent would not logically expect). Terryman uses a King Kong Drop, but Justiceman evades and uses a Judgement Crash. [11]

The move does vast damage to Terryman's arms, but the stars on his arms begin to glow. [12] Terryman proceeds to use continual middle-kicks with his left leg, despite seeming to have injured his left knee, but Justiceman blocks every kick. It is revealed that Buckland created Terryman a new artificial leg, almost as good as an organic leg, but the leg cannot be replaced if it is broken (especially due to Buckland's death. [12]

Justiceman counters by attacking Terryman's right leg, before Terryman attempts a Texas Clover-Hold. [13] The move is countered by Justiceman, who uses a knee-bar on the right leg, but Terryman breaks from the hold. Terryman accuses Justiceman of taking pity by not attacking his left leg, but Justiceman states he wants to leave Terryman no excuse for having lost the match. He follows this with a Judgement Twist, which destroys enough bones and tendons to make Terryman's left arm useless. [13]

Terryman tears out two corners of the ring, which creates a Texas Twister. [13] This knocks Justiceman to the canvas, allowing Terryman a chance to use the Texas Twister once again, but this time Justiceman is able to counter with a chop. [14] Terryman follows with a Calf Branding. It fails to damage Justiceman, who uses an ankle-lock on Terryman's right leg and breaks his leg. A Judgement Avalanche follows, which causes the light on Terryman's stars to diminish. Even without working limbs, Terryman headbutts Justiceman.

Justiceman attacks back with a Justice Penalty. [14] The light returns to Terryman's stars, as he regains his Texan Spirit. [15] The force of the Judgement Penalty knocks Terryman's prosthetic leg from his body, and - despite his extensive injuries - Terryman crawls towards Justiceman. He tries to fight, but Justiceman declares that he already found him "guilty" when he used his Judgement Penalty, and he cannot judge a person twice; as Terryman survived the move and Justiceman cannot continue to fight (due to having given judgement), Terryman wins as the match is effectively forfeited. He gifts Terryman his dumbbell. [15]

Justiceman proceeds to compliment Terryman's Fighting Spirit (what Terryman dubs his 'Texan Spirit'). [16]

Psychoman vs. Brocken Jr[]

Psychoman later reunites with the remaining Perfect Origin at the Unforgiven Yggdrasil in Koshien Stadium to participate in the final battle, and would be fought by Brocken Jr.

Psychoman lands a series of blows on Brocken Jr., as he comments on Justiceman's perceived betrayal of the Perfect Origin, and drives Brocken Jr. head-first into the ring with a pile-driver. [17] Brocken Jr. tries to attack with a kick, but Psychoman counters with a kick in turn. [18] Psychoman proceeds with a series of Giant Reaching Palms, which removes a great deal of Brocken Jr.'s attire, and Brocken Jr. finds strength to attack with a Black Mist of Hamburg, followed by a Red Rain of Berlin. [18]

Psychoman throws him to the ropes, but Brocken Jr. stops an attack by placing his hand upon Psychoman's face, and uses a Grey Blade of Solingen. [18] This gives Psychoman a chance to use Ignition Dress. [19] Brocken Jr. tears off a piece of Psychoman's robe, before using a Bremen Sunset. This is followed by Thunder Sabres by Psychoman, but is countered by Brocken Jr's Red Rain of Berlin. The second attempt at a Red Rain of Berlin is defeated by Psychoman, who breaks Brocken Jr's hands. [19]

A Spear Dress technique removes the last of Brocken Jr's attire, while damaging his upper body, and Brocken Jr falls against the canvas. [19] Psychoman again targets Brocken Jr's broken hands, when Brocken Jr attempts to fight back despite his weakened state, and follows this up with a Phantom Cannon. [20] Psychoman then slams Brocken Jr's head into the canvas. Brocken Jr continues to show signs of wishing to fight, which prevents Harabote Muscle from calling a technical knockout.

Psychoman attempts a final move, but a burst of light in the sky stops him. The light reveals itself to be Silverman. [20] This tempts Psychoman to slam Brocken Jr again onto the mat, which knocks him unconscious and causes the match to be declared in Psychoman's favour. [21] Silverman returns Brocken Jr to the Justice Chojin below, and Brocken Jr is thus allowed to survive the match. [22]

Psychoman vs. Silverman[]

Silverman first appears in a flash of light in the skies. [23]

Silverman asks that Psychoman leave Brocken Jr. to him, as opposed to killing him, due to the Justice Chojin falling under his domain. [24] Psychoman proceeds to knock out Brocken Jr., after which Silverman takes Brocken Jr. back to his friends below. [24]

He confides that he left the Chojin Graveyard on Psychoman and The Man's behest, so that he could persuade his brother to return, but that he disagreed with his brother's approach and raised the Justice Chojin to be free, and now they finally have strength to defeat the Perfect Chojin. [25] Silverman refused to return to Psychoman and The Man, as he believes that his purpose is on the surface world, and believes in the potential of the Justice Chojin to flourish and rule, as opposed to being eradicated. [25]

Goldman and Justiceman agree with Silverman, that all chojin should be allowed to live. [26] Psychoman declares he will fight Silverman, to see whose ideals are best, and a formal match starts. [26] Psychoman begins with a series of punches, but Silverman blocks every blow with his shield. [27]

The two engage in a series of blows, but Psychoman recognises that grappling is Silverman's strength and delivers direct strikes with his Spear Dress. Silverman deflects all but one blow. Psychoman knocks him to his knees, before gaining the upper-hand and flings him with a double-arm suplex. [27] Silverman grinds on the ropes with his shield, before using the pressure to push out and bash Psychoman with his shield, and this prompts Psychoman to attempt a Mongolian Chop, which is stopped by a Perfect Defender. [28]

The Perfect Defender is revealed to be the originator of the Muscle Curtain.

Psychoman attempts a series of blows, but each one is countered by the Perfect Defender. Silverman then delvers a punch, but the opening allows Psychoman to use a Face Claw, and Silverman relentless kicks at Psychoman, who refuses to let go of him. [28] This leads Psychoman to grab Silverman from behind, while keeping a hold of his face, until Silverman uses a judo throw to dislodge him. [29] Psychoman uses a Face Claw again, while Silverman retaliates with an Arm Bar, and - after receiving an onslaught of blows from Silverman - Psychoman manages to throw Silverman from him and uses his Magnet Power.

The Face Claws allows Psychoman to artificially magnetise Silverman's body. Silverman attempts to throw Psychoman out of the ring with a German Suplex, but a Magnet Turn allows Psychoman to return to the ring and attack Silverman. [29] Psychoman attacks with a Giant Reaching Palm, which removes Silverman's shield and causes it to be tossed aside, where it attaches to a ring-post. [30] This attracts Silverman by the magnetic power towards the ring-post. Psychoman uses this to attempt a Magnetic Bomber.

This removes Silverman's mouth guard, and Psychoman gains the upper-hand before he opens the Apollo Window. [30] This turns the ring into a giant magnet. [31] After a series of blows against Silverman, Psychoman uses his Grim Reincarnation technique. [31] Silverman survives the attack. [32] He states that he considers Psychoman to be his best friend, and asks him to forgo his magnet power, but Psychoman retaliates with an attack that forces Silverman to use his Perfect Defender. Psychoman attempts a Thunder Sabre Squall. [32]

Psychoman follows with a Longer Thunder Arrow. [33] Silverman manages to demagnetise himself, resulting in overcoming Psychoman's attacks, and Silverman gains the upper-hand, as he reveals Psychoman has relied too much on his magnet power (neglecting basic moves and techniques). [33] Silverman proceeds to use an Arrogant Spark. [34] The match is declared over in Silverman's favour.

Silverman speaks freely with Kinnikuman (and Nemesis) about the secret history of the Kinniku Clan, and how he abandoned the Arrogant Spark - (made to ruin and destroy every foe) - because it lacked the mercy that the Kinniku Clan shows towards with the defeated opponents, turning them into allies and friends. [34] He states his faith in Kinnikuman, while warning Nemesis to learn the art of mercy. [35]

Silverman states he only used his Arrogant Spark this time, due to his knowledge that Psychoman would survive the attack, and takes Psychoman's dumbbell from him, as he reveals that he wishes all ten dumbbells of the Perfect Origin to be collected, so that they may die together (as all ten assembled would eradicate the Perfect Chojin). [35] Silverman proceeds to as Terryman for his dumbbell, obtained from Justiceman, as he seeks for him and the Perfect Origin to be unburdened of immortal life. [36] Silverman takes the dumbbell, and offers both to Goldman. [36] The collected dumbbells do not destroy the Perfect Origin, however. [37]

Psychoman reveals that he altered the dumbbells, so that - once collected - only he would be killed by them, and this would allow the others to live. [37] He confesses he could not undo the magic, so he redirected it onto one person instead of all ten. [38] Silverman collects Psychoman into his arms, and Psychoman thanks both Silverman and The Man, before dying in Silverman's arms.

He leaves behind only a hat, while Silverman starts to disintegrate. Silverman reveals that he and Goldman only had enough power to generate one body, with Goldman having that body, and so he only came back for one battle against Psychoman, meaning he now must leave their world. He vanishes while clutching Psychoman's hat, before finally only his smiling mask remains. The hat and mask rest together. [38]

Nemesis vs. Kinnikuman[]

Nemesis wishes to immediately fight, but is ordered by Chojin Enma and Harabote Muscle to rest. [39] He dives through the roots of Yggdrasil, along with Kinnikuman and others, and they are taken to Koshien Stadium. [39] The match is declared to take place the following day at 12pm. [40] Kinnikuman and Nemesis enter medical suspension for the evening, in order to recover from their injuries. [41]

That night, Kinnikuman receives encouragement from Warsman. Even though Kinnikuman claims his victory over Warsman was a fluke, Warsman says that Kinnikuman gave him a rough fight. As much as he wants to avenge Robin Mask, this match should be between the two Kinniku Clan members since Silverman decreed it. If Kinnikuman's that worried, Warsman will become Kinnikuman's second.

A while later, Kinnikuman is about to run away from his destiny, Neptuneman gives Kinnikuman a pep talk with the help of Peek-a-Boo. Kinnikuman's kindness helped out another Perfect Chojin. Kinnikuman must fight Nemesis.

Both Neptuneman and Peek-a-Boo are confident that Kinnikuman can convince Nemesis to change the Perfect Chojin world for the better. It's time for a revolution for the Perfect Chojin world. The current rules are holding the Perfect Chojin back. Neptuneman admits that Silverman was right all along. Neptuneman tried to start a revolution, but it failed miserably. An outsider like Kinnikuman could be the change that the Perfect Chojin needed.

Despite this encouragement, Kinnikuman refuses. Neptuneman brings up his victories against Ramenman and Robin Mask. However, Kinnikuman thinks that those victories were pure flukes. Kinnikuman brings up how Nemesis defeated Ramenman and Robin Mask in fair fights. Kinnikuman is just a phony.

Irritated by Kinnikuman's self-loathing, Neptuneman places him into a chokehold. Neptuneman asks if Kinnikuman's victory against him is a fluke. Kinnikuman says that it was. After Neptuneman slaps Kinnikuman aside, Neptuneman decides to kill Kinnikuman with a Quarrel Bomber. Kinnikuman dodges the Quarrel Bomber with ease. However, Neptuneman does another one, but with his Diamond Arm activated. In self-defense, Kinnikuman decides to charge at the Quarrel Bomber and activates his Fire of Inner Strength. As Neptuneman says, "[A person] can leave the ring, but the ring can never leave [them]."

And with that, Neptuneman leaves. Kinnikuman thanks Neptuneman for the pep talk as he returns to medical suspension. 

They arrive at the ring the following day, with Nemesis enters the red corner of the ring with an old cape of the Kinniku Clan. [42] He announces that he has forgone a second. [42] The two start with a grapple, until Kinnikuman counters with a Full Nelson and a Dragon Suplex. [43] Nemesis breaks free and they grapple again, until Nemesis uses a Pile-Driver, after which he gains the upper hand and delivers a series of blows. He manages to knock Kinnikuman to the canvas, despite it being the start of the match. [43]

Kinnikuman then uses the Muscle Curtain. [44] This leads Kinnikuman to believe he has an advantage, but Nemesis raises the guard to his mask and uses the Muscle Curtain in turn. Each time Kinnikuman attempts a counter, Nemesis breaks them with his own counter-attack. Nemesis continues with a Perfect Assailant, which Kinnikuman evades before using a Chojin Hanging. [44] Nemesis breaks the attack with a headlock. [45]

He strikes Kinnikuman to the mat with a modified Bulldog Headlock, before concussing Kinnikuman with a back-drop and following with a Scorpion Death-Lock. Kinnikuman attempts a Kinniku Buster, but Nemesis reverses the technique with a Perfection Buster. [45] This begins a countdown. [46] Nemesis drags Kinnikuman upright, despite being still unconscious, and ends the countdown. He slaps Kinnikuman awake, at which point Mayumi Kinniku arrives and reveals Nemesis true name is Kinniku Sadaharu. [46]

Nemesis rushes at him with a series of punches. Kinnikuman manages to suplex Nemesis, before using Robin Tactic No. 1, and ends with a back-drop. Nemesis sets up for his Nemesis Driver. [47] Kinnikuman - inspired by the support of his friends - breaks the technique, before using a Kinniku Driver. [48] Nemesis manages to stand, despite his injuries, and Mayumi invites him back into the Kinniku Clan.

Despite his actions towards Peek-a-Boo earlier within the arc, Peek-a-Boo appears to support Nemesis and act as his second within the match, and Neptuneman appears to also offer his support. [48] Nemesis states that he will accept the views of the Justice Chojin if he loses, but that Kinnikuman must become a Perfect Chojin if Nemesis wins. [49] They exchange a series of blows and various techniques.

Kinnikuman hears the spirit of Robin Mask, which inspires him to survive the Battleship Sinker by grabbing onto a rope at the last second. [49] In exhaustion, both Nemesis and Kinnikuman collapse. [50] They both stand, while the crowd cheers evenly for both, and they both engage in a series of blows, as they strive to get in the final finishing move on the other. Nemesis attempts Silverman's secret technique: the Arrogant Spark. [50] This seemingly knocks out Kinnikuman, but Nemesis' armour cracks, and he is downed. [51]

Kinnikuman proceeds to use a Muscle Spark on a severely weakened Nemesis, and uses his Fire of Inner Strength. [52] This downs Nemesis, who - as the countdown begins - sees the spirit of Tatsunori. [53] He proceeds to lose by a knockout at 64 minutes and 28 seconds. [53]

References[]

  1. 1.0 1.1 Kinnikuman (2011): Chapter 126
  2. 2.0 2.1 Kinnikuman (2011): Chapter 127
  3. 3.0 3.1 Kinnikuman (2011): Chapter 128
  4. 4.0 4.1 Kinnikuman (2011): Chapter 129
  5. 5.0 5.1 Kinnikuman (2011): Chapter 130
  6. 6.0 6.1 Kinnikuman (2011): Chapter 131
  7. 7.0 7.1 Kinnikuman (2011): Chapter 132
  8. 8.0 8.1 Kinnikuman (2011): Chapter 133
  9. 9.0 9.1 Kinnikuman (2011): Chapter 143
  10. 10.0 10.1 Kinnikuman (2011): Chapter 144
  11. 11.0 11.1 Kinnikuman (2011): Chapter 145
  12. 12.0 12.1 Kinnikuman (2011): Chapter 146
  13. 13.0 13.1 13.2 Kinnikuman (2011): Chapter 147
  14. 14.0 14.1 Kinnikuman (2011): Chapter 148
  15. 15.0 15.1 Kinnikuman (2011): Chapter 149
  16. Kinnikuman (2011): Chapter 150
  17. Kinnikuman (2011): Chapter 150
  18. 18.0 18.1 18.2 Kinnikuman (2011): Chapter 151
  19. 19.0 19.1 19.2 Kinnikuman (2011): Chapter 152
  20. 20.0 20.1 Kinnikuman (2011): Chapter 153
  21. Kinnikuman (2011): Chapter 154
  22. Kinnikuman (2011): Chapter 155
  23. Kinnikuman (2011): Chapter 153
  24. 24.0 24.1 Kinnikuman (2011): Chapter 154
  25. 25.0 25.1 Kinnikuman (2011): Chapter 155
  26. 26.0 26.1 Kinnikuman (2011): Chapter 156
  27. 27.0 27.1 Kinnikuman (2011): Chapter 157
  28. 28.0 28.1 Kinnikuman (2011): Chapter 158
  29. 29.0 29.1 Kinnikuman (2011): Chapter 159
  30. 30.0 30.1 Kinnikuman (2011): Chapter 161
  31. 31.0 31.1 Kinnikuman (2011): Chapter 162
  32. 32.0 32.1 Kinnikuman (2011): Chapter 163
  33. 33.0 33.1 Kinnikuman (2011): Chapter 164
  34. 34.0 34.1 Kinnikuman (2011): Chapter 165
  35. 35.0 35.1 Kinnikuman (2011): Chapter 166
  36. 36.0 36.1 Kinnikuman (2011): Chapter 167
  37. 37.0 37.1 Kinnikuman (2011): Chapter 168
  38. 38.0 38.1 Kinnikuman (2011): Chapter 169
  39. 39.0 39.1 Kinnikuman (2011): Chapter 171
  40. Kinnikuman (2011): Chapter 172
  41. Kinnikuman (2011): Chapter 173
  42. 42.0 42.1 Kinnikuman (2011): Chapter 177
  43. 43.0 43.1 Kinnikuman (2011): Chapter 178
  44. 44.0 44.1 Kinnikuman (2011): Chapter 179
  45. 45.0 45.1 Kinnikuman (2011): Chapter 180
  46. 46.0 46.1 Kinnikuman (2011): Chapter 181
  47. Kinnikuman (2011): Chapter 184
  48. 48.0 48.1 Kinnikuman (2011): Chapter 185
  49. 49.0 49.1 Kinnikuman (2011): Chapter 186
  50. 50.0 50.1 Kinnikuman (2011): Chapter 187
  51. Kinnikuman (2011): Chapter 188
  52. Kinnikuman (2011): Chapter 189
  53. 53.0 53.1 Kinnikuman (2011): Chapter 190
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