Next week is up!
https://itch.io/jam/portfolio-builders-jam-week-9
Congrats to anyone who submitted or achieved what they want to. Anyone who didn't, that's ok, keep going!!
Next week is up!
https://itch.io/jam/portfolio-builders-jam-week-9
Congrats to anyone who submitted or achieved what they want to. Anyone who didn't, that's ok, keep going!!
My platformer prototype relies on dynamic rigidbody physics for the player controller. This week I'll be changing to either kinematic or no rigidbody. I'm refactoring my code to transform only once per update with a single vector for direction, and to detect and correct for collisions. Then I'll add gravity and work on jumping. I'm not sure how far I'll get - working out the collisions seems like a reasonable goal for the week, and possibly the jumping depending how long it takes.
I've done the basics of what I wanted to do this week - take the first steps towards making a 2D platformer in Unity. I'm not publishing it because it's so rough and tiny (it is literally a room, a few platforms, and a portal to another corner of the room) but it's playable here https://orlandoo.itch.io/2dplatformer?password=2d (password is 2d if needed). The movement is horrible, both side to side and jumping/floating, and the sides get cropped in fullscreen so I need to work those things out. So I'll work on that next week, or sooner if I have time. I'm happy though!
Congrats to anyone who got something submitted or otherwise got some work done this week!
The next week is up: https://itch.io/jam/portfolio-builders-jam-week-8
Feel free to join and keep working on the same projects or something new.
I'm learning Unity and C# by adding features to a game bit by bit. I'm not trying to make a full game, just work on elements I can then reuse in 'actual' games. This week I want to make a ladder the player can 'climb'.
I'm also going to look try out Blender for the first time, so I'm not going to beat myself up if I get sucked into that instead and don't submit anything!
No! Didn't go with a theme as people may have pre-existing pieces they're already working on, and it's more about getting something made regularly, whatever that is.
At some point I'll make a clearer description for the jams, so let me know any other questions or suggestions. I could add optional or occasional themes if people want, particularly if the jams ever get larger.
I just want to get my first Unity demo playable in a browser and work on some more music for it. A room that the player can walk around with some nice lighting and background music. If I have time, movement between multiple rooms (separate Unity scenes) with their own music. (I'm just learning the basics of the Unity editor so no fancy game design or programming for this!)
I've managed the main things I wanted to do this week except for building the game with WebGL, so I don't have it playable on itch yet. I had fun learning Unity and found it easier than when I tried it before so I'll definitely keep making games with it and hopefully get my demo playable in browser for the next week.
These two videos, both from Tim Cain (creator of Fallout), are a large part of what inspired this jam. The first one basically amounts to 'make a game', the second one talks about showing off specific skills with your demos. Not necessarily full games, but a demo to show you can design combat, or inventory management, or whatever it is.
How to Get a Job in the Game Industry
I've been studying game design, programming, art, photography, music... And I don't feel like I have much to show for it so far. I'm also aware that while big projects take a large amount of time and resources, there's also a lot you can get done in a short amount of time if you work consistently and effectively!
I often see creators I'd like to work with, but I don't feel confident with what I can show if I put myself forward. So I thought, why not commit to producing something every week, something I can actually show people and say 'look at what I can do!'.
I'm aware that what might be a good goal for the week, e.g. trying a new engine and making a 'walk around an empty room' type demo, might not be something you want to release publicly on your itch.io page. It might still be a good portfolio piece (or a good step in that direction), and a good achievement for the week. This is something I'm thinking about, and maybe for those cases it would be helpful to have a thread in this forum, so you can upload them to itch as a restricted page and post a link to the forum with a password, rather than submitting to the jam. Thoughts on this are welcome!
If you've struggled to find a good team to work with, or are struggling to land job interviews, I encourage you to join me in creating things and showing off your skills!
I'm going to finish the unity essentials pathway on Unity Learn. For my demo I'll keep it simple - a single room the player can walk around and some background music I'll make myself. If there's time I'll add more rooms with a different piece of music for each one, but if I can add walls, player movement, and music, and export the game (ideally to browser) successfully, I'll be happy.
These two videos, both from Tim Cain (creator of Fallout), are a large part of what inspired this jam. The first one basically amounts to 'make a game', the second one talks about showing off specific skills with your demos. Not necessarily full games, but a demo to show you can design combat, or inventory management, or whatever it is.
How to Get a Job in the Game Industry
I've been studying game design, programming, art, photography, music... And I don't feel like I have much to show for it so far. I'm also aware that while big projects take a large amount of time and resources, there's also a lot you can get done in a short amount of time if you work consistently and effectively!
I often see creators I'd like to work with, but I don't feel confident with what I can show if I put myself forward. So I thought, why not commit to producing something every week, something I can actually show people and say 'look at what I can do!'.
I'm aware that what might be a good goal for the week, e.g. trying a new engine and making a 'walk around an empty room' type demo, might not be something you want to release publicly on your itch.io page. It might still be a good portfolio piece (or a good step in that direction), and a good achievement for the week. This is something I'm thinking about, and maybe for those cases it would be helpful to have a thread in this forum, so you can upload them to itch as a restricted page and post a link to the forum with a password, rather than submitting to the jam. Thoughts on this are welcome!
If you've struggled to find a good team to work with, or are struggling to land job interviews, I encourage you to join me in creating things and showing off your skills!