Thanks! Yes, I would want to add more attacks but the time was limited so I couldn't add as much as I wanted.
mickychin
Creator of
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Dude I love the ideas of this game man, super fitting with the theme of the jam. I also had an idea like this where you make a game about how you can make every can go wrong for someone, but decided to not go this route. Love the game, love the ending. Would be cool if there's some easter egg in game like this, like maybe the car exploded if you click the car multiple times!
Oh my gosh, this is a genius idea. Using a hamster roll to move while using the mouse(pun) to control. I have a blast playing this game man. Would like to have some kind of indicator that mice are used for moving the hamster. Also would like to have some kind of way of telling the player that the time is transported to the next level.
Love everything about the game, would have been 10/10 with sfx.
THanks for playing and your kind words!
There isn't a tutorial if you're wondering if you miss something. I planned to have the game teach you itself which might be a bad idea, but I dislike the general tropes of tutorial. I wanted to be able to design a game that teaches the player and lets the player learn by themself instead of just screaming at them with a wall of text or monologue. If you have a suggestion on how I should implement the design that helps the player understand the game easier let me know!
Cool game with very very unique and intriguing concepts. My problem is that when I go to fight, I haven't even used any flowers yet and suddenly my game ends saying I won already. My guess is to cure the blindness and then use herb to help, which is amazing concepts but the fight might need some rework. Anyway great work.
I don't really know how the game works. All I know is that you're supposed to press the button according to the color that shows up in the middle. I mashed the lever on the left and broke the game causing the button to go crazy and everything in the factory to stop moving. Anyway Great game, really love the factory animation, although I'm not sure does it has anything to do with the game. Would be cool to see if it had interaction where you need to spy glass to find malfunction or something.
CUTE GAME!!
The dog animation, and the sfx/music are all cute. If this game got more polish in term sfx and vfx I would have give the visual and audio 5/5
The game is a bit short but overall great game!
Edit: this game actually felt the most fun when destroying stuff. And sometime I glitch through the ground when crashing.
AWw, the game is soo cute and the grappling felt great. I like the floaty jump with the grappling plus space ambient.
You can climb the wall at the start and skip half the game, not sure is that intended. My complaint is the platforms move too fast and the end. Other than that it would be nice to have a checkpoint since I don't see a reason for permadeath.
Overall great level design, great work!
Pros: Cayote time, animation, music
Cons: No checkpoint, soft lock if you fall, the art of player and background is a different style, the first jump of the game is too difficult, sometimes there are two players there is one, and the jump feels floaty, and lastly, I don't see how this fits the theme.
Great work!
This game is SUPER hard and quite repetitive. Every time I die, I expect myself to redo the same problem that I was facing, not doing the main menu and level 1 again. It just felt tedious to go to the death screen and main menu and level 1 just to get back to level 2. I understand that this fits with the theme, but it just doesn't feel good to play.
Great job on the movement; it felt great. The dash is a bit confusing, but when I used the double jump, it felt great. The neon and main menu also look amazing and are cool!
DAMNN, I didn't know just shooting a bird would be this fun. This game is one of the most polished and clean game I've seen in this entire game jam! You need to balance the game though since I could just spam click and the are all dead. With some balance and maybe if upgrades and more enemies this could be a very cool game.
Overall solid game with a satisfying feel and is well polished. This game has the potential 👍👍
Oh one thing is I don't see how this fits with the theme of the jam.
Great concept and ideas that fit well with the theme. I think the mechanics are a bit confusing and might require more design toward teaching the player from an easier side. I struggled a lot on level one since I didn't understand how the mechanics worked. And I got to level 3 and gave up due to how long it take to move the box everytime I failed :P
Great work though!
If I understand correctly you're supposed to choose the right door, and if you pick the wrong one you die. Every time you die you restart. If my understanding is correct this is quite frustrating as I have no idea which door is safe, the only option I have is to guess and remember. And every time I die I have to wait for the Lora croft to catwalk to the door. Other than that I love the 3d modeling and the animation, very kool. Great work!