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Le Double Sept

127
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3
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A member registered Dec 19, 2019 · View creator page →

Creator of

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Congrats! Now for the hard levels? :p

No sorry. Maybe on the speedjam hosting discord but this comment section should be enough haha.

Good Luck for the 1mn threshold

Cool game ! Hard to get the timing (and I managed to appear in a leaderboard :p)

Cool game! The music is trippy and controls are very acrady

I wished I could retry, as other said I was not able to play again after my first try, even reloading the page and the zipped file seems to contains only licenses.

Nice game! As said by Kenairod we were first thinking of a bartender trying to empty an overcrowded bar before we ended up replacing people with water haha. Fun to play (but the camera may be improved, it was moving a little bit to fast for me)

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Very good game! I was very overwhelmed by all the controls at first and maybe had done some parts differently like removing crouch to have less controls, have a more obvious overflow bar because I was not understanding where to look on my first tries and also I don't  think that you need limited lifes as the overflow countdown is already running. But this is your game and it as a good one!

But the controls are tights, it is challenging but not very very hard and the twist....Very very clever idea :) Loved it!

Not anymore. I won a battle in this war for the first place.

I was finally able to play it (using my ubuntu laptop). Great game with a very efficient mechanics, the changing on rythm makes it really hard to master. Impression 13s time (but I'm currently in the top 3 so I can stop the grind).

Thank you :) Yes the red sign is more of an easter egg, we did some tweakings to optimize the game but some computer seems to struggle. The panel appear when you are below 10fps and the game is already quite unplayable (We wanted to explain that it is not common on non web setup) but it could have been more discreet

Nice ☺️ i'll give a try to your game as soon as possible

Thanks you so much ☺️

Nice little game! Great idea that not resetting the flood make all your previous mistakes impacting each level.  Just wished there were a little bit more infos like timer and remaining levels to reach the end (also a "time before impact" of the flood would be nice.

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Still no luck. Do you have a windows build? When out of focus (tab switching) the first one filled up :/

(I confirm that the glass goes to place and the pouring animation start but there is no filling)

Very good idea! A nice background for a well executed 2d platformer. Things get hard pretty quickly but that'll require some tries to master it! 
The UI is pretty basic but I guess you just lacked time as  the water animation is really good

Wow 😀  One of the nicest I tried so far! Such great artworks, a very good mechanics that will require lots of playthrough to master and  a level that implies to think on the optimal way to reach each fire ! Very speedrunny :)

I'm not able to play yet, pressing space start the pouring with the first glass coming on the tap but nothing happen and the glass do not fill (I can see of the screenshots was is supposed to happen).

I tried Firefox and Chrome on Windows :/

Nice game :) I wished you used your "simple" aesthetics to give more informations two the player about which blocs are alternating ones (with grey for the walls and spikes that stay activated). Also, green is not a good color for a dangerous item. I would go for red spikes and green wall when alternating.

Still pretty neat and giving the taste of retrying and improving, just got stuck on a level with two yellow jumping pads on the left, I was not able to jump above the two last spikes near the exit.

Nice entry! I wished the camera who go smoothly from one position to another. The mechanic is pretty good but really hard to master so a good speedrunning material but the level is way too hard. You should have at least a small easy one to fill our hearts of gaming loosers then put us against giga speedy spiders.

I reached the room with two giant spiders. It seems that this is the good path as all the other loop together but I haven't see the exit. Was I on the good way? (I  gave up after numerous tries haha)

For other players:
Double click on the toggles to activate music

--

Bonjour l'homme kebab ! Dommage cette histoire de musique haha

The game is really fun (but way too hard for non-speedrunner player). I like the eyes animation and the global art direction but it is lacking specific colors for specific effects (For areas everything is blue for killing, ascending or blocking) It should be the same color of the valves I think.

Also, E and R are pretty closed and I sometimes resetted while looking for the last valve of a level... Frustrant.

Nice entry  and impressive  work!

Incroyable !!! Et je dis pas ça parceque c'est moi qui vient de le faire !

This is a really good optimization game and an amazing level of details for a jam :)

At first I was puzzled by the "no rotation" choice but it ended up great for the challenge.


The game is amazing for a 20-second jam, pretty addictive with very nice graphics and a nice level of extra care 😀


You should add keyboard controls to unleash our capacities

Thanks for trying the game, and I feel so dumb about the Origin instead of headset error, I cannot blame godot for this one,only my rushed development with no room scale testing.

I had major issues implementing the audio record feature that was my first and main idea.

Still, thank you for trying this, maybe I'll go back to this concept.

Yes. I'm sorry but only traditional Xbox controller works as I was not able to use the Godot 4 OpenXR action Map implementation and those have hand tracking/vr controller.


Maybe trying a new major version of an engine for a one week vr jam was not a really good Idea.

Yep. For me it was that, I had to look to the menu to understand how to play the tapes. Also, as a left handed, I had the "Menu" thing on my left palm very often (did not check if it was a settings as it was not really annoying)

Solid entry with some simple yet well finished mechanics. Would love to try the network multiplayer.

Very nice. A lot of fun to play and an ideal jam concept to iterate with :)

Arf. 

Did you try with basic (Xbox like) controller? I could not have a working Input Action Map for Open VR controller with Godot 4 😔 (it was my first time using native VR in Godot 4)

🤗 que buena entrada para esta jam. Cuídate!

Wow :) I did it in 5:32. Really cool game, music, assets... Good luck for the third level. Just had a little frustration with the recover time (and in the second level it seems that if you fall short before the toilet queue, you cannot jump above it)

My personal best is 1312pts after beating the game.

Cute and enjoyable little game :)

Je viens de faire 22 Septembre 2019, 912 clics.

Haha j'ai une addiction au Clicker. Par contre je n'ai pas utilisé les "/sec" car je savais que je n'allais pas laisser pas le jeu en idle.
Du coup 9 décembre 2019, 802 clics (j'essayais de finir avec un méga-clic)

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Hello,
First of all I'm sorry for the bug and for the (very) late answer. I saw your message ( <3 ) and thank you for your extensive help in finding the issue.

I was VR-less for the two previous months and not able to check the final export runs of the game (and it was fine in the Godot Editor). I found my (very stupid) case-sensitive mistake and...
The bug you mentioned is now fixed !

Let me know if you manage to finish the game, you still have almost 40% to do :p

(About the bonus level, it was feasible, you had to push the joystick when jumping to reach the platform. It felt very counter intuitive so I also changed this specific level)

Hope you can enjoy it with your son :)


PS: I also added keys for redeeming the game on Steam

Thanks a lot :) A nice comment on a rhythm game by someone named "Audio Withdrawal" can only be a very good sign that we made something nice :p

Thanks for the comment :) Actually the wolf is escapable, when you do 5 consecutive correct beats, it has a little animation a freeze for one beat but it is not as clear as it should maybe (In easy mode, the wolf will stop just before eating you, except if you go to the tile where the wolf is standing).

On previous versions of the game the wolf was smarter (doing a manhattan distance so taking shortcuts in the grass etc...) and even harder to escape haha, but we changed it to the actual system where the wolf just "replay" your moves, only avoiding eventual loops you made.