Congrats! Now for the hard levels? :p
Le Double Sept
Creator of
Recent community posts
Very good game! I was very overwhelmed by all the controls at first and maybe had done some parts differently like removing crouch to have less controls, have a more obvious overflow bar because I was not understanding where to look on my first tries and also I don't think that you need limited lifes as the overflow countdown is already running. But this is your game and it as a good one!
But the controls are tights, it is challenging but not very very hard and the twist....Very very clever idea :) Loved it!
Thank you :) Yes the red sign is more of an easter egg, we did some tweakings to optimize the game but some computer seems to struggle. The panel appear when you are below 10fps and the game is already quite unplayable (We wanted to explain that it is not common on non web setup) but it could have been more discreet
Nice game :) I wished you used your "simple" aesthetics to give more informations two the player about which blocs are alternating ones (with grey for the walls and spikes that stay activated). Also, green is not a good color for a dangerous item. I would go for red spikes and green wall when alternating.
Still pretty neat and giving the taste of retrying and improving, just got stuck on a level with two yellow jumping pads on the left, I was not able to jump above the two last spikes near the exit.
Nice entry! I wished the camera who go smoothly from one position to another. The mechanic is pretty good but really hard to master so a good speedrunning material but the level is way too hard. You should have at least a small easy one to fill our hearts of gaming loosers then put us against giga speedy spiders.
I reached the room with two giant spiders. It seems that this is the good path as all the other loop together but I haven't see the exit. Was I on the good way? (I gave up after numerous tries haha)
For other players:
Double click on the toggles to activate music
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Bonjour l'homme kebab ! Dommage cette histoire de musique haha
The game is really fun (but way too hard for non-speedrunner player). I like the eyes animation and the global art direction but it is lacking specific colors for specific effects (For areas everything is blue for killing, ascending or blocking) It should be the same color of the valves I think.
Also, E and R are pretty closed and I sometimes resetted while looking for the last valve of a level... Frustrant.
Nice entry and impressive work!
Thanks for trying the game, and I feel so dumb about the Origin instead of headset error, I cannot blame godot for this one,only my rushed development with no room scale testing.
I had major issues implementing the audio record feature that was my first and main idea.
Still, thank you for trying this, maybe I'll go back to this concept.
Hello,
First of all I'm sorry for the bug and for the (very) late answer. I saw your message ( <3 ) and thank you for your extensive help in finding the issue.
I was VR-less for the two previous months and not able to check the final export runs of the game (and it was fine in the Godot Editor). I found my (very stupid) case-sensitive mistake and...
The bug you mentioned is now fixed !
Let me know if you manage to finish the game, you still have almost 40% to do :p
(About the bonus level, it was feasible, you had to push the joystick when jumping to reach the platform. It felt very counter intuitive so I also changed this specific level)
Hope you can enjoy it with your son :)
PS: I also added keys for redeeming the game on Steam
Thanks for the comment :) Actually the wolf is escapable, when you do 5 consecutive correct beats, it has a little animation a freeze for one beat but it is not as clear as it should maybe (In easy mode, the wolf will stop just before eating you, except if you go to the tile where the wolf is standing).
On previous versions of the game the wolf was smarter (doing a manhattan distance so taking shortcuts in the grass etc...) and even harder to escape haha, but we changed it to the actual system where the wolf just "replay" your moves, only avoiding eventual loops you made.