thanks! I definitely want the game to be challenging, but not overly difficult. If you don’t mind my asking, what did you find difficult? The combat, platforming or finding what to do next? I’ll definitely keep it in mind as I continue development. Thanks for playing!
for support, you can select donate when you download here(not necessary but appreciated). You’ll be able to purchase the physical edition with rom from Broke Studio when it releases, February is the current estimate. You’ll then be able to buy the final rom here on itch and I plan/hope to also have it available on steam and switch soon after that.
I like it, but i got softlocked on the room with the three targets on conveyors. After knocking down the targets for a bit, I flipped the switch a second time, and when that happened, the camera went to the right, and the game refused to let me leave after that. (edit: oh, but pressing start to bring up the pause menu fixed it) Another bug (or is it intentional?) I found was, once a gold coin would cause me damage, rather than let me pick it up. the game looks great though
Thanks! This demo is about a year old and a little buggy. I’m almost done with the new demo with a lot of new stuff. I’m hoping to have it up in a few weeks.
I found this game searching for how to do disappearing platforms, now I'm hooked. I wish I saw this while the Kickstarter was running, would love a physical copy when you all are done!
thanks! Broke studio will have them for sale when the time comes, should be by the end of the year. For disappearing platforms, I would recommend using the platformer plus plugin by Hauntology. :)
that looks pretty good! Just keep up the practice. I’ve been working on this game for over 3 years and it looks COMPLETELY different than when I started. It’s all about being persistent and always learning something new. Pixel Pete on YouTube has good tutorials and will review pixel art from viewers sometimes. Keep it up!
I probably won’t do a big kickstarter update before the end of the year, but I’ve been adding in new areas NPCs and enemies. You can catch up on small updates on Twitter. Just posted this new art today:
of course not! I post something new on twitter once or twice a week. I’m a solo dev so I don’t have time to hit all the platforms with updates. I will definitely update the demo here, but that’s probably still a few weeks out. https://twitter.com/atavistgames
I have! It’s a fun game, but rogue lites are hit or miss for me. I prefer a hand crafted world than replaying procedurally generated levels over and over again. But I can definitely see the comparison there at the start of the game :)
I thought I replied to that first one, sorry. It’s a bug, I meant to block that room off. I haven’t finished the AI and collision on him yet. I’m doing a little enemy rework right now actually.
I am, actually. This game was originally titled ‘dead of knight’ but after searching to see if the name was taken I discovered Dead Knight and figured that was too similar in name and style. There is also a game called ‘dead of night’, so I changed the name to The Fallen Crown. It does looks pretty fun!
Hi, Guys I just saw the gameplay on Riggs channel, This is the best-looking GBC game I ever saw. Great work, I love the character, it has a lot of potential, I hope this will be the start of a big and important Saga.
This looks incredible. I know that dev can be a tough thing to tell sometimes, but how far along do you think you are on this? I'm truly impressed by how much you can squeeze out of the hardware, especially as a single person team!
thanks! Depends on if we hit any stretch goals, that would mean more content, but roughly 60% or so. The target release date is about this time next year.
thanks so much! I really appreciate the support. Keep an eye on the games Twitter account, I’ll be posting updates and previews for upcoming stretch goals. I just posted some concept art for the refinery area yesterday. :)
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Port for mobile devices?
possibly. I’m not sure what’s involved in that, but I would like to. I’ll definitely at least port it to switch and steam. :)
This game is fun but unnecessarily hard
thanks! I definitely want the game to be challenging, but not overly difficult. If you don’t mind my asking, what did you find difficult? The combat, platforming or finding what to do next? I’ll definitely keep it in mind as I continue development. Thanks for playing!
So if we have missed the kickstarter, we just need to wait for this to be finished and order from the publisher direct? No other way to support/pay?
for support, you can select donate when you download here(not necessary but appreciated). You’ll be able to purchase the physical edition with rom from Broke Studio when it releases, February is the current estimate. You’ll then be able to buy the final rom here on itch and I plan/hope to also have it available on steam and switch soon after that.
I like it, but i got softlocked on the room with the three targets on conveyors. After knocking down the targets for a bit, I flipped the switch a second time, and when that happened, the camera went to the right, and the game refused to let me leave after that. (edit: oh, but pressing start to bring up the pause menu fixed it)
Another bug (or is it intentional?) I found was, once a gold coin would cause me damage, rather than let me pick it up. the game looks great though
Thanks! This demo is about a year old and a little buggy. I’m almost done with the new demo with a lot of new stuff. I’m hoping to have it up in a few weeks.
Cool :)
I found this game searching for how to do disappearing platforms, now I'm hooked. I wish I saw this while the Kickstarter was running, would love a physical copy when you all are done!
thanks! Broke studio will have them for sale when the time comes, should be by the end of the year. For disappearing platforms, I would recommend using the platformer plus plugin by Hauntology. :)
this is what i make![](https://img.itch.zone/aW1nLzE1OTkzOTkwLnBuZw==/original/MigGa8.png)
that looks pretty good! Just keep up the practice. I’ve been working on this game for over 3 years and it looks COMPLETELY different than when I started. It’s all about being persistent and always learning something new. Pixel Pete on YouTube has good tutorials and will review pixel art from viewers sometimes. Keep it up!
I would kms to learn this pixelart
Amazing work here! I am looking forward to your official release.
Hmm. Maybe im stupid, but I cant use the key!
nvm, im stupid. Gr8 game by the way.
thanks! And glad you got that figured out.
a game so graphically advanced, it shouldn't work on the GBC.
One of the most anticipated GBC games.
thanks! Can’t wait to get this thing finished.
Looking forward to this game! Any news at the end of the year?
I probably won’t do a big kickstarter update before the end of the year, but I’ve been adding in new areas NPCs and enemies. You can catch up on small updates on Twitter. Just posted this new art today:![](https://img.itch.zone/aW1nLzE0NDMzNzA1LmpwZWc=/original/wi6fZv.jpeg)
Looks amazing! One of the most interesting GBC games coming up out here in these times!
thanks! I’ve got big plans for this game, I’m glad everyone seems to dig it so far.
Please tell me this project isn't dead. :( I'm anticipating this game the most right now.
of course not! I post something new on twitter once or twice a week. I’m a solo dev so I don’t have time to hit all the platforms with updates. I will definitely update the demo here, but that’s probably still a few weeks out. https://twitter.com/atavistgames
Oh good T-T Your game is amazing!
Even looking better than Repugnant Bounty.
I hope you put work into "stereo-fying" the tracks though.
Thanks! The music is the one thing that I don’t do, but I’ll try and make that happen.
I chip a little myself, lmk if the guy needs help.
wonder if this guys ever played dead cells i
i )
I have! It’s a fun game, but rogue lites are hit or miss for me. I prefer a hand crafted world than replaying procedurally generated levels over and over again. But I can definitely see the comparison there at the start of the game :)
It was a joke because the start of the game looks exactly like ramparts
Hello! Is there anywhere we can report bugs?
I don’t have any official channels yet, but you can submit any bugs you find to [email protected] Thanks!
hm, currently no collision detection in the boss fight at the top right, so cant continue :-/
same
I thought I replied to that first one, sorry. It’s a bug, I meant to block that room off. I haven’t finished the AI and collision on him yet. I’m doing a little enemy rework right now actually.
thanks for telling us. great looking game btw. i wonder if you're familiar with dead knight by backterria
I am, actually. This game was originally titled ‘dead of knight’ but after searching to see if the name was taken I discovered Dead Knight and figured that was too similar in name and style. There is also a game called ‘dead of night’, so I changed the name to The Fallen Crown. It does looks pretty fun!
Hi, Guys I just saw the gameplay on Riggs channel, This is the best-looking GBC game I ever saw. Great work, I love the character, it has a lot of potential, I hope this will be the start of a big and important Saga.
I hope so! I’ve got a whole sagas worth of content planned. I’ll pump out retro games as long as people are interested haha
This looks incredible. I know that dev can be a tough thing to tell sometimes, but how far along do you think you are on this? I'm truly impressed by how much you can squeeze out of the hardware, especially as a single person team!
thanks! Depends on if we hit any stretch goals, that would mean more content, but roughly 60% or so. The target release date is about this time next year.
That's awesome, I've backed it and will look forward to the finished product. Truly looks fantastic this far!
thanks so much! I really appreciate the support. Keep an eye on the games Twitter account, I’ll be posting updates and previews for upcoming stretch goals. I just posted some concept art for the refinery area yesterday. :)