you accomplished the tension and stress of such a situation so well at a smaller scale, it's really impressive. like, it's the correct flavor and tone even if i'm not literally worried about getting killed, if that makes sense. not to mention the striking visuals and the music work so well for this. fantastic job!
i'm still playing this because i realized that there's actually a LOT of lore here, which i didn't expect at all! like even in the first couple of playthrus i realized there was some cool worldbuilding, but it was a pleasant surprise to see how fleshed out it is for this small game and to know that your character and Copse have some amount of backstory. so i find myself replaying it to get more lore hahaha, which doesn't get me out of being a meal, but it's really interesting!
(apparently itch.io doesn't have spoiler text formatting lmao?? so I'm hoping this gets it under a 'read more' at least) i had one playthru where i learned about Copse's mother insisting he be allowed the 30 days to live, and that he was raised by Maverick (to some degree) and I thought that was SO interesting and such a good avenue for interrogating his feelings about the community and their beliefs and everything, or relate something to his feelings about Lilac/Maverick, or what have you, but then the timer was up hahaha. it's possible the topic could come up earlier, i've noticed that there isn't necessarily a particular order for topics so far, so maybe next time i could do that. but yeah, mostly i just wanted to comment about that because i thought that was such an interesting detail to add, it really stuck with me for some reason!
Oh wow, this is such detailed feedback, thank you so much! My primary goal of this game was to create an atmospheric 3D scene, so thank you for your comment about the visuals and music. That's what I was hoping for!
And I'm so pleased that the lore and conversations were enjoyable enough on their own, even without "winning/losing" the game. I put a lot of time into writing content for the game and fleshing out the whole backstory, and it's so good to hear that the efforts are appreciated!
Thank you again for leaving such a nice comment and playing the game!
Really enjoyed the game, but it doesn't seem to work on Firefox correctly, i hear music and Sfx, but nothing visually. I was only able to play it properly on Google Chrome, I hope there is a way to fix this.
Oh that's so strange, it works on Firefox on my end (on a PC)! If you don't mind, what kind of device are you on? I know that some mobile devices (tablets and phones) struggled to render the visuals because of the 3D lighting effect I used (so the game works, but the light doesn't and everything appears dark).
Regardless, thanks for giving the game a try anyways, I appreciate the feedback!
No problem, I'm also on a PC: Windows 11 to be precise. I don't know why it's doing this only on Firefox, this is a Gaming Laptop, it should be able to handle it.
This is so good! the lighting effect is so interesting, it really sets such a great atmosphere. I love that the camera followed the mouse, i think the view couldve been wider, but honestly you could probably sell me on the tighter view.
I also can't get over how interesting everything about the dialouge is. For one, I love the dragging system. It adds this feeling that its taking will and strength from our character to get words out, as id they are fighting to speak. Also, I think the method of choosing to push single word topics is unique. I love, love that you can repeat phrases, most notably with Copse (I knew the definition from an Oscar Wilde poem).
So inspiring! I made a itch account to follow you <3
Oh wow thanks for this thoughtful feedback! I worked really hard on the lighting effect so it makes me very happy to hear that people liked it. I agree on the camera needing some improvement--I fiddled with it a lot but you're right, honestly maybe some "settings" would have been helpful so people can set their own camera.
And I'm glad you appreciated the dragging mechanic--it was one of the earliest things I had in mind for the game, I really wanted the act of a conversation to be "physical", like you said--forcing yourself to speak, literally putting topics out there, etc. I had a dream of making it so you could play the entire game with using one word, but I quickly realized what an overwhelming amount of content that would have been to create, so I scrapped it. I'm glad that the variety of content was still enough to keep it interesting! Also In the Forest is mysterious and folksy, so lovely.
Thank you so much for following and for leaving this comment, I really appreciate it
Ah it's probably because you're on mobile--the 3D lighting seems to struggle on mobile browsers. In theory the game works, but nothing is lit properly so you can't see the scene.
very fun, if I may add some feedback though, I think adding a save button would make it more fun because if you get a breakthrough you could save instead of repeating the steps to get to it when you lost!
Ah that's a neat idea! Finding a way to make each run start a little "further ahead" than the last run might make things a lot easier, actually. Even if I can't do it here, that could be a good thing to bring into my future games that have multiple endings.
Thank you for playing and I'm glad you had fun anyways! And thanks for your feedback
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i love this so much!!! its so interesting to learn more about that world. id love to see more of it if i could xd
Thank you so much! I am working on more at this very moment!
you accomplished the tension and stress of such a situation so well at a smaller scale, it's really impressive. like, it's the correct flavor and tone even if i'm not literally worried about getting killed, if that makes sense. not to mention the striking visuals and the music work so well for this. fantastic job!
[spoilers in comment]
i'm still playing this because i realized that there's actually a LOT of lore here, which i didn't expect at all! like even in the first couple of playthrus i realized there was some cool worldbuilding, but it was a pleasant surprise to see how fleshed out it is for this small game and to know that your character and Copse have some amount of backstory. so i find myself replaying it to get more lore hahaha, which doesn't get me out of being a meal, but it's really interesting!
(apparently itch.io doesn't have spoiler text formatting lmao?? so I'm hoping this gets it under a 'read more' at least) i had one playthru where i learned about Copse's mother insisting he be allowed the 30 days to live, and that he was raised by Maverick (to some degree) and I thought that was SO interesting and such a good avenue for interrogating his feelings about the community and their beliefs and everything, or relate something to his feelings about Lilac/Maverick, or what have you, but then the timer was up hahaha. it's possible the topic could come up earlier, i've noticed that there isn't necessarily a particular order for topics so far, so maybe next time i could do that. but yeah, mostly i just wanted to comment about that because i thought that was such an interesting detail to add, it really stuck with me for some reason!
Oh wow, this is such detailed feedback, thank you so much! My primary goal of this game was to create an atmospheric 3D scene, so thank you for your comment about the visuals and music. That's what I was hoping for!
And I'm so pleased that the lore and conversations were enjoyable enough on their own, even without "winning/losing" the game. I put a lot of time into writing content for the game and fleshing out the whole backstory, and it's so good to hear that the efforts are appreciated!
Thank you again for leaving such a nice comment and playing the game!
Really enjoyed the game, but it doesn't seem to work on Firefox correctly, i hear music and Sfx, but nothing visually. I was only able to play it properly on Google Chrome, I hope there is a way to fix this.
Oh that's so strange, it works on Firefox on my end (on a PC)! If you don't mind, what kind of device are you on? I know that some mobile devices (tablets and phones) struggled to render the visuals because of the 3D lighting effect I used (so the game works, but the light doesn't and everything appears dark).
Regardless, thanks for giving the game a try anyways, I appreciate the feedback!
No problem, I'm also on a PC: Windows 11 to be precise. I don't know why it's doing this only on Firefox, this is a Gaming Laptop, it should be able to handle it.
It seems to be more than just this game i'm having issues with, i think it's something on my end, i don't know what unfortunately
Oh that's a bummer! Thanks for following up though, I do appreciate it, it's always really helpful for the developer. Good luck with your PC!
This is so good! the lighting effect is so interesting, it really sets such a great atmosphere. I love that the camera followed the mouse, i think the view couldve been wider, but honestly you could probably sell me on the tighter view.
I also can't get over how interesting everything about the dialouge is. For one, I love the dragging system. It adds this feeling that its taking will and strength from our character to get words out, as id they are fighting to speak. Also, I think the method of choosing to push single word topics is unique. I love, love that you can repeat phrases, most notably with Copse (I knew the definition from an Oscar Wilde poem).
So inspiring! I made a itch account to follow you <3
Oh wow thanks for this thoughtful feedback! I worked really hard on the lighting effect so it makes me very happy to hear that people liked it. I agree on the camera needing some improvement--I fiddled with it a lot but you're right, honestly maybe some "settings" would have been helpful so people can set their own camera.
And I'm glad you appreciated the dragging mechanic--it was one of the earliest things I had in mind for the game, I really wanted the act of a conversation to be "physical", like you said--forcing yourself to speak, literally putting topics out there, etc. I had a dream of making it so you could play the entire game with using one word, but I quickly realized what an overwhelming amount of content that would have been to create, so I scrapped it. I'm glad that the variety of content was still enough to keep it interesting! Also In the Forest is mysterious and folksy, so lovely.
Thank you so much for following and for leaving this comment, I really appreciate it
Oh yeah just got the good ending second try #girlboss😎
Oh wow that's amazing, nicely done! Thank you for playing, I hope you had fun!
I did! It was a lovely experience :)
i dont see the cannibal on my screen. is it because I play on browser?
Ah it's probably because you're on mobile--the 3D lighting seems to struggle on mobile browsers. In theory the game works, but nothing is lit properly so you can't see the scene.
loomnorth your game is so good i've been at this for hours i want to beat it so ba
I'm glad you're enjoying it, I hope you got it! Thank you so much for playing and leaving feedback!
very fun, if I may add some feedback though, I think adding a save button would make it more fun because if you get a breakthrough you could save instead of repeating the steps to get to it when you lost!
Ah that's a neat idea! Finding a way to make each run start a little "further ahead" than the last run might make things a lot easier, actually. Even if I can't do it here, that could be a good thing to bring into my future games that have multiple endings.
Thank you for playing and I'm glad you had fun anyways! And thanks for your feedback