this was made in a week, and it shows. I love Celeste, and I love 64-bit 3D platformers, but this ain’t it. I’d want my money back if it weren’t free. The controls and depth perception are just so wonky.
Gear up for the Celeste 6th Anniversary Challenge! · By
It's a great 3d platformer and it is astonishing that they made it in just a week.
However, if you really hated it that much, I have good news for you! They put the source code up on GitHub so you can go try to make it better. :D
https://github.com/ExOK/Celeste64
Or, if you really believe the game is beyond fixing, you can go download Godot and try making your own from scratch.
Good luck! I can't wait to see what masterfully crafted 3d platformer you can come up with! :D
I found it fun, but the perspective issues are definitely a problem, I would like it a lot less if I had to pay for it. As a free experimental game I can't complain. The casette level where you're collecting the Os on the falling platforms was infuriating, took me like 50 tries because I could never tell if I was going to land on a platform or not.
Now that I got a controller and can play this game how it is intended I see the depth perception as my biggest problem. You never know if you are above a platform or not because there is no indicator and if that's not hard enough, the control for the movement is unsteady for me. I would need some seconds to calculate the next jump, but because there is a falling platform everywhere this is just extremely hard even though I'm used to 3d platfomer games, I play them the most. So I run through the whole map and was only able to catch 4 berries at all after many attempts. I can't believe there are players who got all berries under an hour.
But apart from the skill issue it's a very beautiful and lovely game, everything seems so inviting to explore the world, but and I wish there was an "easy mode" option which gives you the ability to spawn at the last platform before you died.
I swear I tried to enjoy it, Ilove Celeste and I know this 3D project was made in just a week and I salute the team for the lovely game they created, but WASD for CAMERA?? That’s just nonsense.
I also know it was made with controllers in mind, but why not just let people use the typical WASD + Mouse for movement instead of WASD for camera and arrow keys for movement? Its just nearly impossible to play on PC with a keyboard, period.