that makes sense i guess? nevermind why update a prototype right? how about the full version? do you have a pico to test, or are open to testing? other games detect my controller as oculus touch through steam vr, so this game's behavior is unexpected. unless quest also didnt exist at the time, then maybe i understand since the first oculus controllers used external tracking.
Whenever I try to play on My Oculus Quest, none of the key bindings are working and I'm stuck in the start screen. Any recommendations? Im using a USB cord to connect my quest to the PC and every other game i've played has worked fine.
Any plans to bring an updated demo to steam or itch.io? With the recent spiderman craze, increase in headset users, and tik tok, i feel like this game could blow up with a demo before any real release. project demigod did and the swinging there is far inferior
The latest development update stated it was NEARLY done, so if anything, I beg of you to release that build for the time being. I will pay you a fair sum of money to make that happen I do not care, the urge to play a proper VR swinging game outweighs the cost. If you want to name a price then my email is [email protected]
Any new updates/rough timelines? Played this demo back when it first released and been itching for more! Anytime people ask me about my favorite VR games this demo is always my first response
Dear Maxalo. I downloaded the Pre-Alpha Demo 1.6 to see if it's a game i can "stomach" or not :-)
I can start the game alright, the hands show but am not able to activate any of the options, skip/start buttons etc. Trying to set bindings in SteamVR is more challenging than programming a VCR clock.
Then I saw that your game does not mention WMR headsets. I use a HP G2 Reverb with inside out tracking motion controllers. So, i guess it's not compatible with WMR, rght?
can you make a .apk file of this game? I tried this game on my Quest 2 via oculus link and it ran perfectly, I want an apk version so I can play wirelessly
Ten days ago maxlo you said the current version doesn't work with quest 2 but the next version will and I quote the work you put into making this available to more people the more you get out of it
Woah, there are so many comments now. When did this game get more exposure? So happy so see it thriving! I know yall are hard at work on the game but I think it would be smart to start adapting the game or a small demo to the quest 2! This is a game that sells itself when you play it, so people have to be able to try it; and the quest 2 covers over half of the current VR market!
Unfortunately a lot of that exposure was for nothing because it doesn't work with Quest 2. I don't think there will ever be a Quest 2 native version, but the next version will work with it on PC.
When I'm in the start menu and it asks me to press the three lines button it sends me straight to the oculus air link menu, and I cant get into the game. I play on a quest 2
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Still obsessively checking on the best feeling vr game ever, who wit me?
I’ve gotten my bachelors degree, masters degree, got married, and just purchased my first home since the first time I tried the demo
Crashes on Quest 3 SteamVR, any fix???
I don't have a Quest, so I'm not really sure. Is there a way to make it use Oculus instead of SteamVR? Otherwise it might just be too old.
the game is not detecting my pico 4 on pc correctly. it thinks im using vive. other games have detected it correctly.
When this prototype came out, only Oculus and Vive existed, so that's all it knows.
that makes sense i guess? nevermind why update a prototype right? how about the full version? do you have a pico to test, or are open to testing? other games detect my controller as oculus touch through steam vr, so this game's behavior is unexpected. unless quest also didnt exist at the time, then maybe i understand since the first oculus controllers used external tracking.
That's right, it was just Oculus Rift back then. The next version only uses SteamVR and should work as you would expect it to.
can you export it as an apk?
I do plan on testing future versions on Quest 3, so I will if it work there.
sorry, I know you literally said An Oculus Rift with Touch or an HTC Vive is required, but ima ask anyway: can i play this on a quest 2 in any way?
edit: sorry about that. The game's awesome!
If you're using it on a PC, sure.
Hey Maxalo! Happy new year! What’s the 2024 timeline looking like? Will we get any updates / content this year? :)
Yes, I have nearly all the assets completed, I just have to stop being lazy and actually put it all together.
what are gum balloons used for? And how to use them
Gliding, floating up, stopping a fall, etc.
what game engine did the debvelopers use
Unreal Engine 4
which unreal engine 4 version
I don't remember, whatever was the newest one at the end of 2017.
for example the file name extension .apk
can the developers make a standalone version of unbreakable gumball
can maxalo make the unbreakable gumball standalone
I plan to look into making a Quest version, Quest 3 might be good enough for it.
but will it work for meta quest 2?
Unlikely, unfortunately.
will it be still free?
The demo will.
when will the quest version come out
Whenever it's done.
Can we get a developer update soon? I used to love the demo years ago and would pay real money for an updated demo that works on newer headsets.
It's coming, don't worry.
if i used this would i be able to play on quest 2https://www.amazon.com/gp/product/B084H479GW?tag=namespacebran368-20&th=1 i have a windows 10 laptop
Yep, this is the only way to use a Quest 2, provided your laptop can run games well enough.
i have a question maxalo
Whenever I try to play on My Oculus Quest, none of the key bindings are working and I'm stuck in the start screen. Any recommendations? Im using a USB cord to connect my quest to the PC and every other game i've played has worked fine.
You have to physically touch the buttons in the menu. Is that the problem?
I think they mean that when they press the button nothing happens.
Any plans to bring an updated demo to steam or itch.io? With the recent spiderman craze, increase in headset users, and tik tok, i feel like this game could blow up with a demo before any real release. project demigod did and the swinging there is far inferior
That's exactly what I've been working on, actually.
is it possible to play the unbreakable gum ball on quest 2 with just my quest 2 maxalo
Not at the moment, no. You'll need a PC. I will try to look into it for the full version, but no guarantees.
The latest development update stated it was NEARLY done, so if anything, I beg of you to release that build for the time being. I will pay you a fair sum of money to make that happen I do not care, the urge to play a proper VR swinging game outweighs the cost. If you want to name a price then my email is [email protected]
Agreed. I just crave the physics this game offers.... nothing like it in vr currently
Any new updates/rough timelines? Played this demo back when it first released and been itching for more! Anytime people ask me about my favorite VR games this demo is always my first response
Been on hiatus for a while, but I'm trying to come back to it!
Dear Maxalo. I downloaded the Pre-Alpha Demo 1.6 to see if it's a game i can "stomach" or not :-)
I can start the game alright, the hands show but am not able to activate any of the options, skip/start buttons etc. Trying to set bindings in SteamVR is more challenging than programming a VCR clock.
Then I saw that your game does not mention WMR headsets. I use a HP G2 Reverb with inside out tracking motion controllers. So, i guess it's not compatible with WMR, rght?
That is probably the case, yes. This old demo was made around the time WMR first came out.
can you make a .apk file of this game? I tried this game on my Quest 2 via oculus link and it ran perfectly, I want an apk version so I can play wirelessly
Thie game is getting considerably more complex in the future, and there are no plans to release a mobile/Quest 2 version.
Come on do the extra work and this might even get published as an official game in the oculus store
Ten days ago maxlo you said the current version doesn't work with quest 2 but the next version will and I quote the work you put into making this available to more people the more you get out of it
Woah, there are so many comments now. When did this game get more exposure? So happy so see it thriving! I know yall are hard at work on the game but I think it would be smart to start adapting the game or a small demo to the quest 2! This is a game that sells itself when you play it, so people have to be able to try it; and the quest 2 covers over half of the current VR market!
Unfortunately a lot of that exposure was for nothing because it doesn't work with Quest 2. I don't think there will ever be a Quest 2 native version, but the next version will work with it on PC.
When I'm in the start menu and it asks me to press the three lines button it sends me straight to the oculus air link menu, and I cant get into the game. I play on a quest 2
Yeah, it was made way before Quest 2, and it doesn't work for it, sorry.
Side quest is free people free some of us don't have a PC