yeah, well you win some you lose some, synergies are essential in the late game, and any of them at tier 3 can make or break a run (for my current run tactician 3, sabateur 1 and haunted 1 made it)
OMG I GOT A SUPER LUCKY RNG DROP LIKE I GOT BLOODGUARD FROM THE MURKY POOLS AT THE BEGINNING AAAAAAAAAAAA
also jay i have an idea for a new game mechanic: reforging. these reforge items can give certain stat boosts, like a heavy tank reforge stone that gives massive defense boost but a reduction in speed and the like. thanks <3
Love this, and i was wondering. Is it possible to get each synergy to max? at least right now? i know some easy ones are nature, aquatic, tactician, but what about others?
thank you, it is possible to get any synergy to 3 though some may require specific evolutions or items. Getting every synergy to 3 at the same time is not possible though lol
yeah i learned in the run after that (lost right before loop 4 final boss), that that is how you use chip/skimander/snake to their maximum potential, I am also a moonbeam karakai person rather than razorshell after my best run ever
XD I am not sure if I can lose, so I decided to kill myself and finish the run... Some funny things I have seen...
Full tecniccian and teanccious with the inmunity helm and everyone with spyglasses. Fused and refused with things like the +4 in mana regen. I forgot to rec some of my guys but they have like 21 in mana regen...
XD I think my game got a few bugs but It was so funny
I was still worried about the strength of Iron Will and this proves that was warranted xD What is going on with the enemies' equipment though? Were items stuck on screen from previous battles? Or did they appear with that many? (either way something is really wrong)
hahahaha Actually game is pretty good. I found that if I press F5 between intersections the game repeats things like shop items or question mark tiles.
So I decided to make the most of it, getting in all the rounds only the objects that I was looking for in the store and the question marks that I wanted... In the third zone I repeated until I was able to fuse in all the question marks that I wanted... XD
HOWEVER, If you press F5 many times, there comes a point where the game gets buggy, all the monsters appearing in one round TWICE IN THEIR SPACE... I used this because on top of that it also repeated the items they had equipped, thus easily obtaining the items I wanted to merge many times ... what I didn't realize is that it was also repeating the curses I had for the loop XD look to the left at the number of curses I have!!!
Overall, the monsters carried many legendary objects on them, but I carried so many spyglasses and immunity helmets that they couldn't get to hit me... as a curious fact, it also doubled the affinities. XD
Try to press f5 around 20 minutes and the bug will apear.
The game is amazing, I've been really addicted these days. I hope it becomes famous and the whole world ends up knowing him. It's one of the best roguelikes I've played in my life :)
Something is still bugged with monsters showing that they're in the middle of an attack (Relatedly, what's a turn gauge? I've always wondered what Krog's "reduce the target's turn gauge by 10%" meant) when they have high speed, even when a battle is currently not occuring. For example (besides the Omega Harvester that's equipped) Chip is fused to an Omega Bloodmist Mask, so he has like 237 speed in these pictures. The white bar jitters, going randomly up and down (but never past 50% full). This happened with the Bloddmist Mask before, and I'm not sure if it's a visual bug or something else
Just a little on going run. Karakai's moonbeam and Gora's healing in general are carrying the team. Lol.
The 3' lv Nature Synergy reached thanks to the double Mudgill's ability feels a bit like cheating, but aside from that I'm pretty happy ahahah
I don't know how far I can reach. This team is strong but it does not feel invincible like some of the old ones I made. Right now the real problem are the "Accursed" enemies. They almost or totally wipe out the team when I find them! I don't understand what's making them so strong. Like, I understand they being strong, but this strong? The fact that everything happens in an instant makes me think it's their active ability that deals a lot of dmg around, but I don't know, I'm not sure.
Any insight is appreciated on the matter.
Aside from that, it's going pretty smooth and it's fun :)
Uhm... No, it can't be that. I continued the run a bit and the effect is instant. They cast and BAM, half the party is dead and the rest is badly damaged. I think they simply do a lot of damage all of a sudden, at a certain point, when they cast. Dunno.
Not complaining. They are strong and I'm happy my teams can't reach infinite god mode every time. I just don't understand what's making them that strong.
hmm it could be due to how high their base int is, which would be getting alot of bonus due to the percentage increases of looping. Also theyre always in pairs so if they both get to cast is ever more of a burst
I used the Miraculous Elixir on Wyrmlet (with Magical Manipulation) after the boss battle, right before starting a new loop. When I went to the next loop (after losing my unequipped items and aura, choosing a curse, and gaining another Miraculous Elixir), the effects had worn off even though I hadn't fought anything yet.
I wanted to wait until my super orb was fully charged up so I could use it, then use the Miraculous Elixir on Wyrmlet, and then be able to use the super orb again. The problem wasn, the boss got defeated before it got to 100%!
When Karakai uses Moonbeam, even if they don't change position (because the closest enemy is in front of them), Thorn's Barbed Hooks effect still causes them to Bleed, which is quite annoying.
Are you sure? I'm using it on a run right now and it does not seem to do so. But maybe it's suppressed by some other ability and I'm not noticing it, dunno.
Argh when I summon a scavenger with the Void Beacon it doesn't get buffed (due to multiple loops of endless where the enemies become more difficult), but when an enemy summons a scavenger it does get buffed!
The void beacon kind of sucks in endless because the helpful enemies I can summon have like a tenth of the stats of the other enemies :(
Some weird stuff with overlaying using the Compendium. I hovered over Chikia and then moved to the Circlet of Acuity that was equipped on one of my monsters, causing both texts to show up/
Bug Report: The Charmweaver didn't actually take my power charm when changing it into a Banner of Power, so I still have the charm as well as gaining the banner.
Bug with Radiant Aurite: Double ability for Mudgill!
I gave Mudgill the Radiant Aurite and they got Feeding Frenzy two times! They already had that ability. I did so to get Chunk and Hunter's Quarry. Don't know why Feeding Frenzy triggered again. It apparently counts for the "Nature" synergy count, so I don't think it's just a visual glitch.
And I thought Radiant Aurite was already too good, now its giving even more abilities lol. Ty ty found what is causing it. That was literally the only ability it would happen to too so great spotting
I'm missing all of the items in the top row of the fifth page in the compendium besides the two forge sparks, and they're all from events. Are these events extremely rare, or do they only show up in endless, or are they from a seasonal update, or an option in an event I've never picked before, or something else?
So like the "one monster copies the highest hp in the party" blessing? I avoided those because I thought it would be completely random. It does make more sense that I would recieve an item that lets me choose which monster. I'll do another endless run sometime and see.
I do want to talk about the chest/jug mimics, because I feel like they're pretty weak overall. Their casting abilities are cool and unique, but often I hope to get one instead of a normal jug or chest because it means they won't disappear. They're never enough to do any noticeable harm. I guess it's probably because they're more supporting characters, helping their allies, instead of being dangers up-front. To be fair, I think they have a chance of showing throughout the three areas, and it might be hard to balance the difficulty when it changes from area to area as the monsters improve.
I do agree somewhat, im hesitant to make the much stronger because i do want elite battles to be a more dangerous choice. hmm maybe the mimics should just start with full mana when they transform hm hm
Perhaps the mimics should have lower mana cost overall so they benefit their allies more, and have less mana cost the more loops are completed so they scale even more in difficulty
First attempt at an endless run, did pretty well but I didn't realize there's no more aurite after loop 3 so i was stuck with second form Pyris. The main strategy for me was to go all out on karakai, because it's moonbeam is super powerful and I managed to fuse a circlet of Acuty on it as well IN ADDITION to Chip's Replica which gave it another one, which meant it could do moonbeam three times. This meant basically neverending damage, which basically carried the run along with a few healing tomes I picked up, healing the team over and over. Finally, Chip's Alchemize ability, which I hadn't used in a while due to a (perceived) bug where the bonus stats didn't seem to show up, very likely boosted my monsters' stats in the long run.
One thing that was really nice was that the extra space on the Karakai (so that Chip's Replica would work) allowed me to keep an extra item after the boss fight, which I could later sell for more aura in the next loop, basically replacing that greater blessing that allows me to keep 200 aura each loop.
Gotta love Karakai's Moonbeam <3 And circlet of acuity is the best legendary item for sure. Together they are amazing <33333 Love this team.
Two little thoughts/tips:
1. Chip's Replica is very strong generally, but I advise against it on an infinite run, because you should have the time and resources to find items around. It is incredibly useful on regular runs though!
2. Try to always get aurite shards on their tiles, when they come up, and ALWAYS use the "Rescue" option when you defeat bosses. This way you not only are sure to reach 6 max lv monsters at the end of the 3' round, but you get to "sense" and choose from three monster without paying the first 50 aura that you usually pay in normal egg tiles!
I see you are already pretty good with getting the right synergyes around, so I'm sure you'll be able to use the "sense monster" well! :D
So it turns out that fusing the Healing Tome with a monster, and then equipping the Unraveling Prism, both removes my monsters' poison and heals all my monsters.
That makes sense, I was wondering why it was healing different amounts when I didn't raise Parra's Int- it was because the amount of healing from the Unraveling Prism wasn't tied to Parra's Int at all! :O
I found an event in endless that is just a buffed version of the normal snake dealer event, is it a secret event or are the deals just better because I've done so many loops? Or is it because I found the normal snake event once and the *special* snake event twice so far in my endless run?
Got him a second time and the one I chose before was "not in this pact", which I think is intended but it's just weird how his deals are so much better than the other one's.
There's a weird yellow visual bug that occurs every so often, not just to Karakai but to other monsters too. I'm pretty sure it's related to the (also yellow) "!" that enemies sometimes get. It might be due to the "all monsters start poisioned" option in endless mode, but it's hard to tell.
Wait, it might be the chance to take no damage from the tier two lucky synergy, because I got the lucky synergy on Karakai from the coin flip event and it doesn't seem to show up on my monsters without the synergy.
Karakai's Shrapnel Blast can cause an enemy to have negative defense (if they already have low enough defense), does that mean they take more damage from attacks? Or is it just calculated as 0 defense?
so its currently not supposed to show up multiple times xD fix will be coming soonish, it requires all 4 of the previous ones being chosen tho. it resets if no one is on it but not if 2 monsters swap
This time I had a nice woad (dark harvest)+haunted synergy though so it was pretty helpful.
The damage is climbing more slowly, instead of 1-2-3-4-5-6-7-8-9-10-11... (increasing one each time), it seemed to be something like 1-1-1-1-1-2-2-2-2-2-3...
Probably a bug: When I go to a shop and reload the page then load the run, the items in the shop change. Theoretically, someone could keep reloading the shop (for free) until they find something that they want, although it's pretty tedious.
currently its not a bug, it just doesnt save every little bit of info regarding events/shops/battle layouts. You could definitely exploit it, but it doesnt let you do anything more than just being lucky so for now im not too worried about it.
I got the event to heal my wounds but the next battle is harder, and (after the event where you fall and can get a cheap forge/shop if you have enough int or str) I went to get some aurite, and the night terror showed up even though this shouldn't be a battle. I was unable to fight it, and it disappeared when I moved on to fight the boss.
Bug report: Fighting against cannon boss. Slagg in the back redirected cannon's attacks to them, and took the damage, but Kabu was being stunned by the attack instead, despite not taking damage.
this is an awkward thing with how redirects interact at the same time as other "On Attack" effects (you can see this with items like Enchanted Quill on Mabek), I may need to introduce a new priority step for attack effects...
can you add more regional blessings, and i also got suggestions for you!
the pool that heals you and removes wounds/give you healing salve: Healing buff, increases healing received, also all monsters receive a minor amount of life regen, needs nature synergy
the treasure cache that punishes you for getting legendary, lucky synergy, get a blessing that increases chances for a item to drop after battle
void opening, if you seal it with magic(the 50/50 chance of sealing it choice), you have the chance to also channel some of the void energy into your monsters, making them unstable, making them explode in a flash of void energy when incapacitated in battle, damaging allies and monsters
void trap, with saboteur synergy, you can use the instability of the trap to increase the power of the synergy by 100%
i think that is all i remember, when i encounter or remember more events, great game as always
I really like using the saboteur synergy for the trap event, I should really include more options that use synergies. I think the idea like Monsters Explode could be fun but I think it would work better as a run modifier or mode maybe instead of a random chance
im thinking about massively increased stats, special abilities to prevent death unless you are really stupid. Free items at shops and free rerolling. Blessings instead of curses at the end of battles.
Oh, thanks o//o I played a lot of strategy games ahahah
I understand the need for god mode though. This kind of game makes you want to feel more and more powerful along the way ahahah
I would enjoy a bit of creative mode, where you choose what monsters to find at the start, what items you find when you defeat enemies, what events you find at the "?" tiles... It's basically like playing the perfect run to see how far you could go with that kind of strategy :D
Or, conversely, to get the WORSE stuff possible and see how far you can go with that ahahah
i thought it out again that the ideal god mode is like a testing ground where you can edit the monsters with all of the items in the game. It is up to the tester to either use a realistic blend of power, or a impossible but extremely overpowered team.
I could go on with "The Nightmare Before Christmas" Team but with the Christmas spirit is way too easy now ahahah. I didn't even need the Iron Will cheese or something. It's simply too much for the enemies to handle. It was fun though.
1. HP: Initially I gave every melon to Urso to make him reach around 2k hp, then I used Emboldened Soul on Slagg phase 1. I then evolved Slagg two times to make them even bigger. After that, I gave almost every melon to Gora, at first, and then some to Mabek and Woad. I gave basically none to Gheist because he had to die, which sounds mean but he has fun doing it. Lol.
2. INT: I gave all the Int to Gora when I found it, I fused stuff into her with gave her much Int and used the mannequin training to raise Int and the event with the sage to raise their mana cost to raise their ints a few times. On the short run that option is not usually worth it, but on the long run it is!
3. TRIPLE CASTING: Too many Christmas presents ahahahah. I found lots of Circlet of Acuity and Harvesters, which for me, with the Prism, are the best Legendary Items.
4. SOMETHING'S STILL FISHY WITH THE STATS (MAYBE): There were a few times during the run in which I could swear there was still something weird with the stats. Like, sometimes I remembered one monster's stats being lower and I could not explain how they grew, but sometimes I was just paranoid, not calculating items and foods well enough, so I'm not sure if there is still something weird for real... I did not use many potions as the run before... Dunno, maybe there is something weird, maybe there isn't o.o''
that many loops with Dark Harvest Woad gives alot of food to haha. There might be something going on with stats as well, it wouldnt be the first time xD
Some screenshots. Still going. I autobanned Wyrmlet, Skimander, Chip and Iron Will from the run and wanted to try the max Haunted strategy. It's very fun.
Also, the Christmas spirit is too strong, ahahah. Lucky everywhere and two Omega Harvesters, omg. Too easy ahahah.
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LEGENDARY FROM CHEST
Murky pool is to strong I got harvester at the beginning of the game and then i got 2 more harvesters some time later.
it does have the best chance of giving a legendary out of any event besides the one that always gives one :D it can also give you a common item tho
will this ever get ported to mobile?
there is a chance but no promises
Interesting
Bruhh
Unlucky
it got worse
there should be an item that is better the less synergies you have
yeah, well you win some you lose some, synergies are essential in the late game, and any of them at tier 3 can make or break a run (for my current run tactician 3, sabateur 1 and haunted 1 made it)
Name: Lucksucker Amulet (Bad Name)
for each synergies tier you don't have give your monsters
10 hp, 10 attack, defense, 5 speed, -1 mana.
Makes synergies rarer to get(like the opposite of the loop reward that copies a monsters synergie)
Tier:Legend?
are you gonna be adding more monsters in the future?
If there is it should be haunted
yea! no promises on when tho. next patch is focusing on a specific feature
OMG I GOT A SUPER LUCKY RNG DROP LIKE I GOT BLOODGUARD FROM THE MURKY POOLS AT THE BEGINNING AAAAAAAAAAAA
also jay i have an idea for a new game mechanic: reforging. these reforge items can give certain stat boosts, like a heavy tank reforge stone that gives massive defense boost but a reduction in speed and the like. thanks <3
nice :D
also that is an interesting idea, like specialized forging
Love this, and i was wondering. Is it possible to get each synergy to max? at least right now? i know some easy ones are nature, aquatic, tactician, but what about others?
thank you, it is possible to get any synergy to 3 though some may require specific evolutions or items. Getting every synergy to 3 at the same time is not possible though lol
also, does ability damage increase actives that heal? like hydrim's?
nope! there are a few things that specifically boost healing tho not many
Gengar COUGH COUGH I mean gheist absolutely dominated the first loop on the run im currently on, I think this is the one where i beat the third loo
I got trevenant too, still lost though on third loop final boss, can't seem to beat them, but i nearly beat them this time
Spooky teams are fun, Good luck! remember to use the swap in battle to prevent some wounds
yeah i learned in the run after that (lost right before loop 4 final boss), that that is how you use chip/skimander/snake to their maximum potential, I am also a moonbeam karakai person rather than razorshell after my best run ever
tectonics chip plus skimander plus seras = godlike mobility and damage
momentum plus omega harvester plus mega power ring equals rapid falcon punches
and i got a last wish mabek, a woad, and a balanced wyrmlet for good measure
XD I am not sure if I can lose, so I decided to kill myself and finish the run... Some funny things I have seen...
Full tecniccian and teanccious with the inmunity helm and everyone with spyglasses. Fused and refused with things like the +4 in mana regen. I forgot to rec some of my guys but they have like 21 in mana regen...
XD I think my game got a few bugs but It was so funny
I was still worried about the strength of Iron Will and this proves that was warranted xD What is going on with the enemies' equipment though? Were items stuck on screen from previous battles? Or did they appear with that many? (either way something is really wrong)
hahahaha Actually game is pretty good. I found that if I press F5 between intersections the game repeats things like shop items or question mark tiles.
So I decided to make the most of it, getting in all the rounds only the objects that I was looking for in the store and the question marks that I wanted... In the third zone I repeated until I was able to fuse in all the question marks that I wanted... XD
HOWEVER, If you press F5 many times, there comes a point where the game gets buggy, all the monsters appearing in one round TWICE IN THEIR SPACE... I used this because on top of that it also repeated the items they had equipped, thus easily obtaining the items I wanted to merge many times ... what I didn't realize is that it was also repeating the curses I had for the loop XD look to the left at the number of curses I have!!!
Overall, the monsters carried many legendary objects on them, but I carried so many spyglasses and immunity helmets that they couldn't get to hit me... as a curious fact, it also doubled the affinities. XD
Try to press f5 around 20 minutes and the bug will apear.
The game is amazing, I've been really addicted these days. I hope it becomes famous and the whole world ends up knowing him. It's one of the best roguelikes I've played in my life :)
Im really glad youre enjoying it :D also that makes me feel better the bug wasnt just happening in a normal run lol
Something is still bugged with monsters showing that they're in the middle of an attack (Relatedly, what's a turn gauge? I've always wondered what Krog's "reduce the target's turn gauge by 10%" meant) when they have high speed, even when a battle is currently not occuring. For example (besides the Omega Harvester that's equipped) Chip is fused to an Omega Bloodmist Mask, so he has like 237 speed in these pictures. The white bar jitters, going randomly up and down (but never past 50% full). This happened with the Bloddmist Mask before, and I'm not sure if it's a visual bug or something else
yea that is a visual bug due to high spd, it never came up before all these really high stats were possible
I was so close to getting all the Regional blessings but I was just missing the one where monsters do +30 dmg on their first attack. :(
I wonder if something special comes up if someone actually manages to get all of them
>.>
Double Dark Glyph was a terrible thing to pick in Endless.
And I got the rest of the pact blessings too! Are they really blessings if they benefit the enemies too though? ;D
wait the dark glyph appeared twice still? hmm
they do help you more than the enemies!
One appeared before the most recent bug fix update and a while after it updated I got a second one
Just a little on going run. Karakai's moonbeam and Gora's healing in general are carrying the team. Lol.
The 3' lv Nature Synergy reached thanks to the double Mudgill's ability feels a bit like cheating, but aside from that I'm pretty happy ahahah
I don't know how far I can reach. This team is strong but it does not feel invincible like some of the old ones I made. Right now the real problem are the "Accursed" enemies. They almost or totally wipe out the team when I find them! I don't understand what's making them so strong. Like, I understand they being strong, but this strong? The fact that everything happens in an instant makes me think it's their active ability that deals a lot of dmg around, but I don't know, I'm not sure.
Any insight is appreciated on the matter.
Aside from that, it's going pretty smooth and it's fun :)
its most likely them spreading Pyris' ignite back on your entire party, they are really dangerous vs him
Uhm... No, it can't be that. I continued the run a bit and the effect is instant. They cast and BAM, half the party is dead and the rest is badly damaged. I think they simply do a lot of damage all of a sudden, at a certain point, when they cast. Dunno.
Not complaining. They are strong and I'm happy my teams can't reach infinite god mode every time. I just don't understand what's making them that strong.
hmm it could be due to how high their base int is, which would be getting alot of bonus due to the percentage increases of looping. Also theyre always in pairs so if they both get to cast is ever more of a burst
quick patch to fix an issue that came up with radiant aurite after the last patch, also alchemize wasnt giving int so that should be fixed now too
I used the Miraculous Elixir on Wyrmlet (with Magical Manipulation) after the boss battle, right before starting a new loop. When I went to the next loop (after losing my unequipped items and aura, choosing a curse, and gaining another Miraculous Elixir), the effects had worn off even though I hadn't fought anything yet.
Currently that is intended, potions effects end when changing encounters. (cause they were causing problems with saving)
You have to use potions during the fight, not before :D
;D
I wanted to wait until my super orb was fully charged up so I could use it, then use the Miraculous Elixir on Wyrmlet, and then be able to use the super orb again. The problem wasn, the boss got defeated before it got to 100%!
;)
When Karakai uses Moonbeam, even if they don't change position (because the closest enemy is in front of them), Thorn's Barbed Hooks effect still causes them to Bleed, which is quite annoying.
Are you sure? I'm using it on a run right now and it does not seem to do so. But maybe it's suppressed by some other ability and I'm not noticing it, dunno.
EDIT: No, you are right. It happens.
Argh when I summon a scavenger with the Void Beacon it doesn't get buffed (due to multiple loops of endless where the enemies become more difficult), but when an enemy summons a scavenger it does get buffed!
The void beacon kind of sucks in endless because the helpful enemies I can summon have like a tenth of the stats of the other enemies :(
Yeah, there are some items and strats that can be good in normal mode but not in endless. The beacon is probably one of these.
Some weird stuff with overlaying using the Compendium. I hovered over Chikia and then moved to the Circlet of Acuity that was equipped on one of my monsters, causing both texts to show up/
Bug Report: The Charmweaver didn't actually take my power charm when changing it into a Banner of Power, so I still have the charm as well as gaining the banner.
Bug with Radiant Aurite: Double ability for Mudgill!
I gave Mudgill the Radiant Aurite and they got Feeding Frenzy two times! They already had that ability. I did so to get Chunk and Hunter's Quarry. Don't know why Feeding Frenzy triggered again. It apparently counts for the "Nature" synergy count, so I don't think it's just a visual glitch.
And I thought Radiant Aurite was already too good, now its giving even more abilities lol. Ty ty found what is causing it. That was literally the only ability it would happen to too so great spotting
Oh wow ahahah, I was lucky then! Thank you for all the good work, as always
I'm missing all of the items in the top row of the fifth page in the compendium besides the two forge sparks, and they're all from events. Are these events extremely rare, or do they only show up in endless, or are they from a seasonal update, or an option in an event I've never picked before, or something else?
all are from endless greater blessings besides the 3rd one. 3rd is from a new event thats pretty hard to find.
So like the "one monster copies the highest hp in the party" blessing? I avoided those because I thought it would be completely random. It does make more sense that I would recieve an item that lets me choose which monster. I'll do another endless run sometime and see.
i tried to specify when things will be random, but I can see how its unclear. But yea, its an item, and a really good one at that lol
Lots of comments in one go ;)
I do want to talk about the chest/jug mimics, because I feel like they're pretty weak overall. Their casting abilities are cool and unique, but often I hope to get one instead of a normal jug or chest because it means they won't disappear. They're never enough to do any noticeable harm. I guess it's probably because they're more supporting characters, helping their allies, instead of being dangers up-front. To be fair, I think they have a chance of showing throughout the three areas, and it might be hard to balance the difficulty when it changes from area to area as the monsters improve.
I do agree somewhat, im hesitant to make the much stronger because i do want elite battles to be a more dangerous choice. hmm maybe the mimics should just start with full mana when they transform hm hm
Perhaps the mimics should have lower mana cost overall so they benefit their allies more, and have less mana cost the more loops are completed so they scale even more in difficulty
First attempt at an endless run, did pretty well but I didn't realize there's no more aurite after loop 3 so i was stuck with second form Pyris. The main strategy for me was to go all out on karakai, because it's moonbeam is super powerful and I managed to fuse a circlet of Acuty on it as well IN ADDITION to Chip's Replica which gave it another one, which meant it could do moonbeam three times. This meant basically neverending damage, which basically carried the run along with a few healing tomes I picked up, healing the team over and over. Finally, Chip's Alchemize ability, which I hadn't used in a while due to a (perceived) bug where the bonus stats didn't seem to show up, very likely boosted my monsters' stats in the long run.
One thing that was really nice was that the extra space on the Karakai (so that Chip's Replica would work) allowed me to keep an extra item after the boss fight, which I could later sell for more aura in the next loop, basically replacing that greater blessing that allows me to keep 200 aura each loop.
Chips alch was bugged a few patches ago, but its all fixed now. I love the idea of a super beam build
Gotta love Karakai's Moonbeam <3 And circlet of acuity is the best legendary item for sure. Together they are amazing <33333 Love this team.
Two little thoughts/tips:
1. Chip's Replica is very strong generally, but I advise against it on an infinite run, because you should have the time and resources to find items around. It is incredibly useful on regular runs though!
2. Try to always get aurite shards on their tiles, when they come up, and ALWAYS use the "Rescue" option when you defeat bosses. This way you not only are sure to reach 6 max lv monsters at the end of the 3' round, but you get to "sense" and choose from three monster without paying the first 50 aura that you usually pay in normal egg tiles!
I see you are already pretty good with getting the right synergyes around, so I'm sure you'll be able to use the "sense monster" well! :D
So it turns out that fusing the Healing Tome with a monster, and then equipping the Unraveling Prism, both removes my monsters' poison and heals all my monsters.
Thats the Prism doing the Healing :D, Dispel replaced the Holy Wave of the Tome.
That makes sense, I was wondering why it was healing different amounts when I didn't raise Parra's Int- it was because the amount of healing from the Unraveling Prism wasn't tied to Parra's Int at all! :O
I found an event in endless that is just a buffed version of the normal snake dealer event, is it a secret event or are the deals just better because I've done so many loops? Or is it because I found the normal snake event once and the *special* snake event twice so far in my endless run?
so the normal 4's numbers go up with each loop, when you have all 4 the special one can appear. (Its mistakenly appearing more than once atm tho)
Got him a second time and the one I chose before was "not in this pact", which I think is intended but it's just weird how his deals are so much better than the other one's.
There's a weird yellow visual bug that occurs every so often, not just to Karakai but to other monsters too. I'm pretty sure it's related to the (also yellow) "!" that enemies sometimes get. It might be due to the "all monsters start poisioned" option in endless mode, but it's hard to tell.
Wait, it might be the chance to take no damage from the tier two lucky synergy, because I got the lucky synergy on Karakai from the coin flip event and it doesn't seem to show up on my monsters without the synergy.
yep! lucky dodges get a little ~ and crits get a ! nice spotting :D
Jan 3 2022, occasionally in endless a loop consists of 1 area instead of 3
thats very strange, which area does it go to? (So like you start in area 1, and after beating the 1st boss the Loop restarts again?)
The area was the second one but I did get a second blessing and the thing seemed to be normal after that.
The Humble Chalice didn't seem to reduce the poison from the plant event (where you can choose to gain 4 food but start next battle poisoned).
good catch ty, that event was from before poison had things that could interact with it. Will fix
Karakai's Shrapnel Blast can cause an enemy to have negative defense (if they already have low enough defense), does that mean they take more damage from attacks? Or is it just calculated as 0 defense?
they take more!
What are the chances I get one of the secret events (the snake one) immediately after starting a new run!?!
Personally, I thought the damage would go back down to 1 if a new monster went on [the thing] but it just keeps climbing.
How rare is the other secret event? I've found the snake one three times but not the other one so far. I guess I'll keep looking.
so its currently not supposed to show up multiple times xD fix will be coming soonish, it requires all 4 of the previous ones being chosen tho. it resets if no one is on it but not if 2 monsters swap
It showed up as my first event again xD
This time I had a nice woad (dark harvest)+haunted synergy though so it was pretty helpful.
The damage is climbing more slowly, instead of 1-2-3-4-5-6-7-8-9-10-11... (increasing one each time), it seemed to be something like 1-1-1-1-1-2-2-2-2-2-3...
its relative to their max hp so bigger stuff will take more dmg
Probably a bug: When I go to a shop and reload the page then load the run, the items in the shop change. Theoretically, someone could keep reloading the shop (for free) until they find something that they want, although it's pretty tedious.
currently its not a bug, it just doesnt save every little bit of info regarding events/shops/battle layouts. You could definitely exploit it, but it doesnt let you do anything more than just being lucky so for now im not too worried about it.
just a question but could you make a heist loop on the title screen
whats a heist loop?
Bug report:
I got the event to heal my wounds but the next battle is harder, and (after the event where you fall and can get a cheap forge/shop if you have enough int or str) I went to get some aurite, and the night terror showed up even though this shouldn't be a battle. I was unable to fight it, and it disappeared when I moved on to fight the boss.
Showed up again in a seperate run
hes just checkin in on you <.<
(This will be fixed next patch, should be out tomorrow)
Bug report: Fighting against cannon boss. Slagg in the back redirected cannon's attacks to them, and took the damage, but Kabu was being stunned by the attack instead, despite not taking damage.
Pic for positions
this is an awkward thing with how redirects interact at the same time as other "On Attack" effects (you can see this with items like Enchanted Quill on Mabek), I may need to introduce a new priority step for attack effects...
Easily my best run yet. My goal was to obtain every regional blessing (totally not so I could become blessing thanos)
thats a tough goal, you got close!. it does take some planning to have all the right synergies
can you add more regional blessings, and i also got suggestions for you!
the pool that heals you and removes wounds/give you healing salve: Healing buff, increases healing received, also all monsters receive a minor amount of life regen, needs nature synergy
the treasure cache that punishes you for getting legendary, lucky synergy, get a blessing that increases chances for a item to drop after battle
void opening, if you seal it with magic(the 50/50 chance of sealing it choice), you have the chance to also channel some of the void energy into your monsters, making them unstable, making them explode in a flash of void energy when incapacitated in battle, damaging allies and monsters
void trap, with saboteur synergy, you can use the instability of the trap to increase the power of the synergy by 100%
i think that is all i remember, when i encounter or remember more events, great game as always
I really like using the saboteur synergy for the trap event, I should really include more options that use synergies. I think the idea like Monsters Explode could be fun but I think it would work better as a run modifier or mode maybe instead of a random chance
PLEASE IM BEGGING YOU JAY PLEASE ADD GOD MODE.
What do you mean by god mode, precisely? Obtaining everything you want when you want?
im thinking about massively increased stats, special abilities to prevent death unless you are really stupid. Free items at shops and free rerolling. Blessings instead of curses at the end of battles.
anyway i saw your playthrough you are really good at this! im really bad at this game so i need god mode
Oh, thanks o//o I played a lot of strategy games ahahah
I understand the need for god mode though. This kind of game makes you want to feel more and more powerful along the way ahahah
I would enjoy a bit of creative mode, where you choose what monsters to find at the start, what items you find when you defeat enemies, what events you find at the "?" tiles... It's basically like playing the perfect run to see how far you could go with that kind of strategy :D
Or, conversely, to get the WORSE stuff possible and see how far you can go with that ahahah
nice :)
i thought it out again that the ideal god mode is like a testing ground where you can edit the monsters with all of the items in the game. It is up to the tester to either use a realistic blend of power, or a impossible but extremely overpowered team.
there will be a creative style mode, not sure how soon tho!
YAY
you are my favorite indie game dev because your game fits my vibe and you are really active!
:D
Big and strong! dang thats only bulky 2 too well done
Acctualy, with the huttcuffs I make the cat and the crab bulky too
Jay meant bulky synergy level 2 and not 3, I think :)
So weird to see Krogg and Hydrim on lv 2 with a run this long. Well done though! I approve of Mabek and Gora <3
I could not get aurite shards xD
I could go on with "The Nightmare Before Christmas" Team but with the Christmas spirit is way too easy now ahahah. I didn't even need the Iron Will cheese or something. It's simply too much for the enemies to handle. It was fun though.
those mons have so much HP! and wait woah how does gora have 999 int O: and triple casting O: O:
Ahahahah. A bit of answers/thoughts:
1. HP: Initially I gave every melon to Urso to make him reach around 2k hp, then I used Emboldened Soul on Slagg phase 1. I then evolved Slagg two times to make them even bigger. After that, I gave almost every melon to Gora, at first, and then some to Mabek and Woad. I gave basically none to Gheist because he had to die, which sounds mean but he has fun doing it. Lol.
2. INT: I gave all the Int to Gora when I found it, I fused stuff into her with gave her much Int and used the mannequin training to raise Int and the event with the sage to raise their mana cost to raise their ints a few times. On the short run that option is not usually worth it, but on the long run it is!
3. TRIPLE CASTING: Too many Christmas presents ahahahah. I found lots of Circlet of Acuity and Harvesters, which for me, with the Prism, are the best Legendary Items.
4. SOMETHING'S STILL FISHY WITH THE STATS (MAYBE): There were a few times during the run in which I could swear there was still something weird with the stats. Like, sometimes I remembered one monster's stats being lower and I could not explain how they grew, but sometimes I was just paranoid, not calculating items and foods well enough, so I'm not sure if there is still something weird for real... I did not use many potions as the run before... Dunno, maybe there is something weird, maybe there isn't o.o''
that many loops with Dark Harvest Woad gives alot of food to haha. There might be something going on with stats as well, it wouldnt be the first time xD
Also, I just noticed I didn't include Slagg's screenshot:
The Nightmare Before Christmas! >:)
Some screenshots. Still going. I autobanned Wyrmlet, Skimander, Chip and Iron Will from the run and wanted to try the max Haunted strategy. It's very fun.
Also, the Christmas spirit is too strong, ahahah. Lucky everywhere and two Omega Harvesters, omg. Too easy ahahah.
P.s: Christmas Woad is amazing.
i remember a time when no one had combined 2 legendaries xD. I shoulda left in pumpkin gora to go along with the theme
Try saying this name for 10 times as fast as possible! :P
Shshshshshshshuchuekchuaegkvuagebv!!!!
shortter shword (morged)