The game was a very fun experience. I really enjoyed the environment. The easy mode was very easy and the hard mode was quite challenging. I think the concept is very original, as I've never played a collection game quite like this. I think having more enemies in the game would add to the overall gameplay. I also really enjoyed the rock physics LOL
Honesty, I wouldn't add a gun but instead focus on increasing the threats the monsters hold. I reference them as redeads from LoZ wind waker and maybe you could use those enemies as a sort of template for mechanics moving froward. I think it's be very interesting if the enemy reacted to sound in way that made them question about what's around them, like having them stop when you create a little too much noise and look around a bit before resuming their path. I think I'd also be a cool detail if they made subtle cries or sounds when the player were near them. Other than that the game is really good.
Really interesting premise! I like the mechanics at hand here, my only issue is the difficulty. I don't necessarily know if it's my own incompetence or the game just being hard, but I do feel like there should be more mechanics revolving around escaping the monsters. It felt like I had no chance as soon as one ran after me. Either way great work, and the sheer amount of language support is quite impressive! :-) I can tell you put a lot of effort into this game.
It is true that the game design makes it difficult to escape once the player is chased. (It's not impossible to escape if the player goes around the fence, though.)
I'm planning to add a practice mode in the full ver so that players can get used to the balance of the stones.
This was so tense and so much fun! Really enjoyed what the game brought! The creatures and setting was really nice and creepy! The limited lighting and movement was well done! Great job!
This was a very unique and tense game with an interesting gameplay loop and pretty fair physics. There was a little bit of wackiness in terms of how the stones balanced in hand, but nothing game breaking or inconvenient. I enjoyed my time playing this! Great work!
Thank you! I had fun to watch it! I'm going to remake the map smaller and more density. About dropped a stone by doing nothing, you were looking too down, but I'll fix it.
Thank you! That approach is also correct, but I feel that the game needed to be designed you must to have more stones. 日本語話せますよ。You are great even can read kanji!
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any chance you'll release a mac version
The game was a very fun experience. I really enjoyed the environment. The easy mode was very easy and the hard mode was quite challenging. I think the concept is very original, as I've never played a collection game quite like this. I think having more enemies in the game would add to the overall gameplay. I also really enjoyed the rock physics LOL
Honesty, I wouldn't add a gun but instead focus on increasing the threats the monsters hold. I reference them as redeads from LoZ wind waker and maybe you could use those enemies as a sort of template for mechanics moving froward. I think it's be very interesting if the enemy reacted to sound in way that made them question about what's around them, like having them stop when you create a little too much noise and look around a bit before resuming their path. I think I'd also be a cool detail if they made subtle cries or sounds when the player were near them. Other than that the game is really good.
This looks creepy
A quite Challenging Game to play The Entity's are so Creepy To be Honest
Hope y'all Give me a support to my channel
Thanks!
Really interesting premise! I like the mechanics at hand here, my only issue is the difficulty. I don't necessarily know if it's my own incompetence or the game just being hard, but I do feel like there should be more mechanics revolving around escaping the monsters. It felt like I had no chance as soon as one ran after me. Either way great work, and the sheer amount of language support is quite impressive! :-) I can tell you put a lot of effort into this game.
Thank you for your comment!
It is true that the game design makes it difficult to escape once the player is chased. (It's not impossible to escape if the player goes around the fence, though.)
I'm planning to add a practice mode in the full ver so that players can get used to the balance of the stones.
No problem! I'll definitely play more of it and try to improve. I hope to win at some point! XD
This was so tense and so much fun! Really enjoyed what the game brought! The creatures and setting was really nice and creepy! The limited lighting and movement was well done! Great job!
Thank you! I try to write more story.
You're welcome! I look forward to what you create!
Thank you!
hi, big thx for the nice game. greetings from rosti 🙏😘
Thank you!
This game is amazing! Great gameplay with difficulty and good AI.
Awesome project! Hope you keep developing this kind of games!
Thanks!
Only Windows I dont have an PC i only have android botstudios PC games for PC
Thanks!
love the spooky atmosphere in this one
Thank you!
Thanks!
Thank you!
Thank you!
I love the creature's design. Nice work!
Thank you! I think it is too scare but not so much for everyone.
Saw Adrionic's vid on this and had to try it for myself, great game but you should add look/mouse sensitivity to the game options.
I'll add mouse setting. Thanks!
Thank you!
Thank you! I had fun to watch it! I'm going to remake the map smaller and more density. About dropped a stone by doing nothing, you were looking too down, but I'll fix it.
I see! I thought that might have been the case, but wasn't sure. I still REALLY enjoyed the game overall, very unique and cool concept!
Thank you! That approach is also correct, but I feel that the game needed to be designed you must to have more stones. 日本語話せますよ。You are great even can read kanji!
I was so nervous as I carried those stones. Excellent nerve wracking game. Great work!
Thank you!