I feel visually the polish is definitely there, a bit confused of the gameplay, not sure what causes the enemies to join your team. I also wish you were able to view stats of the new enemy when your team is full. I also found the music to be very low compared to the sound effects but overall very bold to make a game of this genre and with a little more messaging could make it easier to get into.
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Greachers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #154 | 3.466 | 4.143 |
Authenticity (use of resolution restriction) | #176 | 4.064 | 4.857 |
Overall | #200 | 3.048 | 3.643 |
Audio | #216 | 2.510 | 3.000 |
Gameplay | #264 | 2.151 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I worked on the majority of it, Oroshibu worked on the music
Was the resolution a challenge?
Fitting text in the UI was hard, but overall the resolution was a fun challenge.
What did you learn?
Worked on procedular generation a bunch, as well as faking movement
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