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A jam submission

There and BackView game page

You switch between to characters to survive a zombie apocalypse.
Submitted by Game Development Tutorials — 2 days, 19 hours before the deadline
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There and Back's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#364.0004.000
Music/Sound#1912.8002.800
Overall#1922.9802.980
Technical Implementation#2112.8002.800
Fun/Design#2462.8002.800
Graphics/Animation#2782.5002.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game utilize the limitation and theme?
The Theme Fits Because You Are the Drone That's Going to The Packages (There), and is Going Back to the Player (Back). This also Uses the Limitation because the Packages are the Collectable.

What was your team size?

Solo

You worked alone

Which of the following content in your game is NOT 100% newly made for the jam?

Art/Animation

Music/Sound

Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)

We have credited all assets used in the game including our own name(s) or team name(s)

All original game code and original assets were made during the jam period

The game does not include NSFW or hateful content

The game works on the web or as a Windows 10 download

We have answered all submission questions honestly and completely

If you did any of the optional challenges, explain how they were used:
n\a

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Comments

Submitted (1 edit) (+1)

It is a really interesting idea.

The instructions could be clear and it has a bug that when the drone die it became invisible, but still moving around

But with some more work the game could be really fun

Developer(+1)

Yeah, I had multiple versions of the game where I fixed that bug. I guess I uploaded the wrong version to itch.io

Submitted(+1)

Excellent interpretation of the theme. Really neat little prototype, lot of potential. Love the atmospheric music, and I like the minimap implementation too. 

Submitted(+1)

Does character health fall constantly from hunger? I've only found 1 health pack from 3 play throughs so I die of hunger every time:( Also there needs to be a pause menu. Since it's a zombie game, maybe the drone needs to be faster since I want to be shooting most of the time. Cool concept. I like the realism.

Developer

Thanks for the feedback.

Submitted

Nice game. Love the way you've interpreted the theme. It's fun to play but would benefit from a bit of signalling. Maybe flash when there's zombies near your other guy (drone or human). Also so info about how much ammo you've got and which bar is your health.

Overall a fun game though!

Submitted

Nice game. Love the way you've interpreted the theme. It's fun to play but would benefit from a bit of signalling. Maybe flash when there's zombies near your other guy (drone or human). Also so info about how much ammo you've got and which bar is your health.

Overall a fun game though!

Submitted (1 edit) (+1)

The idea is good, but I think you should make easier to find the packages and I don't really know what the tools that you find on the map are for. You could make indicators of where the collectables are (like arrows or little animations on the minimap). You could also put a pop-up when you find for first time something that says you what does it do. When you change from the player to the drone and viceversa, if the player had a weapon, it doesn't fire anymore, could you fix that?

I'm Spanish, sorry for my bad english.

Developer

The weapon doesn't fire anymore because it's out of ammo.

Submitted (1 edit) (+1)

Ok, thaks for the clarification.  It happend 2 times when I changed from the human to the drone, that's why I had thought that it was a bug. Maybe to make it clear you should put an out of ammo sound? It would be nice if you put also some healing particles when the drone gets healed with the tools. I think it would fit well if the zombies can't hit the drone and put batteries to recharge it's power. You could make that it moves faster when it has full battery and slower when has only a little.

You could also make the out of ammo weapons disappear  because when you have 5 or 6 where the player is it's very difficult to pick up one with bullets. Maybe just make that you pick first the weapons with ammo?

When you have been playing for a little if you try to pick up something with the drone, it doesn't pick up anything and the human does, maybe a bug? 

Sorry if I have been too harsh in the previous comment

Developer(+1)

It's fine, I'll just make it more obvious next time. Sorry if there was any confusion.