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A jam submission

SoulSucker (GameJam)View game page

Brackeys Jam 2020.2
Submitted by GuldorGames, Bruno Torrano (@bruno_torrano) — 35 seconds before the deadline
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SoulSucker (GameJam)'s itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#964.1734.173
Audio#2533.4813.481
Game Design#4453.3853.385
Overall#4493.3303.330
Innovation#5023.2313.231
Fun#6503.0193.019
Theme#9872.6922.692

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Taking and giving back souls (rewinding life), and levels start over automatically and often after failings part of the level or death.

Did you write most of the code yourself and made all the assets from scratch?
I wrote it myself, assets used are for the graphics/ animation not the code. Used brackeys video's for some code too ;)

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Comments

Viewing comments 40 to 21 of 44 · Next page · Previous page · First page · Last page
Submitted(+1)

Great atmosphere and visuals!

I wanted to play the game in windowed mode, but it didn't work.

The intro cutscene was amazing of course. But I noticed a few things about the text, also in the game. If you use blue text on a blue background, it's very hard to read. And in the game, it was yellow text on mostly yellow background. The font you've used is also very condensed, which is not great for readability. And then I couldn't read some text because it wasn't long enough on screen. As a general rule make sure to have text at least on screen for twice the amount it takes you to read it, better three.

The first level wasn't a great tutorial. Everything was very fast-paced, especially with the cutscene. And the controls are really not that great. I wasn't able to kill the last enemy. I think I needed my sword. There was just so much stuff on that level with only one checkpoint. So I always had to redo everything. That got so frustrating, I eventually quit the game. That's a bummer because it really looks cool and has atmosphere.

I'd really recommend doing some playtesting, even on a game jam game. It is tremendously helpful in getting the tutorial right and making the game accessible.

Nonetheless, the visuals and cutscene alone made taking a look worth it.

Submitted(+1)

I tried playing the game multiple times but got knocked up in the air so that I got stuck and couldn't continue. I have attached a screenshot.

Developer

yeah it really sucks, i had a fix for this but deleted a few colliders last minute that broke that fix :( i did have a version where the coliders are back but could not upload it anymore

Submitted(+1)

oh no :/

Submitted(+1)

I loved the graphics, very eye catching. Story was interesting as well

Submitted(+1)

The game has a few bugs but its playable and fun. Good Job!
Awesome intro video! :)

Submitted (1 edit) (+1)

In terms of graphics and level design, the game seems awesome. But there are some bugs that need to be considered, namely considering that I can sometimes walk out of the main platforms, and even with soul power, I can't shoot it. Also the story is pretty nice (although the bright yellow ended up being a little annoying for me).

Submitted(+1)

Cool game! Really like the design, was a bit buggy but and enjoyable experience! Great job!

Submitted(+1)

WOW! Amazing game for a game jam. Loved the scenes like in a movie. You did a wonderful project. Congratulations and good luck ;)

Submitted(+1)

That was an awesome story. I did notice a few bugs where you could walk anywhere. It bothered me that the souls coming to you would miss a lot.

Submitted(+1)

Really nice job setting up the graphics and sounds as that can be difficult, I see that you got them from an asset pack and with that said I think you should use more of the time of the jam to focus on play testing your game and fixing bugs in the code. Like Brackeys always says it is super important to play test or have other people test your game!

Also there are some grammar mistakes in your intro story cutscene, another reason it's good to have others test your game for you :]

Overall you could really make something nice out of this game, it's mechanics (loved the soul ammo) and story are really thoughtful.

(+1)

Visuals, Sounds and animations were incredible good, but the gameplay has so much bugs that wasnt funny anymore. Maybe next time more focusing on the gameplay, or just making the game scope smaller, i really believe that you can produce good games.

Submitted(+1)

The graphics are easily one of the bests I've ever seen, the concept is neat and really wonderful but the execution sadly wasn't that good.

There is a lot of bugs, I can easily cross invisible floors, sometimes my characters is way higher and not even close to to the floor, floating like everything is normal. The game has a lot of inconsistencies and that makes it harder to understand the mechanics of the game. There was also not enough guidance and tutorial at the beginning, like, what does that yellow shards do? when I clicked lmb near them, They gave me a orb, but sometimes not? idk, it was pretty confusing but really cool to try it, the introduction was amazing  and graphics too but when the gameplay started was really messy. Also camera is weird but you can get used to it.

Anyway it is a cool game but it feels more like a tech demo then a game but nice job!

Did you checked my game yet?Leave it a rating too!

Submitted(+1)

Such a master piece of mechanics i really enjoyed it 

but the combat was kinda poor i felt the game limiting me too much

Great game after all

Submitted(+1)

This game pretty much had everything that I envisioned my game to have. Great one.

Submitted(+1)

This game was absolutely incredible! The cuscenes, graphics, audio, this game is perfect!

Submitted(+1)

To be honest, this game was great. Graphics, Audio, and cutscenes set the idea of the game perfectly, until the gameplay. the movement is good, but shooting souls, dashing, and the life-stealing was all very buggy. Souls could just get stuck if you shot them to a wall, and wont come back. Dashing into a closed gate would sometimes put you on the other side. And sometimes you could just walk on air straight through the level. Sorry for being such a critique, but i hope you notice this and fix it to improve your game. Otherwise, a nice entry for the jam.

Submitted(+1)

Pretty nice entry altough I have some criticism. The aiming is sometimes a pain and the fact that the souls don't correct their flight path is annoying. The game looks great. Cheers :)

Submitted(+1)

Great work on the cutscene and the stylized logo. Had some issues though, like, floating in the air and high mouse sensitivity. Apart from that, liked your approach to the theme, sut lacks some polish

Submitted(+1)

Stunning graphics and cutscenes. Only complain would be the difficult controls which i can't really get used to.

Submitted(+1)

The visuals are very soothing somehow, and the gameplay is smooth as well!

The tutorial phase was pretty hard though in my opinion, I died in the tutorial more than actual levels :^)

Great game, hope you had fun making it!! ^^

Viewing comments 40 to 21 of 44 · Next page · Previous page · First page · Last page