Congratulations on the final version. Excellent and cute platformer. I also added it to my new "Gameplay of New Amiga Games from January 2025" video, along with other recently released games. I hope you enjoy the video.
Thank you for showing the game in your video. A new game is already in the works. I'm currently still working on the quest system for the game. It will be a while before a playable version is ready. :)
We took another look at the final version and it is still a great game, were it not for the missing checkpoints, which increase the frustration factor immeasurably when, for example, you have to start the level from the beginning again because you calculated the jump too narrowly. Nevertheless very good graphics and sound, so you shouldn't miss this game. Our German-language review can be found in our recorded livestream starting at 02:57:09. English subtitles are also available. 🙂
Thanks for the video. I deliberately decided against checkpoints. I wanted the challenge here to be a bit like in Dr. Dangerous. There are no checkpoints in either game ;)
I am getting squiggly lines, possibly a vsync issue with windows version (Which uses FSUAE) of course... not sure how i can fix that in the Default.fs-uae file?
This problem doesn't exist with WinUAE..
Also with my XB1 Controller in Windows version it wont work unless i alwasy manually select joystick instead of cd32 pad and or changing these line like this below in the default config fixes it
So far I have only tested the game on WIn-UAE, a real Amiga and PS-Vita (via emulator) and there were no problems. Please have a look at the configuration
I download final release but I can't get password for level 24 and after first time I lose on level 23 and try again and Collect everything the key not show and can't go in exit door.
So I took a look at it once. The only thing I found is a graphic bug in Level 23. The key comes when you have collected all the honey and then go back to the bear, he gives you a key. I have uploaded a fix for the graphics bug and made small visual changes in level 23. Normally level 23 should be playable
Yes, me too. I replayed the game from the start and until now I found 2 issues: - Level 19 there aren't many coins to get a code for Level 20 - Level 24 no code is given
I wanted to wait until I finished it again to report any other issues.
I counted the coins on both levels and it is possible to collect more than 44. This should be enough to get the code. You also get coins for the enemies or blocks ;) ...Or does the game not display anything?
I looked at the code for the level code display and I think it was just the error that if you have collected exactly 44 coins no code is displayed. I have changed the code so that no longer if>44 coins to if=>44 coins. So now you can have exactly 44 coins and it should be displayed there
I'm not used to use joystick up to jump. Now i remember why i don't play platformers on Amiga ;-) I make mistake after mistake and this lovely game becomes unplayable for me. How do others play this game? I have a Suzo Arcade stick which has tight controls (micro switches).
I do have a Suzo "The Arcade" which has two buttons which works on MSX. I did press that button yesterday if i'm not mistaken and did not do anything. So i guess it needs something special? A mod or? Which two button joystick do you use on your Amiga? Does master system controller work on amiga by any chance? Or Amiga cd32 controller? Answer my own question: Found this thread and seems master-system controller does work. With mega-drive there's discussion about safety). And perhaps 2600 controller could also work.
An excellent platformer with good music. I also included it in my new "Gameplay of New Amiga Games from December 2024" video along with other recently released Amiga games.
Unfortunately, I won't be able to release the game this year. It's ready, but the game still needs to be fully tested so that it can be made available relatively bug-free.
Happy New Year to everyone and have a nice celebration. :)
New levels are in the works. I hope the game will be finished this year. So keep testing so I can fix all the bugs quickly. Update coming before Christmas.
You also get coins for the stones. In level 19 there are only 34 coins, you also have to hit the stones that are hidden with your arrows so that you have enough coins ;). The other bugs are fixed. I also made more coins in level 19. update 7_1 is online
- on level 18 there are few arrows, few stones to shoot, so not enough coins to get a code for level 19:
- Finishing Level 23 no code is displayed for Level 24;
- On Level 24 there are 2 ladders that don't work, but for the first ladder I can go up from the platforms above, but for the second ladder, where there is the last enemy to shoot and complete the collection for the key, it is no longer possible to return. So the level is not completable.
Oh sorry. I was looking for the bug in level 19 instead of level 18, my mistake. I changed it and placed coins there. I also fixed the problem with the ladder in level 24. Update is coming tonight with two new levels and bugs will be fixed ;)
Love the game, just got to level 4 so far. Both this and Dr Dangerous are great fun and very challenging. Would you maybe consider doing a copper background so there is a little bit of a parallax effect, that would be the cherry on top. Either way thanks for your great Amiga games!
Thank you for the kind words and, of course, for the criticism of the games. I know that many like parallax scrolling and much more. I am rather someone who tries to get as much fun out of a game as possible. I like playing my games myself and even my son plays my games. I've never been a fan of background scrolling. I know everyone has different preference. I'm sure there'll be a game with it soon, but first I'll finish the game and then I'll start planning the next project. So let me surprise you. So it won't be boring. I was actually planning to release a boxed version of the game, but unfortunately I haven't gotten around to it yet.
Still bugs, not enough coins to get a level 7 code, and still random blocks on wrong position, these are frustrating because compromise the playability. Thanks for the update:
Very nice but difficult game with too few checkpoints. The soundtrack is amazing and the graphics are impressive. The controls also work very smoothly. We are very excited about the finished game. Our German-language review can be found in our recorded livestream starting at 02:23:33. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. 🙂
It's going to be a great platformer game. I also included it in my new "Gameplay of New Amiga Games from October 2024" video along with other Amiga games released in October.
There will be an update today. Some bugs will be fixed and a level will be added. Thanks to all who support me with this. I am happy about every support. :)
Thank you very much. I'm also always surprised that you can achieve so much with 32 colors. I'm also a big fan of this kind of thing. There are so many games that look fantastic for the PC and are bursting with graphics. It's more fun for me to bring new games to the Amiga and people enjoy them more than the hundredth 3D platform game
Anyway on Level 7 I cannot get the door open, altough I have the key:
The last bug I report is that you can't get enough coins to get the level code. Is this normal? Thanks HooGames for your attention, we'll wait patiently the bug correction. ;)
Some bugs have been just reported, I want ask if from level 6 is normal that I cannot reach the minimum coins value to have the level code. Here some images of just reported bugs:
Thank you for the detailed description of the bugs. This makes it easier for me to fix them. I will fix the bugs after my vacation in 10 days and continue working on the game. :)
Thanks for the info. I must have forgotten a ladder. Your video is perfect and there are still bugs to be seen. Thank you very much. I'll fix it after my vacation
And what do you think of the game? Is it too easy or too hard ? Is there anything I can improve
Many thanks for all the tips. I've kept the levels in the game very small and that's why I've made it so that if you lose a life you have to start the level all over again. I loved that in the old games. Yes, it was annoying at times, but that's why I included the level codes. So you have to think carefully about whether I can kill the enemy with the arrows or whether I should jump on his head. That was always a challenge and I loved it.
The two buttons, one for jumping and one for shooting, should actually work
I'm still on vacation, but the game will be developed further afterwards. A little tip. You can reach some corners with opponents. I also wanted to add some secrets. Let's see how and where. You will also see if you have found the secret at the end of the level or not. Just not where ;)
Please don't use the bloated adf format. LhA is the de facto standard file archive for AmigaOS. Also, why do you refuse to upload the demo to Aminet so every Amiga user can easily download it and enjoy it? 😑
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Amazing and lovely game. Very entertaining. Congrats!
Thanks. :)
Where are adf files? :(
? you can download it
Found, sorry!!
GREAT game!
Thanks :)
Congratulations on the final version. Excellent and cute platformer. I also added it to my new "Gameplay of New Amiga Games from January 2025" video, along with other recently released games. I hope you enjoy the video.
Thank you for showing the game in your video. A new game is already in the works. I'm currently still working on the quest system for the game. It will be a while before a playable version is ready. :)
We took another look at the final version and it is still a great game, were it not for the missing checkpoints, which increase the frustration factor immeasurably when, for example, you have to start the level from the beginning again because you calculated the jump too narrowly. Nevertheless very good graphics and sound, so you shouldn't miss this game. Our German-language review can be found in our recorded livestream starting at 02:57:09. English subtitles are also available. 🙂
Thanks for the video. I deliberately decided against checkpoints. I wanted the challenge here to be a bit like in Dr. Dangerous. There are no checkpoints in either game ;)
Hi,
I am getting squiggly lines, possibly a vsync issue with windows version (Which uses FSUAE) of course... not sure how i can fix that in the Default.fs-uae file?
This problem doesn't exist with WinUAE..
Also with my XB1 Controller in Windows version it wont work unless i alwasy manually select joystick instead of cd32 pad and or changing these line like this below in the default config fixes it
joystick_port_0_mode = gamepad
joystick_port_1_mode = gamepad
So far I have only tested the game on WIn-UAE, a real Amiga and PS-Vita (via emulator) and there were no problems. Please have a look at the configuration
Your windows pre packed version comes packed with fsuae and has a normal default config.
What I'm saying is out of the box your windows download link is not displaying the gfx properly in windows...
And I'm not sure how fix the gfx by editing the uae. I tried to enable vsync in uae but it didn't change anything
Can you repack the game with winuae instead of fsuae in your windows dl link?
I download final release but I can't get password for level 24 and after first time I lose on level 23 and try again and Collect everything the key not show and can't go in exit door.
Things are also often well hidden. Just check again to see if you have found all the hiding places.
Ok but I have try to many Times , so this was so far I can play. no more gameplay on this game.
I will take a look. Thanks for the info. :)
So I took a look at it once. The only thing I found is a graphic bug in Level 23. The key comes when you have collected all the honey and then go back to the bear, he gives you a key. I have uploaded a fix for the graphics bug and made small visual changes in level 23. Normally level 23 should be playable
Yes, me too. I replayed the game from the start and until now I found 2 issues:
- Level 19 there aren't many coins to get a code for Level 20
- Level 24 no code is given
I wanted to wait until I finished it again to report any other issues.
I counted the coins on both levels and it is possible to collect more than 44. This should be enough to get the code. You also get coins for the enemies or blocks ;) ...Or does the game not display anything?
I looked at the code for the level code display and I think it was just the error that if you have collected exactly 44 coins no code is displayed. I have changed the code so that no longer if>44 coins to if=>44 coins. So now you can have exactly 44 coins and it should be displayed there
Hotfix 2 online (thanks for report)
Ok, I played until the end level 30 and no issues found anymore. So this is the Final 100%.
The new version works now with the level codes ?
Yes, I have all the 30 level codes.
I'm not used to use joystick up to jump. Now i remember why i don't play platformers on Amiga ;-) I make mistake after mistake and this lovely game becomes unplayable for me. How do others play this game? I have a Suzo Arcade stick which has tight controls (micro switches).
If you have a two-button joystick, you can also jump with the second button if the joystick is suitable for this ;)
I do have a Suzo "The Arcade" which has two buttons which works on MSX. I did press that button yesterday if i'm not mistaken and did not do anything.
So i guess it needs something special? A mod or? Which two button joystick do you use on your Amiga?Does master system controller work on amiga by any chance? Or Amiga cd32 controller?
Answer my own question: Found this thread and seems master-system controller does work. With mega-drive there's discussion about safety). And perhaps 2600 controller could also work.
Final Release is out now ...
Well, good !
I think I will replay the game from the start ;)
Best game tester. :)
Tomorrow comes the final release. So stay tuned. :)
I didn't see graphics this good or smooth on x86 until the Win32 era.
very good
Is level 29 under construction ? Let's start with only one hidden arrow... so I cannot go any way.
![](https://img.itch.zone/aW1nLzE5MjY0OTQ4LmpwZw==/original/CzKviI.jpg)
Thanks
It only a bug i fixed it now with RC_2
Thanks, ADF file is ok, You have to correct LHA file (cartridge.se file is bad)
I fixed it tomorrow. ;)
Level 29 don't enough coins to get a code,
![](https://img.itch.zone/aW1nLzE5MjcyNjg2LmpwZw==/original/N6Kp%2Bx.jpg)
Level 30 the ladder doesn't work after defeat the monstre:
Finshing the game bad text format on screen:
![](https://img.itch.zone/aW1nLzE5Mjc1MTExLmpwZw==/original/Cw3Knn.jpg)
Anyway I enjoyed a lot playing this game. ;)
An excellent platformer with good music. I also included it in my new "Gameplay of New Amiga Games from December 2024" video along with other recently released Amiga games.
I have a problem with grabbing the last thing on Level 2. The character just wont jump far enough. I am testing the game on A1200 060. Maybe too fast?
Please send me a picture. Normally you can reach all items.
Unfortunately, I won't be able to release the game this year. It's ready, but the game still needs to be fully tested so that it can be made available relatively bug-free.
Happy New Year to everyone and have a nice celebration. :)
New levels are in the works. I hope the game will be finished this year. So keep testing so I can fix all the bugs quickly. Update coming before Christmas.![](https://img.itch.zone/aW1nLzE5MDkyMzU1LmpwZw==/original/HvBVc0.jpg)
Level 19, still not enough coins to get a level code:![](https://img.itch.zone/aW1nLzE5MDk2Nzg0LmpwZw==/original/8pRXDl.jpg)
Level 20, 22, 23 wrong codes (don't work):
You also get coins for the stones. In level 19 there are only 34 coins, you also have to hit the stones that are hidden with your arrows so that you have enough coins ;). The other bugs are fixed. I also made more coins in level 19. update 7_1 is online
Now the codes work, but:
- on level 18 there are few arrows, few stones to shoot, so not enough coins to get a code for level 19:
- Finishing Level 23 no code is displayed for Level 24;
- On Level 24 there are 2 ladders that don't work, but for the first ladder I can go up from the platforms above, but for the second ladder, where there is the last enemy to shoot and complete the collection for the key, it is no longer possible to return.
So the level is not completable.
Thanks for your attention.
Oh sorry. I was looking for the bug in level 19 instead of level 18, my mistake. I changed it and placed coins there. I also fixed the problem with the ladder in level 24. Update is coming tonight with two new levels and bugs will be fixed ;)
Good !
Love the game, just got to level 4 so far. Both this and Dr Dangerous are great fun and very challenging. Would you maybe consider doing a copper background so there is a little bit of a parallax effect, that would be the cherry on top. Either way thanks for your great Amiga games!
Thank you for the kind words and, of course, for the criticism of the games. I know that many like parallax scrolling and much more. I am rather someone who tries to get as much fun out of a game as possible. I like playing my games myself and even my son plays my games. I've never been a fan of background scrolling. I know everyone has different preference. I'm sure there'll be a game with it soon, but first I'll finish the game and then I'll start planning the next project. So let me surprise you. So it won't be boring. I was actually planning to release a boxed version of the game, but unfortunately I haven't gotten around to it yet.
A wonderful game!
Time to test v6 ;)
![](https://img.itch.zone/aW1nLzE4OTI3ODE1LmpwZw==/original/2F4Vxe.jpg)
Bugs for the bottom write and not enough money on the level 19 to get a code for level 20:
Level 21 at the top (29) and the code (down) are wrong:
![](https://img.itch.zone/aW1nLzE4OTI5NzI1LmpwZw==/original/n8rQgi.jpg)
Thanks for the quick fix, time to test and Play :)
Version 5 online ;)
Good, but on level 16 there aren't enough balloons to finish:
Ok, I will search them better ;)
I work on the next update if you like i can send you the game first for testing. Add me on instagram :)
I would be happy, but I don't use social media like Instagram anyway.
The soundtrack is outstanding!
Nice! Bug in 13:55
Level 15 BUG 01, once you go down you cannot get on anymore from the ladder:
![](https://img.itch.zone/aW1nLzE4NzIzMjYyLmpwZw==/original/gSs8Zz.jpg)
Level 15 BUG 02, when you get on from the ladder you die:
Level 15 BUG 03, you cannot reach the other side:
Thanks for the report. I fix it today:)
Still bugs, not enough coins to get a level 7 code, and still random blocks on wrong position, these are frustrating because compromise the playability.
![](https://img.itch.zone/aW1nLzE4NjMyNjI5LmpwZw==/original/WBGib9.jpg)
Thanks for the update:
Thanks for the report.I will fix it with the next update
I also have to report the following bugs:
![](https://img.itch.zone/aW1nLzE4NjQ0MTA1LmpwZw==/original/w5gvlv.jpg)
- after completed level 10 and go to level 11 I get the same level 10 code:
- and on Level 12 I get always a Level 10 code and bugged gfx (Level 19 instead of Level 12):
Awesome game!
Very nice but difficult game with too few checkpoints. The soundtrack is amazing and the graphics are impressive. The controls also work very smoothly. We are very excited about the finished game. Our German-language review can be found in our recorded livestream starting at 02:23:33. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. 🙂
Thanks for the great video. :)
I am currently working on an update. :)
great game,thanks
I'm glad you like the game. You are welcome. :)
Altough the bugs I still managed to finish the eighth level too:
![](https://img.itch.zone/aW1nLzE4NDY5MzY2LmpwZw==/original/KvicpL.jpg)
Level will follow. So far I am working on more levels and fixing the bugs. :)
It's going to be a great platformer game. I also included it in my new "Gameplay of New Amiga Games from October 2024" video along with other Amiga games released in October.
Thanks for the video. :)
Great game. Unfortunately I'm a poor player, stuck at level 3.
:) Thank for the new video.
Version 2 online
Still bugs, there are not enough coins to get a level 7 code on level 6, even killing all enemies
Gfx bu on level 7, but sometimes some trasparent blocks appears on wrong position when shooted:
Wrong Code on Level 8:
![](https://img.itch.zone/aW1nLzE4NDUzNDY4LmpwZw==/original/Hnxl%2B4.jpg)
Thanks for your attention.
Thanks for the info about the bugs. I will fix it as soon as possible and upload an update. :)
There will be an update today. Some bugs will be fixed and a level will be added. Thanks to all who support me with this. I am happy about every support. :)
If this had come out for x86 DOS PC around 1993 or so, it would have been a top platformer on that system.
Of course, Amiga is more elegant for this sort of thing. But even by Amiga standards, this is good. One of the best uses of colour I have seen.
Thank you very much. I'm also always surprised that you can achieve so much with 32 colors. I'm also a big fan of this kind of thing. There are so many games that look fantastic for the PC and are bursting with graphics. It's more fun for me to bring new games to the Amiga and people enjoy them more than the hundredth 3D platform game
Our platformer heart is pumping faster, our eyes are dripping :) Thanks for the game and looking forward to seeing it shaping up.
I am a big fan of jump and run. It's nice to see that I'm not the only one and I'm always happy to meet people who share my passion.
Anyway on Level 7 I cannot get the door open, altough I have the key:
![](https://img.itch.zone/aW1nLzE4MTcxMTkxLmpwZw==/original/9iUO%2B3.jpg)
The last bug I report is that you can't get enough coins to get the level code. Is this normal?
Thanks HooGames for your attention, we'll wait patiently the bug correction. ;)
Here some images of just reported bugs:
I have reach that coin but it is very pixel jump , I was pissed. Not enough to get all coins on level 6.
Thank you for the detailed description of the bugs. This makes it easier for me to fix them. I will fix the bugs after my vacation in 10 days and continue working on the game. :)
Level 7 , Bug or the level is not finished ? Can¨t jump back when you see end of the video most.
Thanks for the info. I must have forgotten a ladder. Your video is perfect and there are still bugs to be seen. Thank you very much. I'll fix it after my vacation
And what do you think of the game? Is it too easy or too hard ? Is there anything I can improve
Very cute platform game and fun to play , not to hard it is normal , don't make it harder , add various of music and a End Boss.
and Collect everything again if you lose a life is bad . Two Button one to jump and shoot.
I would not say that this game is 'too easy.' Please don't make it for "veterans."
The reason is say this is that's it's fun to casually play around right now. Don't need it to be more frustrating.
Many thanks for all the tips. I've kept the levels in the game very small and that's why I've made it so that if you lose a life you have to start the level all over again. I loved that in the old games. Yes, it was annoying at times, but that's why I included the level codes. So you have to think carefully about whether I can kill the enemy with the arrows or whether I should jump on his head. That was always a challenge and I loved it.
The two buttons, one for jumping and one for shooting, should actually work
I managed to stand out using one of the flying enemies.
Ok I try that but failed , but a ladder need anyway. Thanx for you get there and the key , hope we soon can play longer :)
I'm still on vacation, but the game will be developed further afterwards. A little tip. You can reach some corners with opponents. I also wanted to add some secrets. Let's see how and where. You will also see if you have found the secret at the end of the level or not. Just not where ;)
Please don't use the bloated adf format. LhA is the de facto standard file archive for AmigaOS. Also, why do you refuse to upload the demo to Aminet so every Amiga user can easily download it and enjoy it? 😑
I prefer only adf.
Sorry. I only download adf.
The game will come in every format, like Dr. Dangerous.
LhA on Aminet?
Can you support developers from aminet?
I'm on vacation for two weeks. After that I'll have a look.
Of course. AmigaOS users have been supporting developers since Aminet first launched in the early 1990s.
LHA is a hassle if all you have is an A500 without harddisk...
I will upload LHA, ADF, Windows and Amiga Mini after my vacation. :)