Play game
Grave Mistakes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #51 | 3.542 | 3.542 |
Story | #69 | 3.333 | 3.333 |
Enjoyment (Best Game) | #75 | 3.458 | 3.458 |
Sound Design | #119 | 3.292 | 3.292 |
Aesthetics | #164 | 3.542 | 3.542 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Yes
Which engine did you use to create this game?
Godot
Leave a comment
Log in with itch.io to leave a comment.
Comments
Really love the care taken to illustrate the journal to keep the player on their toes throughout the encounter. I thought it was a nice flourish to have several monsters and procedures to avoid them. Everything from the notes to the enemies and gravestones set out good attention to detail that made it fun to experience.
Thanks for submitting Grave Mistakes to the jam!
They broke my NECK
Hey there! here's my review... Okay so the story is great! i love it... i just... uhhmm... couldn't play it too much since I'm blind... not literal but figuratively xD
you don't know how much time it took me to find john's graveyard...
also this game teach me how to become a tomb raider... you should've seen how much times i have evaded death xD
anyhow the atmosphere is scary! the UI And artstyle are chef kiss!
my only suggest is, any uhhmm... aid on where i can find where? im kinda blind!
(im still thankful for the journal... without it, i would've been stuck trying to understand where i keep dying xD)
Hello,Here's my honest review,The atmosphere is scary,the graphics is great,The mechanism is amazing,Loved your story,Your game is awesome and you need to contiune making these game.but it's not that scary after you know the jumpscare but the atmosphere is scary.
Very good game! I liked the design of the magazine! And in general all the visuals are good! Also the gameplay was very nice!
Wow, just wow.
Cool atmosphere yes, but I got properly scared twice. The first time I died a to a mouth breather I was right next to it and it happened so fast I didn't know what to think. The second time I turned and saw it running at me; I was NOT expecting that. Clearly, I was the new Harry. The initial death, let's say, motivated me to read the journal entires.
The art was a bit... big. If you did this to make the environment a larger scale after having modeled everything, fair enough; it was not that bad. The visuals of the art were really nice though. I especially like the aesthetic of looking at the crooked fence with a little bit of sunset light off in the distance.
The sound design was well done. The horror sequence with Mary was nice. I would have liked it if it were a bit more obvious how much stamina I had; perhaps simply changing FOV while sprinting would better communicate when I am and and not and by proxy allow me to build a better intuition for how much I have and how fast it regenerates. The monster designs were well done; I like the analog horror style.
The journal entries were well written. The character of some senior graveyard worker trying to avoid any more losses to the supernatural was neat and the writing felt very natural.
The respawn transition and overall death-head-rolling sequence were well done. Not that I would know as I never died...
Good f***ing submission.
Thanks man, Im the art guy, I can tell you personally there was no intended sunset there, I put a brighter color over the horizon so silhouettes of the background looks "clearer". As much as I wanted to take credit for such a brilliant artistic choice, I was simply pushing buttons and see what works like a dumdum.
For the size problem, it was not intended either, I wasn't able to completely explore modelling the creatures since I had 24 hours and a whole lotta art to fill in, so the size might be all over the place, the headstone looks 7ft tall if you're standing on the hills. I guess we are just burying giants after all.
I have to personally apologize for the stamina system. I messed up, man. I am also half of the code guy.
No worries at all. Your game is one of the scariest I've played thus far (out of nearly 30 games). The art contributed to that greatly.
Amazing game! Great vdesign of the journal, love it. Also the many different creatures bring a lot of variation into the game. I had multiple heart attacks playing this game
Hey thanks man! We all need graves since there's a serial killer running loose lately, (twas me.)
Awesome, top tier jam submission! Fun, well made, hard but with checkpoints so it's not too punishing. I love the aesthetics too. Congrats!!
Thank you so much for the feedback. We tried to make the game feel as balanced as possible with the checkpoint and difficulty haha
Love the journal, its art is well done. The generous checkpoint placement is also greatly appreciated.
The enemy variety is also amazing for just one week.
Thanks for playing! Seems like us taking some time on a checkpoint system was a good call haha
I cannot tell you how much I appreciate the check point feature, because I died a lot lol! Awesome game and loved the unique monsters. Felt like I was being watched the whole time.
Hahaha well the save point surely saved your experience aye! Thanks for playing :)
Cool art especially in the book, although the text is too much for me) Good soundtrack, and that running man really scared me a lot
Thanks for playing! We're glad you enjoyed it and got a good scare
This is great! A tad rough around a lot of the edges but I enjoyed my time with it, and did indeed jump a handful of times before I made it to the end.
I liked the variety of dealing with the enemy types, but I must say the pacing of it could have been handled more delicately to make horror gradually unveil. I love the journal notes but receiving them all immediately removes any potential suspense, maybe drip feeding them along the way while gradually unveiling the enemy types could be more effective. In the same way, seeing the lumber but not being able to pick it up, even after reading that you need to pick it up, feels a little too game-y. The sound design works great but is noticeably absent from some parts, like removing the mimics.
One major complaint is the length of the game over, when a lot of the time you barely see what killed you, it often seemed to take ages to finally die and get the black screen, its a neat little camera movement/animation, but feels like a drag waiting for it to end so many times.
Sorry to list so many critical things but it is because I did really enjoy the game! Great work within the constraints of the jam!
We're glad to hear you enjoyed it! I 100% understand being critical on things we enjoy and we as a team will definitely take it as a learning process :)
I loved the detailed artwork in the book and the stylized, cartoony visuals of the graveyard, which create a nice contrast with the creepy setting. The saving feature was a lifesaver, and the scare factor—especially with the “running man” enemy—was strong. The game has a few drawbacks, like the overwhelming amount of initial text, some bugs (like sounds persisting after death), and the unbalanced stamina mechanics. While the ending felt abrupt, I understand the time constraints of game jams. Overall, it’s a great game with ambitious ideas, though perhaps too many to fit in. Adding more time for exploration and fewer intense encounters would enhance player learning and pacing. Thanks for a memorable experience!
Thanks for feedback! We'll definitely look into your criticism and bugs you've mentioned. Thank you for playing!
man this game is HARD. but i appreciate the checkpoints, they came in clutch during my run. Great job!
We're happy you find the difficulty and checkpoints to be a great match. Thank you so much for playing our game! :D
Some of the art in this is so good, nice work on it!
Thanks! :D
Just finished it. Lots of good stuff in here!
The progression saving system really surprised me! I was ready to have to do all over again first time I died when to my surprise, it saved my progress. Will definitely copy that in the future!
Also well guided to accomplish the main task.
I was a bit overwhelmed by the amount of text to read and could have been easier to digest if sprinkled as tips around the level perhaps.
Overall, it nails the horror vibes! Well done!
Thanks for the feedback! We're happy to hear the saving system saved your experience XD
This game was amazing! I loved the concept of the journal which included all the information on the enemies. There were a few surprises with the enemies and I got jump scared a few times. You got the vibe of the game down pat, it's very atmospheric. The only complaint I would have is the font in the journal can be hard to read at times with the background. Great work!
Thanks for the feedback and we're happy that you enjoyed it! The sound designer spent so much time finding the right sfx and we're happy that the atmosphere came out the way it did
Hi, thank you so much for playing our game and the feedback! We have updated the journal pages to be a bit clearer as part of our latest bug fixes so hopefully it's easier to read now!
Very great atmosphere and like how you are not powerless in the game if you remember how to handle the creatures.
Thank you so much for playing :D
Our sound designer spent so much time with the atmosphere!
Wow! It's surprisingly good little game. I love the atmosphere, you nailed the horror vibe, without scaring me too much to not wanna try again :D The arts and the overall 3D environment is very good, and it works great from the browser. I actually enjoyed this mechanic that I'm forced to read the journal.Oh and the sounds are good too! The only thing I somehow missed is more control from the keyboard (like going to the next page using arrows, or exiting with escape) but it's such a minor thing in the overall experience. Really liked it!
Thank you so much for the feedback, we're so happy you enjoyed it. The mechanics was done by everyone in the team while we were on 1 hour of sleep and 3 liters of coffee XD
Hi, thanks for checking out our game. We just added the escape and arrow key functionality inside the journal as part of our latest bug fixes!
Edit: Turns out Escape does not work well with the web due to going out of fullscreen also being Escape, but we still kept the arrow key navigation!
Absolutley phenomenal game! I love literally everything about it, the story, the creepy atmosphere, the art, and especially the concept and the creatures/spirits! You really knocked this one out of the park 😁
Thanks! This is our first official release with our team. So we're really happy to hear this :D