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[CLASSIFIED]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Design | #5 | 4.235 | 4.235 |
Aesthetics | #40 | 4.235 | 4.235 |
Enjoyment (Best Game) | #83 | 3.412 | 3.412 |
Story | #93 | 3.176 | 3.176 |
Horror | #97 | 3.118 | 3.118 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Yes
Which engine did you use to create this game?
Unity
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Comments
I really liked the visual and the sound design. I would recommend increasing the area in which you can interact with objects as I had to run around a lot to figure out how to get it to work. Pretty solid game.
Nice game! I like the blizzard atmosphere and the puzzle gameplay. I don't know if you want to continue this project, but i think you have a great start here.
A solid start for a game with great aesthetics and sound.
To improve I think you should:
The scenes and atmosphere are fantastic. However, I have a few suggestions: the trigger points for the scenes could be made more noticeable, and the interaction range for objects could be larger to prevent situations where players can't interact with objects or can only do so by crouching. Overall, I am really looking forward to the future content of this game.
Really enjoyed the atmosphere and visuals! (Plus that great walking on snow sfx!) Would love to learn more about how the monster came to be at the base and what happened to its crew!
Thank you, currently working on the plot and the monster (since the screamer is just a placeholder at the moment)
Amazing atmosphere! The puzzle design is excellent and has a natural flow to it, but the implementation needs more work. I wasn't sure in the beginning what I could interact with, and having to stand in a very specific position to interact with objects was cumbersome. I ended up walking back and forth in a single spot just spamming E until I succeeded. The monster attack at the end felt cheap and out of place. Despite these criticisms, I liked this game a lot, and was intrigued to see where it was going.
Well thats interesting, I Was surprise my computer can run this xD
Anyhow man how nostalgic it was playing old school style ps1 games, the game is pretty unique, though since im blind, moving over and around the fog is a problem for me also yes, it took me long time before i could see where the desired item is... the atmosphere is scary but the real Most Valuable Player on this game is the Models, theres just somethin scary at the models that makes me shiver.. also no.. i couldn't hear the music, i had a bad tendensies to mute audio when i play horrror games xD
Also wish the sensitivity for the mouse were a bit higher :(
Good game. I really like the atmosphere and graphics. The necessary actions are clear. But there are problems with interaction. You need to stand at a certain distance from the object, otherwise you cannot interact. Because of this, I ran past the desired item a couple of times. I also don’t like that the controls are somewhat delayed. I release the movement key, and the character is still walking.
But still, it's good work!
Пацаны вообще ребята, умеете, могёте))0)
Nailed the PS1 aesthetic, well done!
This game is very well made. Especially the sound design is great, I just love how the step sounds change, according to which material you are walking on. The world looks really beautiful, perfect amount of snow and fog. But I think you could improve the horror aspect with little scares or some object changing location and stuff like that. Also the jumpscare in the end was a littler too quiet, it came unexpected but didnt scare me. You could maybe add a good animation to the creature. But all in all a very enjoyable game!
Thank you, i was thinking the same, for now im doing this exact thing, already deleted this awkward screamer hahaha, i just needed a placeholder for a moment, really appreciate your review!
Интересная игра, но есть один недостаток. Предметы у меня постоянно проваливались под землю, пришлось переигрывать раз 5 с начала. (Пожалуйста помести под землю триггер что будет респавнить предметы на месте если те проваливаются под землю). В остальном мне очень понравилось, хотя скример я бы сделал погромче и другой, как и эмбиент. Очень зацепила интерактивность. Навеяла вайбы Voices of the Void и играми Майка Клубники. Возможно, если бы было побольше времени получилось бы ещё интересней. Хорошая стилизация и общий подход. Перепад высот заставляет двигаться из стороны в сторону, не хватает подсветки предметам, пока вплотную не посмотришь не понимаешь, что можно подобрать этот предмет. Вообще давно так не залипал. Было круто, жду ещё интересных игр.
Спасибо большое, честно говоря не додумался бы о коллайдере с триггером под землей, я как раз этим и займусь сейчас, большое спасибо.
Уже работаю над интерьером вышки и добавление новых структур.
так же добавляю записки и инвентарь
Можно твой ДС чтобы делиться впечатлениями об играх и поддерживать друг другв для отзывов?
Да конечно. NickAli
I loved the extensive menu options, atmospheric music, environmental sounds, and detailed interiors that tell a story. The generator quest was well done, and I appreciated the PS1-style graphics and the cozy horror vibe reminiscent of Silent Hill and Penumbra. For improvements, mouse sensitivity felt too low, and some interaction points (like with the crowbar and bunker door) were hard to locate. I was disappointed by the abrupt demon attack at the end, which interrupted the immersion; I’d have preferred a simple “to be continued” screen. Overall, it’s a solid project with great potential—thanks for the experience!
that’s very helpful, thank you very much
A bit buggy but really great sound design and atmosphere! The setting and retro graphics fit nicely together.
you have very well done ps1 style graphics! the atmosphere of the game is amazing, but I think you can get lost too much, still good submission
Thank you, just rated your game too, thanks!