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Nice conversion! Our German-language review can be found in our recorded livestream starting at 02:02:25. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. 🙂

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Thank you! 😊

Nice game. I wonder what is your development environment and language. Good idea to adapt these prehistoric computer games

The game is coded with Clickteam Fusion 2.5.

Glad you liked the game(s) 😊

Wonderful! An absolutely GORGEOUS remake. So beautiful, and I'm so glad you've kept the Beeper sound effects which give the game so much of its charm!

I don't know if you're planning to remake the 3rd game someday but I love that game too and always thought it needed some atmospheric "castle" music, so a few years ago I made some AY music for it just for fun (I'm a game musician). If you need any music in future feel free to give me a shout. I mostly do AY but I sometimes venture into "normal" music.

By the way I like the colour you chose for the sprites. That seems right. What are Olli & Lissa meant to be anyway? Human on the cover of the first game, dogs on the third, while the sprites look more like Mr Men or something! :D

I loved the original Olli & Lissa on ZX Spectrum!

Thank you for making the game just a tiny bit less difficult, though not having to backtrack to the first screen after every item feels weird. I absolutely appreciate you getting rid of the evil time limit, making collision less random, getting rid of infuriating fall damage and making the game-over animation skippable!

Lots of effort went into music and backgrounds, some of the later ones are downright gorgeous.

The overall package is a bit weird though:

  • There is a huge number of lengthy company logos at the start. Please make them all easily skippable. In fact, please let the player skip all of them at once.
  • Please move the gameplay change warning screen to the tail end of the company logos and don't display it every time you start new game. If someone sucks at the game, this warning gets annoying really quick, especially since it requires an otherwise unused key to skip.
  • The main menu can only be navigated with numeric keys, and not in-game control buttons (up, down, jump).
  • There are no settings whatsoever. In case you might add some, here are my suggestions: switch between 16:9 and 4:3, switch between window and full screen (I know Alt-Enter does it, but still...), allow to use a bordered window (so I can move it to a different area of the screen), and most notably - please, PLEASE add a way to redefine keys!
  • Also - no DInput gamepad support, which is a huge bummer for anyone with a Dualshock controller.

Many thanks for your comments and suggestions(always appreciated) and for downloading and playing Olli & Lissa. Hopefully you'll enjoy whatever we end up making next! - Steve