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Metadata encouragement Sticky

A topic by dustdfg created Jun 13, 2023 Views: 6,626 Replies: 97
Viewing posts 61 to 78 of 78 · Previous page · First page
(+2)

This is the very useful tips, thank you for the information.

(+2)

Thanks for the advice. I've now added metadata to all my games and assets. I agree Itch should push setting metadata for new projects.

(+2)

I agree with this, mostly because I keep forgetting to set it

(+2)

Fully support this!  This is so helpful! I actually was just learning about metadata this week in my photography class and how you can set it in adobe light-room. I had no idea itch.io supported it too!!! I have been making digital art for years and literally just learned what metadata is... (yep I'm slow haha!) thank you so much for sharing this! It is really important and helpful for fellow creators. 

(+2)

lmao i just got hit by that comment, thank you for telling me and i absolutely agree with this proposal

(+2)

Agreed, and the Engines & Tools section of Metadata is very limited, not every engine is listed, like the OHRRPGCE engine used to make one of my games wasn't listed, so I couldn't add it.

(+2)

AGREED!! i feel like this would be very helpful. i'm new to itch.io and i really didn't pay it any mind until OP asked me, and later sent me their post explaining where to add it when i expressed confusion

(+3)

Making metadata more visible would be very helpful!

(+2)

This is a really good idea. Meta data is buried

(+2)

Nice to know! I didn't find it by myself either.

(+2)

Already knew about it since I have a tendency to go into every minor detail when I'm doing something new.

But it's one of those things that need to be way more accessible!
Not everyone's gonna dig through every nook and cranny, can get exhausting ._.

(+1)

I absolutely agree. Is helpful to find assets more easily and also for creators how to use assets!

(+2)

+1 , thanks! I didnt know, ( not even Claus xD)

(+1)

I didn't know about the metadata settings, went to look at them - they seem pretty useless for TTRPGs. There's no way to even say "this is a print-and-play game; platform & controllers don't apply."

for tabletop games, leaving the Input methods field empty is best. setting the game as a physical game should be done in Edit game > Classification.

you can still set all the other metadata, so it’s actually just as useful for tabletop games as for video games.

although it would be great if they listed input methods for physical games:

  • tabletop
  • cards
  • dice

if itch lists virtual reality as an input method, i don’t see why they couldn’t list tabletop, since both input methods alter your environment for playing the game.

(+2)

I was unable to set a minimum number of players higher than "1" for a tabletop game until I selected a multiplayer option, and all of those are terrible for tabletop games. (Sure, let's go with "local multiplayer." Fine. I'm not going to decide which "server" option translates to "you can play this on Roll20.")

Accessibility options are also weird. Ah, sure, let's call it "high contrast" since it's "black text on white background."

It'd be nice if they had input methods or just listed "Tabletop Game" as an input method of its own.  Other "inputs" for tabletop games:

  • Cards
  • Dice (probably too much hassle to separate "D6s" from "polyhedral dice")
  • Tarot cards
  • Graph/hex paper required
(+1)

i just noticed the Metadata tab (and every other tab besides Edit game) only shows up when editing a saved game, not when creating a new game. no wonder so many people miss the Metadata tab.

(+1)

My friend, thank you very much, I am such a ignorant about all this stuff, I am just an Oldman that loves making pixel art, Thank you for  this tip! Cheers!

(1 edit) (+1)

Great suggestion. I hope this gets implemented (if it hasn't yet).

(+1)

licensing information is just as important as the description. it’s a shame that many open‑source projects are entered as proprietary software on the itch database because they missed the licensing page on the game page settings

Unfortunately I also noticed the reverse situation... Where some proprietary assets are marked as open-source because people doesn't really understand CC licenses so maybe it isn't as bad that this proposal wasn't implemented...

Viewing posts 61 to 78 of 78 · Previous page · First page