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Slimey Climbey Chambers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1623 | 3.295 | 3.295 |
Overall | #1885 | 3.354 | 3.354 |
Creativity | #2071 | 3.411 | 3.411 |
Style | #2227 | 3.358 | 3.358 |
Ranked from 95 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You build your own path to scale the levels by throwing goop springs. Also you get bigger and have scales.
Development Time
96 hours
(Optional) Please credit all assets you've used
Freesound.org
White tile texture from TextureCan
Dark color tile from TextureTown
UINavigation 3.0 plugin for pause menu navigation
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Comments
I really like the character design!
very creative!
cool game ! wish i could aim where I look at and not only in front of the character
It was so cool when you change between forms!
Great character design!
After going through all the rooms I felt a little bit as if I cheesed my way through some of them. Especially the room after you get the third form, it felt like I just walked a couple steps and that was the end.
Really enjoyed how the level design allowed for alternate solutions! Got a bit stuck at that first pool though since I didn't think to absorb the water lol also had more than a couple times where I'd forget double jumping with the second form would lock my momentum and zoom past where I was aiming. Once it all clicked though it made for some really solid platforming!
This game was really good! The controls felt great, especially for the second form. i wish there was some more gameplay with the third form, and I didn't realize that you could get more slime in water pools. Great game overall!
OMG this guy XD
I've been fan since pseudoregalia
control feels really nice, especially the spinning double jump of second form.
I'd like to see more!
yay fun slime blub
UMMMM I L---L-LIKE YOUR CHARACTER!!!
zoo wee mama!
The controls feels polished. The world reset nicely if you fell out. However, the pools' design made the second area confusing without a tutorial; they might be clearer if colored like the goop instead of water. The way the game introduced mechanics, like the two-orb limit and orbs weighing down buttons, was excellent. Great work!
i really enjoyed the characters design and there's a lot of polish on the controller that feels really good. i found a hole in the environment near the start but there was a catch that reset the world if you fell out which was also really nice. the design of the pools and the lack of a tutorial for them made it difficult to understand what i was meant to do at the second area for a bit (i'm not sure if it's a bug on my end, but they should probably be green like the goop instead of blue like water). the way that area tutorialized things like how you can only have two orbs out and how orbs weigh down buttons was really good though. the next area was really frustrating, as a missed jump meant resetting up all of the orbs again and the jumps aren't super predictable. it was still fun overall though and ambitious, really great work for such a short jam game!
Cool platforming, i like the 2nd form a lot. The 3rd one felt almost like a bit of a downgrade to it.
Really enjoyed this. The gameplay is very fun and satisfying. Some of the platforming puzzles are pretty clever! Thanks for making this.
Please consider playing and reviewing my game!
Controls are very well done and the theme is cleverly presented.
Congrats!
Character looks nice and i really enjoyed the animation! Good work :D
wasn’t able to play
I liked the movement of the 2nd phase (jump dash). It was fun moving around and trying stuff (increasing speed with subsequent jump dashes). For sure would have liked more art/music.
Almost has those Psuedoregalia feels to it, very nice puzzle game.