Play Stellar Defender
Stellar Defender's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 3.875 | 3.875 |
Visuals | #1 | 4.125 | 4.125 |
Gameplay | #3 | 3.625 | 3.625 |
Overall | #3 | 3.575 | 3.575 |
How much do you enjoy the game overall? | #5 | 3.625 | 3.625 |
How well does the game fit the themes? | #11 | 2.625 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
5 hours development (+5 more hours for graphical assets and 3 more for music)
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Comments
👍
Is some assets were generated or created before the game jam?
Most graphics are generated yes, but all during the jam (The music is not, I composed it). That background or that title page would have taken me hours to make by hand…
Polish with awesome graphics! The gameplay was difficult to me, the blue side follow the mouse and for the others, that is complicated to aim. A indicator line could be cool to know were colors are focused
Thanks! Although most graphics are generated ofc. Yeah I had no indicator at all except from previous shoots at start and then I made the 3 branch star to help see where we are shooting and got used to it so I felt it was enough.. but you’re probably right its still not enough..
Haha nice start menu !
Music a little bit too loud for me, other than that, really nice game !
Yeah I feel like I ended up mastering the music a bit too hard and its pretty loud.. I shouldve compensate in unity. I also didnt handle the sfx properly and at the end the shooting sounds overlap so much that it becomes louder than the music so I had to keep the music on top somehow.. Thank you!
Really cool game! The auto shooting feature was a fantastic quality of life addition, I would've really appreciated if the player was able to move with the arrow keys too, because i felt that the movement was a tad too finnicky when I was playing with my mouse but other than that very impressive work!
Thanks! That autoshooting felt mandatory at some point during my playtest, I almost made it as default, but then I also like to take my time to precisely shoot the enemies at the very start so I backed up a bit. However for the movement I didnt even try, I feel like it would become chaotic really fast if all enemies are still moving towards you.. and if they dont, then you dont really need to focus on shooting the right color to the red and green enemies, you can simply dodge and shoot the blue one which are easier..
Oh unless you mean like left or right for rotation? If so that would make it hard to make a quick half-turn for instance, but maybe
Great game, with good visuals, a smooth gameplay feel and great sound.
The first 30 seconds of the game is great, and you need to think about how you hit your targets. In the latter part of the game, you circle your mouse around the centre, and it feels so random how long you last.
Excellent submission.
Thank you ! Yeah, definitely the right way to play it. Think a lot at start, almost too much, until you are able to give up and spin to infinity ^^’
Very polished. I liked the core gameloop. Music fit well with the visuals.
Thanks a lot!