Nice concept! Good job!
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Criteria | Rank | Score* | Raw Score |
Audio | #2 | 3.867 | 3.867 |
Gameplay | #10 | 3.200 | 3.200 |
Overall | #11 | 3.267 | 3.267 |
How much do you enjoy the game overall? | #11 | 3.133 | 3.133 |
Visuals | #16 | 3.000 | 3.000 |
How well does the game fit the themes? | #19 | 3.133 | 3.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours and 56 minutes
My only complaint is the speed of the characters, otherwise this was a fun experience I thought the levels were well designed and there was a good use of the theme. Congrats
Clever platforming puzzle - about the only thing I would improve here is the horizontal speed of the characters - it felt waaaay too fast (to the point where standing on top of the buttons required very sensitive clicking). Other than this, a great entry!
Solid gameplay mechanic. The audio you spent more time on than a lot of us in this jam and it shows. Dual platformers are super fun. Good on you, buddy!
Awesome audio design for buttons and background music
Also check out my game
Very cool platformer / puzzle concept. The movement feels great but as others have said is maybe a bit toooo fast :D really nice clean art and great juicy SFX!
Cool concept!
I would advise to reduce the movement speed of the characters, it is way too fast paced for this game, and it doesn't really benefit from it 🏃♂️
Right now, the floor feels slippery because of the speed, and you have to reposition yourself many times to hit the buttons needed ⏹
I don't have any other complaints, I've enjoyed it overall! 😋
you make the button and doors system, that interact with player and objects, it needs more stages with more difficult jumps
PS: I broke the game by jumping on ceiling to offstage at the first stage with the guy on the right side
Really enjoyed the puzzles! A lot of fun to go through, they were all well designed. Nice mechanic too. The characters felt really good to move around with on the platforming segments, but more subtle movements like landing on a button were a bit challenging.,
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