Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

UnreachedView game page

Memorize the terrain in this unique side-scrolling space survival!
Submitted by HYPRGLOO (@hyprgloo) — 8 hours, 6 minutes before the deadline
Add to collection

Play game

Unreached's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#24.2504.250
Innovation#23.8333.833
Overall#23.8753.875
Feel#23.9173.917
Aesthetics#113.5003.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Nice concept! I included it in my Pizza Jam 2 compilation video series, if you’d like to take a look. :)

Host(+1)

Great take on the theme, this is the only game that is about immediate shor term memory recall. Great thought-out mechanics going on here. The flares and mines are really well introduced and add so much to the mix. All around a fun business . One of the great designs of the Jam. 

(This'd be a great phone game)

Thanks for Jamming! Do enter the next one in July! https://itch.io/jam/pizza-jam-3-pizza-prize

Submitted (1 edit) (+1)

This feels like a finished product!

The gameplay is definitely fun and engaging, and the mechanics incorporate the theme in a really interesting way. I agree with what the person below said about the menu, it was really straightforward to navigate and some nice animations to give the player feedback.

The way the tutorial was incorporated in the game was really nice, though I wish the messages could be skipped by pressing space or some other keyboard key. As the mouse is not a part of the gameplay controls, I see little benefit in using it to skip throught the messages. The menu would also benefit from keyboard navigation. But it wasn't thaaaat annoying, just a little nitpick that I think other notebook users could relate to haha.

Speaking of the game itself, the core gameplay loop was really solid. It's a simple idea, but it's implemented really well - like most good ideas. Like the same person who talked about the menu said below, the risk / reward factor of collecting the health / flare boxes was a clever idea which worked really well and kept the gameplay challenging.

The music was nice, and the graphics were serviceable. They were by no means bad (as I've said, this feels like a finished product), but I think the game could use some more ~~atmosphere~~ to better emphasize the whole being alone in some weird space cave aspect, if you know what I mean? I think that would make the game even more awesome, haha.

What else can I say? Really, really nice job. You people should be proud! :)

- Matheus, from Scroplus

Submitted(+1)

This was a fun game. Loved the idea of everything turning dark and having to remember where to go.  I really liked the music. Overall, it was a game that was fun and challenging. Well done!

Submitted(+1)

Excellent game, well done. A genius take on the theme. Difficulty curve is perfect. All the game mechanics work super well together. I also love the music. Unreached is a tense, tight, exciting experience!

Submitted(+1)

This is sweet!  Nice take on the theme, and I love how running up for boosts forces you to play risky.  I got a final score of 112114 on my first play through.  

Submitted(+1)

loved it. flares felt underwhelming (maybe a few seconds longer) other than that awesome work

Submitted(+1)

This is actually amazing. The menu was incredible (I have a soft spot for good menus), and I loved the gameplay. The risk/reward of having to move up for health was really clever.

Great game!

Developer

Thanks for your feedback! Os_reboot was responsible for the menu design :)
-Basset