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NICK OF TIME (jam version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 4.034 | 4.034 |
Concept | #2 | 4.136 | 4.136 |
Presentation | #2 | 4.409 | 4.409 |
Use of the Limitation | #3 | 4.045 | 4.045 |
Enjoyment | #9 | 3.545 | 3.545 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Gorethumb (programming), Tornado Cub (music/sfx), Jefferson Toal (level/narrative design)
Software used
Unity, Aseprite & Ableton.
Use of the limitation
The player must trade seconds from their time limit for building blocks that allow you to reach the exit. In later levels, you can consume blocks in order to feed your feed time limit. Through playtesting, we set individual time limits for each level to push your platforming and decision making skills to the limit!
Cookies eaten
How many cookies DIDN'T we eat?!
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Comments
Man I wish I was better with platformers - I cant help Nick get the Pizza he wants, im stuck in level 4 or 5 - giving up after 10 trys, 3 with two boxes left to place to get to the end :/
Really looks good, and the story was on point.
The platforming felt a little too fiddly for my tastes, but the infinite time feature/abuse really helped with that.
Cool game. It is well polished and it all worked well together!
This was super fun. The gameplay was amazing, the art and graphics were incredible for a 3-day game jam, the music was great and the concept and use of limitation were very creative! Amazing!
(probably a feature, but you can basically get infinite time when the timeblocks start to have a countdown by placing one then instantly removing them)
Incredible graphics and music, great job
Great job! This looks amazing, especially for a game jam. Super enjoyable concept and game. I wish there was coyote time on the jumps - some of the harder platforming could really make use of it. There’s also an exploit where you can get infinite time by repeatedly placing and immediately exploding blocks, but that’s a pretty minor thing overall, I think. Fantastic work!
what is a coyote time?
edit: Nevermind found it never heard of that before though
Placing the block in front made it challenging, but the graphics, humor and music was all on point.
Awesome use of the limitation too! Great game.
This looks amazingly polished for a jam game. And the concept of using seconds from your time pool to form blocks to hop on is pretty neat!
Really well made game. The art style is simple yet very nice and enough to visualize everything needed. The controls are pretty smooth and the game itself is quite difficulty. I really enjoyed it, good job.
Good story. What a fool professor indeed. The gameplay was fun, and the art style looked neat.
One thing I would have liked is faster block placement and no delay between jumps. So faster actions in general. Everything else is coool. Well done.
Very nice, love the retro style of it
nice games amzing music and art but for such a fast paced game i felt the controls needed tweaking
Amazing game! The soundtrack, the mechanics and the premise were all great, fun and enjoyable. The only exploit I found was that if you spawn and destroy a time block right away, you get some extra time, but I guess that's a feature ;)
you can definitely use it to your advantage but we tried to make the level time shorter in those instances
its updated now sorry
Hi inlake! So sorry about this. The Start button has been fixed and the game is ready and waiting for you!
I had the same issue as @perplexgg, as on discord or the community tab but im pretty sure you can upload any fixes during voting :)
its updated now sorry
Hi Stagfoo! So sorry about this. The Start button has been fixed and the game is ready and waiting for you!
Looks like a great game but the start button does nothing :(
its updated now sorry
Dunno if you're able/allowed to fix it since deadline is over. I hope you can, the screenshots look very cool and the concept sounds great, but I can't play! When i click start, nothing happens, and in JS console this error appears:
its updated now sorry