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magnet.io's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #1 | 4.375 | 4.375 |
Overall | #3 | 3.250 | 3.250 |
How IO is it? | #4 | 3.750 | 3.750 |
Modifier Implementation | #8 | 2.625 | 2.625 |
Enjoyment | #8 | 2.250 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Thanks!
The controls are not fun and the game feels floaty.
The graphics are amazing.
But over its a good game.
Hey! Thanks for playing. I'm sorry you feel that way about the controls. They were designed to fit the .IO style. (similar to Agar.io)
The controls would work very well on mobile
Also can you please check out my game
We are actually planning an Android release :D
I'll check out your game later today. I only had time for the HTML web builds so far.
I love the magnetic pull idea..
it sounds and plays really well.
I'm glad you enjoyed the game. Thanks for playing!
I like the implementation of the magnetism, it was tricky to work with. The other bases and zones confused me though. As mentioned, the performance is buried under the graphics, especially in the itch embed, but it was still somewhat playable.
Hello! Thanks for your feedback. We should've focused more on teaching the mechanics. There is a brief tutorial in the options menu when you download the game. Could you also please share your PC specs? The game was tested on a variety of systems and ran just fine.
Like I said, I played the web version, which drags the performance down either way and blocks the options menu, so sorry about that feedback! I use a GTX 1060 and Intel i5 (something) on Windows 10.
Nice game either way!
Now this game has the meaning of visual effects and lighting.
But it does require more resources than what the itch.io embed can handle.
So expect that the player’s enjoyment factor is decreased while the visual factor is WAY up-front.
Hey! Thanks for your feedback. I'd recommend downloading the game if you haven't already. Could you also share your specs for diagnostic purposes? We are really interested in performance feedback and seeing what systems have problems with our game. :)
Oh well, sure.
In other words, the game just swallows resources when trying to render everything.
Maybe tune down the lighting and effects?