Love the idea, controls are little stiff and I would add a longer brush (or at least I think it's a brush), but fun game nonetheless, and the gallery of paintings from past games it's a clever take on the theme, nicely done.
Play game
De Stijl's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #15 | 3.609 | 3.609 |
Artistic | #25 | 3.826 | 3.826 |
Overall | #51 | 3.209 | 3.209 |
Technical | #65 | 3.000 | 3.000 |
Design | #69 | 3.000 | 3.000 |
Gameplay | #94 | 2.609 | 2.609 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- As an artist, I greatly appreciate the take on the theme here! I swear, I dont have to battle my art to get it on canvas! At least, not every time...
Comments
Very interesting theme interpretation!
I also like the gallery as it fits really well with the rest of the game! Gameplay otherwise is pretty basic, but it works.
This is a really cool idea, and a striking visual style!
The only thing holding this game back is the gameplay. It is unwieldy to control, and clashes with the visual style of the game.
Also, minor problem: the low contrast of the dark-blue hearts on black background makes it hard to tell how much health I still have left. Maybe consider removing the hearts outright when you lose HP?
But the game really has a lot of potential - An interactive painting, with a gallery that is also a video game! I think this game could become something great! 😄
Thanks for the in depth feedback, I really appreciate it and it's invaluable for me to refine the game!
I was fiddling around with removing the hearts all together but I had painted myself into a corner (pun intended) with the gameplay. I think if I keep the HP system I should just remove the sprite for the heart or create a transparent one to ensure people can actually see their health. I agree the combat doesn't really jive with the vibe of the game and I'm hoping to get time to revisit this game and put a bit of narrative and refine the combat to be more focused on painting and less focused on bullet hell combat...I've got to muse a bit on how to make that interesting!
Finally totally agree, I had issues getting the character controller to feel right I'm hoping to resolve these issues (mainly I think the hitbox pivot is not as responsive as I'd like)
Again thanks for such detailed feedback and for giving it a play!
Definitely agree all the edges in this game are rough and this is my first Jam submission that I feel like coming back to! I didn't have the time to fully realize the core idea or even to refine the character controller to feel tight.
Thanks for the awesome feedback & for giving it a play and I look forward to (time permitting) creating a more refined version of the game!
Thanks, Yeah there definitely is some weirdness / issues with the character controller (that I didn't have time to fix) that can make the character controller feel a bit off and attacking where you didn't think it would! I got used to it playtesting it but I hope to fix the feel of the character if / when I jump back into this idea :)
I really tried to stick to the theme and I'm glad people seem to be digging the idea!
Thanks for the awesome feedback and for giving it a play!
Very creative approach to the theme, I really like the concept
Very cool concept and I like the art tie-in a lot. The gallery is also really neat, feels like it has a lot of potential!
Thanks! Definitely had to limit scope pretty hard for this jam as I had some stuff come up but I'm pretty happy with what I was able to get together!
I liked the gallery so much I wanted to add a "free play" or "painting" mode where lester had infinite health and you could just make paintings for the gallery by getting hit but didn't end up having the time for it!
Thanks for giving it a play!
Thanks for giving it a play!
Yeah I had a bit of trouble / time crunch with the hitbox definition for the player. It swivels on a pivot depending on your character's velocity but if you get hit and get knockback & or if you start your attack before your velocity is updated you can end up attacking in the wrong direction! Ran out of time to completely polish that but I appreciate the feedback!
I think a screen noting statistics about the fight before booting you to the menu would have been a great idea or something similar!
Thanks again!
Loved the concept! This game could be use to teach art or be part of a guided tour in a museum! Congrats!
The way the theme was used in this project is truly impressive. The attention to detail and creativity in the execution is remarkable. The challenge presented is engaging and thought-provoking, and it's clear that a lot of effort went into creating it. The artwork is truly stunning and adds a lot to the overall experience. Overall, I think this game is a great example of how the theme can be used to create engaging and memorable experiences.
Congrats! I really enjoyed it!
This was fantastic! The idea and the execution are amazing! It's so rare for a boss in a game jam game be this good! It telegraphs all of its moves and while there can be cheap shots at the start of the game (getting by multiple bullets right as you start), I had a great time fighting the boss and it felt fair. The whole concept of making an art piece from the fight was also quite fun. I can imagine this concept going even further, but as they say, less is more :) And this really proved it, great job!
Thanks so much for the feedback and kind words!
I really tried to focus on the loop of fight the boss, paint the canvas, look at the gallery...and the most important part of the game I thought would be the boss fight! I'm glad it felt like a good fight as this was the first boss & bullet hell type enemy I've created.
I agree the boss can be cheap at the start of the fight, I should have added a timer or something before the fight kicked off.
Thanks again, and thanks for playing!
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