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A jam submission

Built to SailView game page

Try to build a ship in a bottle on a ship with a wobble!
Submitted by Third Minima — 14 hours, 46 minutes before the deadline
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Built to Sail's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#3414.1034.103
Style#5394.1384.138
Overall#9613.6783.678
Enjoyment#32362.7932.793

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Build a scale model ship

Development Time

96 hours

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Comments

Submitted(+1)

I tried to play it with just a touchpad. Is that possible or do I then miss some controls?

Developer

Unfortunately it does require both a keyboard and a mouse because the arm and tweezers are controlled separately. I'm sorry it didn't work with just a touchpad! 

Submitted(+1)

I like almost everything about this (especially the voice acting). It accurately depicts the stress of building a ship in a bottle). I started to learn Godot this year and was really impressed with what you were able to do. 

Developer

Thank you! We've really enjoyed using Godot for a range of projects at this point, easy to jump into a project with it and supports a range of approaches.

Submitted(+1)

I liked the shader and art, but couldn't handle the camera after a couple of minutes. (I felt sick -- I'm quite sensitive to cameras). 

Developer

Oh no! I'm sorry it made you seasick, we should have provided a disclaimer! 

(+1)

I loved how you used the jam theme and the art style is great. Maybe know better what you take

Developer

Thank you! Yes, I think that would help people get into the placement faster and have more fun with it.

Submitted(+1)

Absolutely incredible. The controls were definitely a bit finicky (befitting a model ship building game), but the story was very cute and the sea shanty made it so unique and memorable! Great job!

Developer

Thank you so much!

Submitted(+1)

Very clever interpretation of the theme! 

I think the controls could have had a bit more feedback, maybe a highlight on objects that are within range to be picked up the tweezers?

Developer

Thank you! The highlighting is a good idea, some of the pieces were only a pixel wide after the dithering and were hard to locate.

Submitted (2 edits) (+1)

The opening song, voiceover, and realistic control make it the peak role playing experience. This is my masterpiece, perfectly aligned mast and sail!

Developer

Magnificent! Truly seaworthy. A better ship than I think we even managed in testing!

Submitted(+1)

Very neat little game! The controls took some figuring out but it was fun to play with for a bit. I loved the atmosphere, too, with the ship rocking and the creaking, and the voice lines.

Developer

Thank you, glad you enjoyed it!

Submitted(+1)

I love the concept, the art style, and the polish, but I couldn’t manage to place a single piece—I'm really sorry. The idea is super cool, though and music is awesome.

If you want to check out our game, feel free to do so

Developer(+1)

Thank you, and sorry you couldn't place a piece! I think we would have benefitted from more testing and balancing to get the challenge level just right.

Submitted(+1)

Dark Souls meets drunken Lego building on a tilting ship. Frustratingly loveable.

Developer(+1)

An elegant quote for the dust jacket, bellissimo!

Submitted(+1)

Interesting idea and the song at the beginning made me chuckle, comes through that you had lots of fun making this!

Developer

We did! Compared to previous jams this was the smoothest and most fun to make. Thanks!

Submitted(+1)

Great and interesting experience playing this! Love the 'little bit of glue', 'glue' etc.. voiceover bits! Really add to the atmosphere. Generally the atmosphere of the game was great and really unique. Great job! 

Developer

Thank you!

Submitted(+1)

Unfortunately, I never got around to putting the ship together in a bottle. But I liked the artstyle and sound design. The sound is just awesome. 

Gameplay-wise, I lacked a bit of help in figuring out where the hand is at the moment. A hand shadow or something like that would have helped a lot.

Developer

That is great feedback, a shadow would have been a good way to connect the arm to table location! Thank you for playing!

Submitted (1 edit) (+1)

The art style and gameplay are extremely unique, and I like that - not to mention the singing title screen! I'm a big fan of nautical themes and I think you really sold the "old pirate captain" feel with the visuals and audio. The controls felt awkward at times, but I think that's the point: tweezers + building in a bottle + rocking ship. Very well done. And of course I listened to the entire song. :)

Developer(+1)

Thank you!

Submitted(+1)

The song at the beginning is a 10/10! did you make it yourself?

Developer(+1)

Thanks! Yes, all from scratch. It was fun to come up with and sing.

Submitted(+1)

Great style and the song at the beginning! The controls are a bit unintuitive, but great job!

Developer(+1)

Thank you!

Submitted(+1)

A fun three dimensional puzzle. The sound effects really added a lot to the overall experience, and the dithering helped too. Certainly awkward to manage, but said awkwardness produces some rather humorous final results inside the bottle.

Developer(+1)

Thank you! It was fun trying to make the awkwardness a feature and not have it feel accidental. Glad you enjoyed it!

Submitted(+1)

I really like this submission! The only problem I have with it is that the arm gets in your way occasionally. Good job!

Developer(+1)

Thank you! We tried IK to fix that but ran into other collision issues. Maybe a way to rotate the camera tied to the arm could help with that.