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SlimeLike's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #68 | 1.897 | 3.000 |
Visuals | #70 | 1.897 | 3.000 |
Genre Incompatibility | #71 | 1.897 | 3.000 |
Theme | #72 | 1.687 | 2.667 |
Overall | #72 | 1.897 | 3.000 |
Cohesion | #73 | 1.897 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Chosen genres
Roguelike and Dating Sim
What was the size of your team?
4
How did you incorporate the theme?
We used the gifting systems from the dating sim genre with the shopkeepers to enhance the roguelike gameplay loop. After gifting an item that the shopkeeper like, their affection will go up and offer new services to the player.
Resources used
Look at the credits section on Itch page.
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Comments
I see you also decided to incorporate dating sim into your game! It is pretty nice to play, interesting take on the theme, I think you had a lot of work with all those abilities and UI, congrats!
I would add some information that you've completed a level. Levels are big and checking if there are no more enemies by going to door is tough :D
That's a really good point! Don't want anyone wandering longer than they need to. Thanks for the advice :)