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A jam submission

ForestView game page

Submitted by GC95000 — 1 day, 5 hours before the deadline
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Forest's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#393.7273.727
Gameboy-ness#674.0004.000
Overall#813.4773.477
Audio#1072.9092.909
Graphics#1263.2733.273

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This was awesome! The way all the tools each had their own specific mechanic but you could only hold 2 at a time was executed perfectly and led to some great puzzles. And your sliding block puzzles were great. The lever you had to hit with a seed in level 2 was pretty hard to see though. And for some reason the final boss sprite didn't load the first time I entered the level, but once I got back into the boss level (I figured out I could by pressing Ctrl+Enter on the title screen, was that for debugging or was that intentional?) the boss worked fine. Overall though this is one of the games I've enjoyed the most from this jam!

Submitted

P.S. I appreciate how you also used the J and K keys for B and A lol

Developer

Thank you. The Ctrl + Enter was a debugging thing I left in just incase anybody found it :). I should have made the lever blocks a bit more noticeable since only using 4 colors makes things blend together easily. The boss not loading happened to me once in testing but I changed some things and it didn't happen the rest of testing so it must be something I'm overlooking. I'm glad you enjoyed the game.

Submitted

Fun little puzzler! really great idea that you can only use one item at a time then trying to get your way through the level. Awesome job at the tutorial as well. SUPER HELPFULL and definitely something I should really consider to take time for my own stuff.

I think you could have done better overall if you would have gone with a different color pallet other then black/white greyscale. for help with that you can go here https://coolors.co/a7d49b-92ac86-696047-55251d-5a1807

Great job overall! and thank you for the Advanced sound and SFX controls! 

Developer

Thank you.

Submitted

Once I got hit by an enemy and was sent to the flashing-state, my character clipped inside a wall and got stuck. Does the wounded flashing state remove some wall collisions or use a different sprite that has a different origin point, which makes the player go inside walls? I got hit again and something flashed by and I was sent to the main menu. So no game over screen?? Or if there is, you should put a timer on it that disables input for a few seconds so that the player doesn't accidentially skip the screen. Cool game otherwise. Would be easy to transform it into a Zelda-like RPG. Keep learning! :)

Developer

Thank you. The flashing damage effect should just be visual effect. The collisions in the game are far from perfect so getting stuck in a wall doesn't surprise me but getting hurt shouldn't effect that. There is a game over screen but it's very easy to click through like you said.

Submitted

Nice little puzzle game! I liked the mechanics of the items, and the need to juggle them around throughout the level. The background sprites were really nice, and I absolutely loved the sleeping animation of one of the enemies was absolutely adorable. Really the one nitpick, for me, was during level 2 when it was a darker pallet for the background, I had trouble seeing the fast circular enemies as they blended into the background for me. Otherwise I thought it was a neat little game and I had fun with it.

Well done!

Developer

Thank you.

Submitted

really reminds me of minit, i love this genre of very procedural puzzley adventure game, definitely feels like it has potential to be tightened up into something really interesting !

Developer(+1)

Thank you

Submitted

Great job!  I solved it!  I couldn't tell if I was doing damage to the end boss or if I just got him in the right spot in the end.  It was really fun!  I got frustrated once in level 2 because I had to truck way back to get the ranged weapon, and then got lost, but that's COMPLETELY typical of a video game... at least the character moved quickly. This fit perfectly into the gameboy genre and I think you really did a great job with it!

Developer

Thank you. I'm glad you enjoyed it.

Submitted

Very fun game, the music could definitely do with some improvement though

Developer(+1)

Thank you.

Submitted

I had a funny moment playing your game ! 

Developer

Cool!