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A jam submission

Trick or TreatView game page

Just a little ghost trying to get some candy
Submitted by Gamefreaker — 3 hours, 3 minutes before the deadline
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Trick or Treat's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1232.8583.500
Audio#2052.5863.167
Visual#2172.5863.167
Fun#2532.3132.833
Overall#2572.3132.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Are you using any third party assets?
character sprites from Dagon's Fantasy All-In-One [16x16] https://eduardscarpato.itch.io/dagon

Are you using any AI generated assets?
no

Did you use BulletFury?

No

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Comments

Submitted

Very cute artstyle, love the choose your adventure style a lot!

Submitted

Trick or Treat is an adorable halloween themed bullet hell, with a fun twist on "consequences" where enemy death locations allow for the player to make decisions on spooky this-or-that questions.

The soundtrack was spooky cute and whimsy, with a fitting track for the boss fight.

I think my major issue was with aiming. I wish it didn't correspond with movement keys, so that it was easier to attack enemies.

The bat, skeleton, and giant slime had bullet patterns, but I would like to see that challenged more to be more fun.

Overall, it was certainly a treat to play. Well done.

Submitted

Having the terrain act as a decision making mechanism is a clever idea!

Cool way to approach where to kill enemies

Submitted

This game was actually really cool! 

Bugs I experinced:

On my first playthrough I touched a bat or something happened where my player sprite flipped upside down I wasn't able to recreate it but the player still worked fine despite the asset being flipped.

During my second playthrough I noticed that I was gaining velocity along with my bullets as long as I survived and held space I could keep gaining speed which I don't think is intended.

The skeleton enemy spawns bones in a pattern which was cool and fits the theme pretty nicely but when I killed a skeleton that already had bones spawned the bones still shot out unsure if bug or feature.

Things I liked:

It took me until my 2nd playthrough to understand that if I stand in a color it slowly makes that choice and enemy deaths will drop either green or purple 'blood' to change the stage which is super cool way to change it up.

Art assets were simple but felt a bit out of place given the rest of the style of the game I understand this is just  a sprite pack but I don't think they fit the games stage well.  and the music was decent enough where it wasn't too repetitive to be annoying but still catchy.

Things I wanted:

I was wishing for diagonal shooting without having to move diagonal given the nature of the movement there were lots of times where I was just off a few pixels from shooting an enemy and id have to readjust, which could be a feature or not but I found it somewhat hard to hit enemies.

I was hoping to know if a enemy was purple or green but had  no good way to know, maybe I missed something but having that info would have been nice.

All around this game was fun simple and fit the jam theme well done on pushing out a game for the jam!

Developer

Thanks for playing the game!

Some of those are clarity issues I would have liked to have fixed, but the flipped sprite is intentional as each choice that fills the bar changes the game in some way, either doing something silly or giving you a powerup generally.
Unsure about the velocity change, there is a bonus that improves move speed and one for fire speed as well.
The Skeleton bones continuing to fire was a choice but still not sure if I like them better having them stick around or be destroyed.
Originally the enemies were supposed to be color coded to the drops but with time crunch was not able to get that implemented.

I really appreciate your thoughtful feedback, and thanks again for playing!

Submitted

I really like the concept of moving the enemies to choose the consequence. Great Job!