Bit strange to have auto-attack be bound to a key and then make the target arrow disappear; I think it would be best to just have the character attack automatically when close to enemies. There's no visual feedback of when auto-attacking is on, so its not clear if you have it enabled or when the next attack is available. Might be useful to have a timer showing when the next basic attack comes up similar to the big attack. Without any visual feedback, attacking feels about the same as moving, so some kind of animation would also be nice. A range indicator may also be useful
I don't know why there is auto attack. Graphics are ok, nothing really special as of yet, but they need a lot more animations and at least flipping the MC sprite when moving to the left. I would like attacking with the arrow keys or mouse instead, or make it like Vampire survivors. Outside that major change, it needs a lot of work and can maybe end up being something interesting enough.
Ah, sweet auto-attack. I was confused as to how it works at first - the pointer should not disappear after hitting T, but start jumping up and down or so. Moving diagonally "stutters"
I would remove the system with targeting and auto attacking completely, unless you do something with a bunch of crazy upgrades I do not imagine it will be fun. Add some simple directional attacks or something instead, see how it feels. The controller setup of wasd t and tab is also very uncomfortable.
The visuals are sort of interesting, this is too early to be judged more seriously, keep on trucking, but I would go for another attack scheme.
Comments
It works. You can move and you can attack. Special attack also works.
Auto-attack is confusing, especially with a toggle button like others mentioned. I dunno what else to say, it's very barebones.
Bit strange to have auto-attack be bound to a key and then make the target arrow disappear; I think it would be best to just have the character attack automatically when close to enemies. There's no visual feedback of when auto-attacking is on, so its not clear if you have it enabled or when the next attack is available. Might be useful to have a timer showing when the next basic attack comes up similar to the big attack. Without any visual feedback, attacking feels about the same as moving, so some kind of animation would also be nice. A range indicator may also be useful
I don't know why there is auto attack. Graphics are ok, nothing really special as of yet, but they need a lot more animations and at least flipping the MC sprite when moving to the left. I would like attacking with the arrow keys or mouse instead, or make it like Vampire survivors. Outside that major change, it needs a lot of work and can maybe end up being something interesting enough.
Ah, sweet auto-attack. I was confused as to how it works at first - the pointer should not disappear after hitting T, but start jumping up and down or so. Moving diagonally "stutters"
Footage https://www.twitch.tv/videos/2189818553?t=0h3m1s
I would remove the system with targeting and auto attacking completely, unless you do something with a bunch of crazy upgrades I do not imagine it will be fun. Add some simple directional attacks or something instead, see how it feels. The controller setup of wasd t and tab is also very uncomfortable.
The visuals are sort of interesting, this is too early to be judged more seriously, keep on trucking, but I would go for another attack scheme.