Papers
arxiv:2412.01800

PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videos

Published on Dec 2
· Submitted by zhangysk on Dec 3
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Abstract

Recent advancements in video-based large language models (Video LLMs) have witnessed the emergence of diverse capabilities to reason and interpret dynamic visual content. Among them, gameplay videos stand out as a distinctive data source, often containing glitches that defy physics commonsense. This characteristic renders them an effective benchmark for assessing the under-explored capability of physical commonsense understanding in video LLMs. In this paper, we propose PhysGame as a pioneering benchmark to evaluate physical commonsense violations in gameplay videos. PhysGame comprises 880 videos associated with glitches spanning four fundamental domains (i.e., mechanics, kinematics, optics, and material properties) and across 12 distinct physical commonsense. Through extensively evaluating various state-ofthe-art video LLMs, our findings reveal that the performance of current open-source video LLMs significantly lags behind that of proprietary counterparts. To bridge this gap, we curate an instruction tuning dataset PhysInstruct with 140,057 question-answering pairs to facilitate physical commonsense learning. In addition, we also propose a preference optimization dataset PhysDPO with 34,358 training pairs, where the dis-preferred responses are generated conditioned on misleading titles (i.e., meta information hacking), fewer frames (i.e., temporal hacking) and lower spatial resolutions (i.e., spatial hacking). Based on the suite of datasets, we propose PhysVLM as a physical knowledge-enhanced video LLM. Extensive experiments on both physical-oriented benchmark PhysGame and general video understanding benchmarks demonstrate the state-ofthe-art performance of PhysVLM.

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The First Evaluation Benchmark for Physical Commonsense Understanding Based on Gameplay Videos

  1. Based on "glitch phenomena" that violate physical commonsense in gameplay videos, we constructed the PhysGame benchmark to evaluate the physical commonsense understanding of current multimodal large language models.
  2. We developed the PhysInstruct-140K and PhysDPO-34K datasets for supervised fine-tuning (SFT) and direct preference optimization (DPO) training, respectively.
  3. We introduced a strong baseline model that achieves state-of-the-art performance on both the PhysGame benchmark and general video understanding datasets.
  4. The paper, code, and datasets are open-sourced.
    Preprints: https://arxiv.org/abs/2412.01800
    Code: https://github.com/PhysGame/PhysGame
    Data: https://huggingface.co/PhysGame

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