Name: elerea Version: 2.9.0 Cabal-Version: >= 1.2 Synopsis: A minimalistic FRP library Category: reactivity, FRP Description: Elerea (Eventless reactivity) is a tiny discrete time FRP implementation without the notion of event-based switching and sampling, with first-class signals (time-varying values). Reactivity is provided through various higher-order constructs that also allow the user to work with arbitrary time-varying structures containing live signals. Signals have precise and simple denotational semantics. . Stateful signals can be safely generated at any time through a monadic interface, while stateless combinators can be used in a purely applicative style. Elerea signals can be defined recursively, and external input is trivial to attach. The library comes in two major variants: . * Simple: signals are plain discrete streams isomorphic to functions over natural numbers; . * Param: adds a globally accessible input signal for convenience; . This is a minimal library that defines only some basic primitives, and you are advised to install @elerea-examples@ as well to get an idea how to build non-trivial systems with it. The examples are separated in order to minimise the dependencies of the core library. The @dow@ package contains a full game built on top of the simple variant. . The basic idea of the implementation is described in the WFLP 2010 paper /Efficient and Compositional Higher-Order Streams/ (). . Additional contributions: Takano Akio, Mitsutoshi Aoe Author: Patai Gergely Maintainer: Patai Gergely ([email protected]) Copyright: (c) 2009-2012, Patai Gergely License: BSD3 License-File: LICENSE Stability: experimental Build-Type: Simple Extra-Source-Files: CHANGES Library Exposed-Modules: FRP.Elerea FRP.Elerea.Simple FRP.Elerea.Simple.Pure FRP.Elerea.Param Build-Depends: base >= 4 && < 5, containers, transformers, transformers-base ghc-options: -Wall -O2