A few years ago I had a feeling that Oleg Chumakov (then working at the game studio Nival) was the most famous programmer in the game development industry. He was giving speeches, hosted Gamesjams and frequently showed up on the podcast How games are made.
When VR hit the market, Oleg was chosen to lead the companyâs new department â NivalVR. But, as you probably know, VR didnât quite take off as much as people expected.
I kind of moved to other to other things in life and stopped keeping up with game development for a while, but after getting into it again I noticed that things were looking up for Olegâs team. Now itâs called Luden.io, and their machine learning expert simulator, while True: learn() became a huge hit in its admittedly small niche. Lots of cool stories are happening around the game and the team.
We decided to do an interview with Oleg, but I couldnât stick to one topic â his life up to this moment has been, for the lack of a better word, âinterestingâ. Heâs seen it all. And, to ensure that a programmer could talk about programming without fear of looking too ânerdyâ, the interview was conducted by my friend, colleague and an experienced developer of its own fillpackart.