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PyPokemon it's a project for training my python OOP skills.

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PyPokemon

This is my first serious and "original" project, the idea it's to practice my python sintaxe skills and my OOP skills.

The Code

Here the fun starts, a OOP adventure doesn't have an incredible history or have an awesome gameplay the main idea is to make a nostalgy about the oldschool text rpgs in the pokemon thematic, the history makes some paralels to what was coded for that line of code.

there are 7 python files:

  • classes.py
  • game_functions.py
  • structure_functions.py
  • lists.py
  • pokemons.py
  • pokedex.py
  • main.py

Even though the names are self explanatory bellow will be explanated the function of each file

pokemon_class

Here we have two main classes, Pokemon and Player, in pokemons, there are the pokemon atributes like name, number, xp, max_xp, lvl, health, max_health, the explaination of these atributes are not going to be done now, the methods of each pokemon are:

  • level_up(self) => This method makes the pokemon up it's level. and sets the next level atributes for the pokemon object.

  • atack(self, opponent) => This methos makes the pokemon atack another pokemon it uses an other function from game_functions (that uses the self.health as a paramether to atack, and the function get_damage will be explainated in the lists function.

  • set_level(self, min_l, max_l) => This one sets a randomic level, you can set the minimum level and maximum level available, and sets each level atributes for the pokemon object, this function will will return in the explaination of the main.

  • initial_level(self) => It makes the same thing of the last one, but it's olny used for the initial pokemons.

  • pokemon_out(self) => This method returns a boolean valor based in the pokemon.health.

player_class

And the Player's class represent's the player, and haves atributes referent to the bag of the pokemon trainer, like Pokeballs, Potions and evolution stones, the only atribute are the capture atribute

capture(self, pokemon, area, methods) => It receives the pokeballs to use as argument for the different chances to capture with the area, the way it works will be explained in the list file explaination

Game Functions

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PyPokemon it's a project for training my python OOP skills.

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