A minimal hybrid rendering sample using ray query
- Rasterization
- Raytraced shadow
- Vulkan SDK 1.2.162.0 or later
- GPU / Driver that support Vulkan Ray Query
- C++ 17
git clone --recursive https://github.com/yknishidate/vulkan-minimal-hybrid-rendering
cd vulkan-minimal-hybrid-rendering
mkdir build
cd build
cmake ..
cmake --build .
# on Windows
Debug\vulkan_minimal_hybrid_rendering.exe