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IceMilkTeaに含まれていたステートマシン実装を分離しました。

C# 17 2 Updated Jan 6, 2024
TypeScript 704 199 Updated Jul 18, 2024

Use VRM on Three.js

TypeScript 1,297 110 Updated Nov 21, 2024

🐻 Bear necessities for state management in React

TypeScript 48,142 1,494 Updated Nov 21, 2024

Plugins for mobile platforms to enable file downloads in background

C# 722 138 Updated Aug 21, 2023

The new future of dotnet/reactive and UniRx.

C# 2,291 101 Updated Sep 27, 2024

【Unity】InputFieldのスクロール対応

C# 1 Updated Oct 16, 2021

This plugin provides a more Advanced Input Field that has a lot more features and properties than the official Unity InputField.

C# 90 22 Updated Aug 1, 2022

A lite version of Unity's InputField, eliminating mobile generic keyboard popup, free to use in VR scenes.

C# 7 1 Updated May 17, 2018

Automate Addressing, Labeling, and Version Control for Unity's Addressable Asset System.

C# 391 27 Updated Oct 8, 2024

Easily bring your Figma Documents, Components, Assets and Prototypes to Unity

C# 402 44 Updated Jun 20, 2024

Zero encoding extreme performance binary serializer for C# and Unity.

C# 3,365 203 Updated Sep 24, 2024

Drop-in replacement of LINQ aggregation operations extremely faster with SIMD.

C# 775 11 Updated Sep 18, 2024

Structure of arrays source generator to make CPU Cache and SIMD friendly data structure for high-performance code in .NET and Unity.

C# 269 10 Updated Oct 14, 2024

A collection of scenes built for YouTube tutorial videos.

C# 14 2 Updated Sep 29, 2024

A hand menu for XR showcasing how to build 3D content and supporting hands as an input modality.

C# 25 4 Updated Oct 15, 2023

Project Auditor is an experimental static analysis tool for Unity Projects.

C# 834 68 Updated Feb 28, 2024

A native alternative to the heavy Electron Unity Hub, written in C++

C++ 369 23 Updated Nov 5, 2024

Simple input system for Unity

C# 54 3 Updated Jan 23, 2023

A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook "Level up your code with game programming patterns"

C# 1,521 231 Updated Oct 17, 2024

How to create Unity Pico Goblin VR experiences and release them on the global and Chinese Pico stores.

42 12 Updated Jun 17, 2019

Runtime Monitoring is an easy way for you to monitor the value or state of custom C# members during runtime. Just add the 'Monitor' attribute to a field, property, event, method or even class and g…

C# 418 23 Updated Apr 6, 2024

Project demonstrating in Unity how to fire a projectile at a target by either specifying its initial velocity or initial angle. Also draws out the projectile's expected trajectory.

C# 436 113 Updated Jun 9, 2020

This asset allows users to view raycasts as the user fires them.

C# 152 13 Updated Jul 1, 2024

Unity Performance Tuning knowledge book

C++ 1,521 61 Updated Apr 13, 2023

custom keyframes for Unity's timeline 🎞 (interpolate lists of anything) with visual tools 🖌 and C# to computeshader binding

C# 246 13 Updated Nov 25, 2023

Unity Tool showing a timeline of assembly compilation. This is especially helpful when trying to optimize compile times and dependencies between assemblies. Besides showing a graphical view of comp…

C# 893 36 Updated Aug 22, 2023

An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.

C# 755 102 Updated Nov 13, 2024

Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking. This project contains the interactions used in the "First Hand" demo available on App Lab. The …

C# 263 66 Updated Oct 31, 2024
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