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Emulate Higher Precision #8

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waylonflinn opened this issue Dec 13, 2015 · 1 comment
Open

Emulate Higher Precision #8

waylonflinn opened this issue Dec 13, 2015 · 1 comment

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@waylonflinn
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Some hardware doesn't support 32-bit precision. We should emulate higher precision, where necessary.

This technique could also be useful for getting 64-bit precision out of WebGL.

@waylonflinn
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More useful references for compatibility:

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