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Understanding Success Criterion 1.3.4: Orientation #416
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From @NIKHILSAIREDDY on June 21, 2018 5:2 Then what about the gaming softwares |
I think things have changed anyway, the doc now starts:
I think that clarifies 1 & 2, and the SC text itself has examples of 'essential':
@devarshipant does that resolve your comments/issues/questions? |
The term "binary" display orientation sounds a bit strange to me. For an easier understanding I would prefer something like: neither landscape nor portrait. Since WCAG is all about making things easy to understand. |
Suggest a modification that may address the issue but in a slightly different way: |
That sounds much better. |
I find the virtual reality language peculiar no matter how it is composed. "virtual reality content where binary display orientation is not applicable" seems to me not so much an exception as something which doesn't align with the SC language. Unless the idea is that "a single display orientation" is viewed as the user's perspective, I don't see how a VR system would ever be accused of locking content to a single display orientation. |
BTW, isn't this normative language? |
@mbgower Whoops. I slipped into edit mode and since this issue was about the understanding doc I wasn't thinking about that yet. |
The text is a note in the WCAG 2.1 spec section 1.3.4, not the understanding documents, yes, so it is in the normative section, but in an informal note. This was the only search result I could find on the topic and since this is "w3c/wcag" I thought I was at the right place. |
It appears the 'to do' list for this item is:
I've done a PR for those (#724), adding text for the understanding:
I see @mbgower's point about VR, but I can see a scenario where the user is in a wheelchair (or has other difficulty moving their head to one side), and the 'content' includes a sign/message that is arranged to be read vertically. Most people could turn their heads, some could not. It would be an odd thing to do, but theoretically possible? Anyway, I'm happy with there being an exception at the moment as I don't think anyone is sure of the issues in VR yet. That text is intended to explain why it's there, but without expanding too much yet. |
The group accepted the response & errata. The understanding doc will update soon, the errata at the next main publishing point for the WCAG 2.1 page. |
From @devarshipant on June 11, 2018 16:45
https://www.w3.org/WAI/WCAG21/Understanding/orientation.html
Please refer to the following paragraphs:
Isn't "Content's Orientation" similar to "system-level orientation" setting?
It is not clear what orientation settings can be controlled by content authors? I see Content, System-level, and Device-level Display orientation settings in use.
Should it be mentioned that restricting a display setting is fine if that specific display orientation is essential?
senors should be sensors.
Copied from original issue: w3c/wcag21#963
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