Dependency Injection Framework for Unity3D
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Updated
Dec 18, 2020 - C#
Dependency Injection Framework for Unity3D
Dependency Injection Framework for Unity Game Engine
Solitaire card game made in Unity using MVP, dependency injection, reactive and asynchronous programming.
Dependency Injection for Unity
Zenject 7 - Game example (WIP)
SOLID Factory is a Unity2D Project which has been developed to test high-level programming concepts such as SOLID, DRY, Separation of Concern, Composition over Inheritance, Maximize Cohesion, Minimize Coupling, and Dependency Injection(via Exzenject) principles in Unity.
This is a simulation game with the raw UI. Primary purpose of this project was to implement an expandable code architecture.
Beautiful mobile puzzle
Runtime-Extendible Object Pooler for unity .
A mobile game store UI implementation scalable for multiple mobile devices resolutions done in one week.
Code sample for using Extenject to preload Addressables
A basic slots machine game done in 5 days using Dependency Injection (Zenject), an Events System and wrote some Unit Tests. Pretty clean code architecture too.
A simple Space Invaders clone made in Unity using MVP, dependency injection, reactive programming and Addressables.
A Unity Menu Framework using Dependency Injection, inspired by MenuSystem & Zenject.
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