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A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
"Explore the world of HTTP web server implementation. Learn about HTTP standards, TCP server integration, URL formatting, and more. Enhance your understanding of web development and networking fundamentals.
The Odyssey Dedicated Game Server is a high-performance, scalable multiplayer server in C++. it supports dyanmic memory managment and real-time features like delta compression and lag compensation across concurrent game lobbies