Sdf 2d shape renderer for Bevy
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Updated
Aug 9, 2024 - Rust
Sdf 2d shape renderer for Bevy
A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
A 3D modeling and rendering programming language utilizing SDFs.
A Mesh to SDF converter, written in rust
Convert SDFs to triangle meshes using wgpu and dual contouring
🐕 Bevy Keith — 2D graphic library for the Bevy game engine
Multi-channel signed distance field (MSDF) generator for fonts implemented in pure Rust.
Simple raytracer with refractions and reflections, using both SDF raymarching and regular raycasting using O(1) formulas.
SDF renderer based on rust-gpu, vulkan, spirv-patcher and the miniSDF language
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