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The Shell01 project at École 42 is a challenging exercise that builds upon foundational shell scripting skills, focusing on more advanced command-line operations and file manipulation techniques.
The Shell00 project at École 42 serves as a foundational introduction to basic shell scripting operations, focusing on essential terminal commands and file manipulation for programming novices.
A 2D adventure game built with MiniLibX. Players collect items on the map and reach the exit using the W, A, S, and D keys. The map includes walls, collectibles, and free spaces. The goal is to collect all items and find the shortest path to escape.
A 3D first-person game built using raycasting and MiniLibX, inspired by Wolfenstein 3D. The project features real-time rendering of a textured world with player movement, door interaction, and customizable maps. Designed to run smoothly in a minimal graphical environment.
A mini shell implementation written in C that supports command execution, built-in commands, environment variable management, input/output redirection, and piping.
A concurrent programming project that simulates the Dining Philosophers Problem. It explores process synchronization using threads, mutexes, processes, and semaphores to prevent deadlocks and manage resource sharing efficiently.
A project that demonstrates inter-process communication in C using UNIX signals. It features a server-client system where messages are sent bit by bit using SIGUSR1 and SIGUSR2.
A system administration project from Ecole 42 focused on containerization. It sets up a multi-container infrastructure using Docker and Docker Compose with services like Nginx, WordPress, and MariaDB, all secured with SSL.
A full-stack web application project developed for Ecole 42, featuring a 3D Pong game, built with Django, Vanilla JavaScript, PostgreSQL, and Nginx. It includes OAuth2.0 authentication, a complete membership system, and utilizes Docker for containerization.
This repository contains solutions and resources for the CPP Modules in the 42 school curriculum. Each module covers specific aspects of C++ programming and is designed to progressively build proficiency in object-oriented programming concepts, memory management, and advanced C++ features.