The saliency maps are generated using edge splatting technique. In splatting multiple textures with different alpha maps over a mesh. In our project we augmented the method devised by Krueger et al [1].
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In the first step, a gaussian kernel of fixed standard deviation (10% of max-pixel width) and saccades amplitude as max gaussian value is applied to all the fixation points. The values at the overlapping pixels are added.
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In the second step the density values are mapped to a color gradient.
We use git gist to save the script for the saliency maps. Our python script to generate and compare saliency maps can be found at git gists
- Mean Squared Error (MSE)
where, (m, n) are dimentions of image I and K
MSE score distribution for all 170 pic_IDs
[1] Krueger, Robert & Koch, Steffen & Ertl, Thomas. (2016). SaccadeLenses: Interactive Exploratory Fltering of Eye Tracking Trajectories. 31-34. 10.1109/ETVIS.2016.7851162.