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English
🌟Hello, everyone!
I am game developer Ikpil. I am working on creating essential features for game development.
Primary Programming Languages:
- C, C++
- C#
- JAVA
💻 Key Development/Interest Areas:
- Enterprise Application Frameworks
- Reactive Applications
- Distributed Cloud-Native Applications
- Game Elements: Items, Quests, Achievements, Marketplace, Combat, Pathfinding, Skills, Buffs, Parties, Guilds, etc.
Korean
🌟안녕하세요!
저는 게임 개발자 최익필 입니다. 게임 개발에 필수적인 기능을 만들고 있어요
주 사용 언어
- C, C++
- C#
- JAVA
💻 주요 개발/관심사
- 엔터프라이즈 애플리캐이션 프래임워크
- 반응형 애플리케이션
- 분산된 클라우드 네이티브 애플리케이션
- 게임의 아이템/퀘스트/업적/거래소/전투/길찾기/스킬/버프/파티/길드 등
2 sponsors have funded ikpil’s work.
Featured work
-
ikpil/DotRecast
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
C# 581 -
ikpil/UniRecast
UniRecast - navigation mesh toolset for Unity3D using DotRecast
C# 62 -
ikpil/DotFastLZ
DotFastLZ - a port of FastLZ, Small and portable byte-aligned LZ77 compression for .NET, C#, Unity3D
C# 36 -
ikpil/DotCompressorBenchmark
dcbench is an in-memory compression library benchmarking tool for .NET, C#
C# 7