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@ikpil

Ikpil

ikpil
Seoul, South Korea

English

🌟Hello, everyone!

I am game developer Ikpil. I am working on creating essential features for game development.

Primary Programming Languages:

  • C, C++
  • C#
  • JAVA

💻 Key Development/Interest Areas:

  • Enterprise Application Frameworks
  • Reactive Applications
  • Distributed Cloud-Native Applications
  • Game Elements: Items, Quests, Achievements, Marketplace, Combat, Pathfinding, Skills, Buffs, Parties, Guilds, etc.

Korean

🌟안녕하세요!
저는 게임 개발자 최익필 입니다. 게임 개발에 필수적인 기능을 만들고 있어요

주 사용 언어

  • C, C++
  • C#
  • JAVA

💻 주요 개발/관심사

  • 엔터프라이즈 애플리캐이션 프래임워크
  • 반응형 애플리케이션
  • 분산된 클라우드 네이티브 애플리케이션
  • 게임의 아이템/퀘스트/업적/거래소/전투/길찾기/스킬/버프/파티/길드 등

2 sponsors have funded ikpil’s work.

@Arctium
@Doprez

Featured work

  1. ikpil/DotRecast

    DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers

    C# 581
  2. ikpil/UniRecast

    UniRecast - navigation mesh toolset for Unity3D using DotRecast

    C# 62
  3. ikpil/DotFastLZ

    DotFastLZ - a port of FastLZ, Small and portable byte-aligned LZ77 compression for .NET, C#, Unity3D

    C# 36
  4. ikpil/DotCompressorBenchmark

    dcbench is an in-memory compression library benchmarking tool for .NET, C#

    C# 7

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